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CS Fundamentals 1.11: The Big Event Jr.
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In this context-setting lesson, the class will experience the concept of events through a game where they move or shout when you press buttons on a giant remote. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.12: Mini-Project: A Royal Battle with Events
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In this mini-project, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.13: End of Course Project
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In this project lesson, students apply what they have learned about sequencing and events in an open-ended project with Play Lab. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.1: Digital Trails
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Does what you do online always stay online? Students learn that the information they share online leaves a digital footprint or "trail." Depending on how they manage it, this trail can be big or small, and harmful or helpful. Students compare different trails and think critically about what kinds of information they want to leave behind. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Digital Citizenship
Technology
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.2:  It, Move It
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Students will program their classmates to step carefully around a large grid on the floor in this context-setting lesson. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.3: Sequencing with Angry Birds
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In this skill-building lesson, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.4: Programming with Angry Birds
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In this skill-building lesson, students will continue to develop sequential algorithms.In this lesson, students will develop programming skills on a computer platform. The block-based format of these puzzles help students learn about sequence and concepts, without having to worry about perfecting syntax. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.5: Programming with Harvester
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Students will apply the programming concepts that they have learned to the Harvester environment in this skill-building lesson. Students will continue to develop sequential algorithm skills and start using the debugging process. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.6: Getting Loopy
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In this context-setting lesson, students will learn to use loops to more easily communicate instructions by looking at the repeated patterns of a dance. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.7: Loops with Harvester
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In this skill-building lesson, students will help the harvester collect crops by using loops. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.8: Loops with Laurel
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In this skill-building lesson, students continue learning the concept of loops. Here, Laurel the Adventurer uses loops to collect treasure in open cave spaces. This lesson gives students more practice with loops and encourages them to put multiple blocks inside of a repeat as they try to collect as much treasure as possible. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.9: Drawing Gardens with Loops
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In this skill-building lesson, students learn to draw images by looping simple sequences of instructions. Here, students use loops to create patterns. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.10: Mini-Project: Sticker Art
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This mini-project lesson builds on the understanding of loops from previous lessons. Students will create unique artwork with the Artist. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.11: The Big Event
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In this context-setting lesson, students will learn that events are a great way to add flexibility to a pre-written algorithm. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.12: Build a Flappy Game
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This lesson combines skill-building around events with a mini-project where students get to build their own Flappy Bird game. At the end of the lesson, students will be able to customize their game by changing the visuals or rules. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.13: Mini-Project: Chase Game
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This lesson combines skill-building around events with a mini-project where students get to build their own animated game. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.14: Picturing Data
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Students will collect data from a Play Lab project and visualize it using different graphs in this exploratory lesson. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.15: Binary Bracelets
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This exploratory lesson introduces the concept of binary which is how computers today store all sorts of information. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.16: End of Course Project
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This project lesson takes students through designing, developing, and showcasing new Play Lab projects. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.1: Putting a STOP to Online Meanness
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The internet is filled with all kinds of interesting people, but sometimes, some of them can be mean to each other. With this role play, help your students understand why it's often easier to be mean online than in person, and how to deal with online meanness when they see it. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Digital Citizenship
Technology
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021