In a simulation of potential future space missions to Europa, one of …
In a simulation of potential future space missions to Europa, one of Jupiter’s moons, student teams are challenged to direct a robot placed in an enclosed maze to search for and find the most “alien life.” The robot is equipped with a camera to send a live feed of its surroundings in the maze. Students control the robot from outside the maze by looking at the live feed on a smartphone and using the robot’s remote control, making a map as they go. The student teams compete as if they are space agencies creating their own exploratory systems to meet the challenge’s criteria and constraints and prove “in the field” that they have the best plan to win the mission contract and get the job. This activity simulates the real-world research of scientists and engineers developing a robot with the capabilities to explore under the ice-covered surface of Europa.
Students learn how and why engineers design satellites to benefit life on …
Students learn how and why engineers design satellites to benefit life on Earth, as well as explore motion, rockets and rocket motion. Through six lessons and 10 associated hands-on activities, students discover that the motion of all objects everything from the flight of a rocket to the movement of a canoe is governed by Newton's three laws of motion. This unit introduces students to the challenges of getting into space for the purpose of exploration. The ideas of thrust, weight and control are explored, helping students to fully understand what goes into the design of rockets and the value of understanding these scientific concepts. After learning how and why the experts make specific engineering choices, students also learn about the iterative engineering design process as they design and construct their own model rockets. Then students explore triangulation, a concept that is fundamental to the navigation of satellites and global positioning systems designed by engineers; by investigating these technologies, they learn how people can determine their positions and the locations of others.
This resource provides extensive information about the bonobo, including the differences between …
This resource provides extensive information about the bonobo, including the differences between bonobos and chimpanzees. A video and photos are also provided.
Eighteen-year-old inventor Ryan Patterson designed a sign language translator glove that works …
Eighteen-year-old inventor Ryan Patterson designed a sign language translator glove that works by sensing the hand movements of the American Sign Language and sending the data to a device that displays the words on-screen. The glove allows a deaf person to communicate easily with anyone. [2:37]
Students learn the connections between the science of sound waves and engineering …
Students learn the connections between the science of sound waves and engineering design for sound environments. Through three lessons, students come to better understand sound waves, including how they change with distance, travel through different mediums, and are enhanced or mitigated in designed sound environments. They are introduced to audio engineers who use their expert scientific knowledge to manipulate sound for music and film production. They see how the invention of the telephone pioneered communications engineering, leading to today's long-range communication industry and its worldwide impact. Students analyze materials for sound properties suitable for acoustic design, learning about the varied environments created by acoustical engineers. Hands-on activities include modeling the placement of microphones to create a specific musical image, modeling and analyzing a string telephone, and applyling what they've learned about sound waves and materials to model a controlled sound room.
In this lesson, students are introduced to communications engineers as people who …
In this lesson, students are introduced to communications engineers as people who enable long-range communication. In the lesson demonstration, students discuss the tendency of sound to diminish with distance and model this phenomenon using a slinky. Finally, Alexander Graham Bell is introduced as the inventor of the telephone and a pioneer in communications engineering.
This video depicts a mock bullying scene with children playing a game …
This video depicts a mock bullying scene with children playing a game and excluding one child. During the mock segment, Mackenzie, the host, identifies what bullying is, the different forms of bullying, and what to do if you or a friend is being bullied. [6:05]
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