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Design a Soundproof Room
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Educational Use
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Students are presented with the following challenge: their new school is under construction and the architect accidentally put the music room next to the library. Students need to design a room that will absorb the most amount of sound so that the music does not disturb the library. Students use a box as a proxy for the room need to create a design that will decrease the sound that is coming from the outside of the box. To evaluate this challenge, students use a speaker within the box and a decibel meter outside the box to measure the effectiveness of their design.

Subject:
Engineering
Mathematics
Measurement and Data
Physical Science
Science
Statistics and Probability
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Emma Cipriani
Geanna Schwaegerle
La’Nise Gray
Natalie Jackson
Date Added:
03/01/2019
Design and Test a Ping-Pong Paddle
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Educational Use
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Emphasizing the design, build, and test steps of the engineering design process, groups create a ping-pong paddle. After building their paddle, students conduct tests and compare their design to a store-bought paddle and use a Venn diagram to organize their information. Based on their results, students write product reviews for their paddle. This project allows students to build and test a design, iterate upon that design as well as explore how data analysis of a product works.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Kelsey Mongeon
Michelle Kuhlman
Date Added:
03/27/2019
Designing Polymers to Clean Water
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Educational Use
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Students learn the concept behind the engineering design of a polymer brush—a coating consisting of polymers that is “tethered” to a particular surface. Polymer brushes can be used on water filtration membranes as an antifouling coating. After designing a model that represents an antifouling polymer brush coating for a water filtration surface, students take on the challenge to engineer their brush design on the surface of a Styrofoam block (which serves as a model for a surface filter) using various materials.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Chinyere Enemchukwu
Christina Crawford
Dr. Carolyn Nichol
Dr. Rafael Verduzco
Hao Mei
Date Added:
08/28/2019
Designing a Color-Changing Paint Using pH
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Educational Use
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How can an understanding of pH—a logarithmic scale used to identify the acidity or basicity of a water-based solution—be used to design and create a color-changing paint? This activity provides students the opportunity to extract dyes from natural products and test dyes for acids or bases as teams develop a prototype “paint” that is eventually applied to help with a wall redesign at a local children’s hospital. Students learn about how dyes are extracted from organic material and use the engineering design process to test dyes using a variety of indicators to achieve the right color for their prototype. Students iterate on their dyes and use ratios and proportions to calculate the amount of dye needed to successfully complete their painting project.

Subject:
Chemistry
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Benjamin McCombs
Carly Monfort
Joseph Duncan
Linda Gillum
Miyong Hughes
Date Added:
01/30/2019
Designing an Elliptical Pool Table
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Educational Use
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Students learn about the mathematical characteristics and reflective property of ellipses by building their own elliptical-shaped pool tables. After a slide presentation introduction to ellipses, student “engineering teams” follow the steps of the engineering design process to develop prototypes, which they research, plan, sketch, build, test, refine, and then demonstrate, compare and share with the class. Using these tables as models to explore the geometric shape of ellipses, they experience how particles rebound off the curved ellipse sides and what happens if particles travel through the foci. They learn that if a particle travels through one focal point, then it will travel through the second focal point regardless of what direction the particle travels.

Subject:
Algebra
Geometry
Mathematics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Fatma Tamer
Kent Kurashima
Date Added:
03/07/2017
Designing and Packaging a Distance-Sensing Product
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Educational Use
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Students begin by following instructions to connect a Sunfounder Ultrasonic Sensor and an Arduino Microcontroller. Once they have them set up, students calibrate the sensor and practice using it. Students are then given an engineering design problem: to build a product that will use the ultrasonic sensors for a purpose that they all specify. Students will have to work together to design and test their product, and ultimately present it to their classmates.

Subject:
Computer Science
Engineering
Mathematics
Measurement and Data
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Kendra Randolph
Date Added:
11/29/2018
Dyeing to Design
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Educational Use
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Students experiment with various ways to naturally dye materials using sources found in nature—roots, leaves, seeds, spices, etc.—as well as the method of extracting dyes. Then they analyze various materials using statistical methods and tackle an engineering design challenge—to find dyes that best suit the needs of a startup sustainable clothing company.

Subject:
Chemistry
Mathematics
Physical Science
Science
Statistics and Probability
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Amanda Grear
Brett Doudican
Carly Monfort
Craig George
Date Added:
10/18/2018
E.T. Phone Home: Fact or Fiction?
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Educational Use
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A favorite movie, “E.T. the Extra-Terrestrial,” provides the backdrop scenario for students to discover how harnessing the sun’s energy provides unlimited power for many purposes, including the operation of thousands of satellites in orbit today and communication over long distances. In the movie, E.T., an alien life form, is stranded on Earth and befriends Elliott, the little boy who rescues him. As E.T. becomes gravely ill, Elliott realizes that E.T. needs to return home in order to survive. To arrange for transport, E.T. must “phone home.” Teams engage in an interactive quest to answer the question: E.T. phone home—fact or fiction? They must discover four clues in order to unlock four padlocks on a box that contains the answer. This requires them to watch a one-minute online video, complete a crossword puzzle, scan three QR codes for articles to read, and put together a cut-apart puzzle with an invisible ink clue. They watch short online movie excerpt videos to kick off and wrap up the activity.

Subject:
Physical Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jodie Guillen
Date Added:
01/12/2018
Edible Algae Models
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Educational Use
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Students make edible models of algal cells as a way to tangibly understand the parts of algae that are used to make biofuels. The molecular gastronomy techniques used in this activity blend chemistry, biology and food for a memorable student experience. The models use sodium alginate, which forms a gel matrix when in contact with calcium or moderate acid, to represent the complex-carbohydrate-composed cell walls of algae. Cell walls protect the algal cell contents and can be used to make biofuels, although they are more difficult to use than the starch and oils that accumulate in algal cells. The liquid juice interior of the algal models represents the starch and oils of algae, which are easily converted into biofuels.

Subject:
Biology
Chemistry
Engineering
Life Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Lauren Jabusch
Date Added:
05/16/2017
Engineering Polymers from Potatoes
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Educational Use
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Students are introduced to polymer science and take on the role of chemical engineers to create and test a plastic made from starch. After testing their potato-based plastic, students design a product that takes advantage of the polymer’s unique properties. At the end of the engineering design process, students present their product in a development “pitch” that communicates their idea to potential investors.

Subject:
Chemistry
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Rebecca Hooper
Robin Lewis
Date Added:
02/12/2019
Engineering a Habitat’s Humidity
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Educational Use
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Students design a temporary habitat for a future classroom pet—a hingeback tortoise. Based on their background research, students identify what type of environment this tortoise needs and how to recreate that environment in the classroom. The students divide into groups and investigate the features of a habitat for a hingeback tortoise. These features include how many holes a temporary habitat may need, the animal’s ideal type of bedding, and how much water is needed to create the necessary humidity level within the tortoise’s environment. Each group communicates and presents this information to the rest of the class after they research, brainstorm, collect and analyze data, and design their final plan.

Subject:
Life Science
Physical Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Kayla Sutcliffe
Date Added:
05/24/2019
Engineering in the World of Dr. Seuss
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Educational Use
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Students are introduced to the engineering design process within the context of reading Dr. Seuss’s book, Bartholomew and the Oobleck. To do so, students study a sample of aloe vera gel (representing the oobleck) in lab groups. After analyzing the substance, they use the engineering design process to develop and test other substances in order to make it easier for rain to wash away the oobleck. Students must work within a set of constraints outlined within the Seuss book and throughout the activity and use only substances available within the context of the plot. Students also take into consideration the financial and environmental costs associated with each substance.

Subject:
Chemistry
Engineering
Mathematics
Measurement and Data
Physical Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Crystal Tessmann
Date Added:
05/10/2019
Engineering the Perfect Gummy Candy
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Educational Use
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Students use a recipe to prepare a hydrogel gummy snack, which has a similar consistency to that found in a Haribo® gummy product. They must convert the juice and gelatin-based recipe from US customary units to metric units with dimensional analysis conversion. After unit conversion, teams are given different gelatin quantities and design their gummy snacks. Once the candies have solidified, student groups compare the gummy snacks are for viscosity and taste. After a taste test, teams reflect on their experiment and brainstorm ways to iterate a better gummy recipe.

Subject:
Physical Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jodie Polan
Date Added:
05/30/2019
Exploring the Integumentary Systems of Animals
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Educational Use
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To evaluate the different integumentary systems found in the animal kingdom, students conduct an exploratory research-based lab. During the activity, students create a model epidermis that contains phosphorescent powder and compare the results to a control model. After learning about the variations of integumentary systems—systems that comprise the skin and other appendages that act to protect animal bodies from damage—students act as engineers to mimic animal skin samples. Their goal is to create a skin sample that closely represents the animal they are mimicking while protecting the base ‘epidermis’ from UV light.

Subject:
Biology
Life Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jamie Sorrell
Shani Bourn
Date Added:
02/22/2019
Geometry Solutions: Design and Play Mini-Golf
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Educational Use
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Students learn about geometric relationships by solving real mini putt examples on paper and then using putters and golf balls to experiment with the teacher’s pre-made mini put hole(s) framed by 2 x 4s, comparing their calculated (theoretical) results to real-world results. To “solve the holes,” they find the reflections of angles and then solve for those angles. They do this for 1-, 2- and 3-banked hole-in-one shots. Next, students apply their newly learned skills to design, solve and build their own mini putt holes, also made of 2 x 4s and steel corners.

Subject:
Geometry
Mathematics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Aaron Lamplugh
Andi Vicksman
Devin Rourke
Maia Vadeen
Malinda Zarske
Nathan Coyle
Russell Anderson
Ryan Sullivan
Date Added:
03/01/2017
Geometry and Geocaching Using GIS & GPS
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Educational Use
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Students take on the role of geographers and civil engineers and use a device enabled with the global positioning system (GPS) to locate geocache locations via a number of waypoints. Teams save their data points, upload them to geographic information systems (GIS) software, such as Google Earth, and create scale drawings of their explorations while solving problems of area, perimeter and rates. The activity is unique in its integration of technology for solving mathematical problems and asks students to relate GPS and GIS to engineering.

Subject:
Engineering
Geometry
Mathematics
Measurement and Data
Physical Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Andrea Burrows
Jake Schell
Date Added:
10/05/2018
Glowing Pokémon Go Patches with EL Panels
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Educational Use
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Students combine art, gaming culture and engineering by fabricating light-up patches to increase youngsters’ visibility at night. The open-ended project is presented as a hypothetical design challenge: Students are engineers who have been asked by a group of parents whose children go out Pokémon hunting at night to create glowing patches that they adhere to clothing or backpacks to help vehicle drivers see the kids in the dark. Student pairs create Pokémon character stencil designs cut from iron-on fabric patches, adding transparent layers for color. Placed over an EL (electroluminescent) panel that is connected to a battery pack, the stencils create glowing designs. Each team creates a circuit, which includes lengthening the EL panel wiring to make it easier to wear. Then they sew/adhere the patches onto hoodies, messenger bags, hats, pockets or other applications they dream up. The project concludes with team presentations as if to an audience of project clients. Keep the project simple by hand cutting and ironing/sewing, or use cutting machines, laser cutters and sewing machines, if available.

Subject:
Computer Science
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Angela Sheehan
Kent Kurashima
Date Added:
05/30/2018
Help Bill! Bioprinting Skin, Muscle and Bone
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Educational Use
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Students operate mock 3D bioprinters in order to print tissue constructs of bone, muscle and skin for a fictitious trauma patient, Bill. The model bioprinters are made from ordinary materials— cardboard, dowels, wood, spools, duct tape, zip ties and glue (constructed by the teacher or the students)—and use squeeze bags of icing to lay down tissue layers. Student groups apply what they learned about biological tissue composition and tissue engineering in the associated lesson to design and fabricate model replacement tissues. They tangibly learn about the technical aspects and challenges of 3D bioprinting technology, as well as great detail about the complex cellular composition of tissues. At activity end, teams present their prototype designs to the class.

Subject:
Biology
Engineering
Life Science
Mathematics
Measurement and Data
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
A. L. Peirce Starling
Angela Sickels
Hunter Sheldon
Nicholas Asby
Ryan Tasker-Benson
Shayn M. Peirce
Timothy Allen
Date Added:
06/20/2017
How to Design a Better Smartphone Case
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Educational Use
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Engineers create and use new materials, as well as new combinations of existing materials to design innovative new products and technologies—all based upon the chemical and physical properties of given substances. In this activity, students act as materials engineers as they learn about and use chemical and physical properties including tessellated geometric designs and shape to build better smartphone cases. Guided by the steps of the engineering design process, they analyze various materials and substances for their properties, design/test/improve a prototype model, and create a dot plot of their prototype testing results.

Subject:
Engineering
Geometry
Mathematics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Courtney Phelps
Jill Weaver
Maggie Demarse
Marjorie Langston
Date Added:
11/28/2018
Humidity? Build a Psychrometer!
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Educational Use
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Using thermometers, cotton balls, string and water, students make simple psychrometers—a tool that measures humidity. They learn the difference between relative humidity (the ratio of water vapor content to water vapor carrying capacity) and dew point (the temperature at which dew forms). Teams collect data using their homemade psychrometers and then calculate relative humidity inside and outside, comparing their results to an off-the-shelf psychrometer (if available). A lab worksheet is provided for data collection and calculation. As a real-world connection, students learn that humidity and air density is taken into consideration by engineers for many design projects. To conclude, they answer and discuss analysis and application questions.

Subject:
Algebra
Mathematics
Physical Science
Science
Statistics and Probability
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Ashley Martin
Dale Gaddis
Hannah Brooks
Lazar Trifunovic
Michael A. Soltys
Shay Marceau
Date Added:
11/29/2017