This task requires students to use the normal distribution as a model …
This task requires students to use the normal distribution as a model for a data distribution. Students must use given means and standard deviations to approximate population percentages. There are several ways (tables, graphing calculators, or statistical software) that students might calculate the required normal percentages. Depending on the method used, answers might vary somewhat from those shown in the solution.
Students explore the concept of optical character recognition (OCR) in a problem-solving …
Students explore the concept of optical character recognition (OCR) in a problem-solving environment. They research OCR and OCR techniques and then apply those methods to the design challenge by developing algorithms capable of correctly "reading" a number on a typical high school sports scoreboard. Students use the structure of the engineering design process to guide them to develop successful algorithms. In the associated activity, student groups implement, test and revise their algorithms. This software design lesson/activity set is designed to be part of a Java programming class.
The purpose of the task is to analyze a plausible real-life scenario …
The purpose of the task is to analyze a plausible real-life scenario using a geometric model. The task requires knowledge of volume formulas for cylinders and cones, some geometric reasoning involving similar triangles, and pays attention to reasonable approximations and maintaining reasonable levels of accuracy throughout.
Using the same method for measuring friction that was used in the …
Using the same method for measuring friction that was used in the previous lesson (Discovering Friction), students design and conduct experiments to determine if the amount of area over which an object contacts a surface it is moving across affects the amount of friction encountered.
Testing is critical to any design, whether the creation of new software …
Testing is critical to any design, whether the creation of new software or a bridge across a wide river. Despite risking the quality of the design, the testing stage is often hurried in order to get products to market. In this lesson, students focus on the testing phase of the software/systems design process. They start by exploring existing examples of program testing using the CodingBat website, which contains a series of problems and challenges that students solve using the Java programming language. Working in teams, students practice writing test cases for other groups' code, and then write test cases for a program before writing the program itself.
Following the steps of the iterative engineering design process, student teams use …
Following the steps of the iterative engineering design process, student teams use what they learned in the previous lessons and activity in this unit to research and choose materials for their model heart valves and test those materials to compare their properties to known properties of real heart valve tissues. Once testing is complete, they choose final materials and design and construct prototype valve models, then test them and evaluate their data. Based on their evaluations, students consider how they might redesign their models for improvement and then change some aspect of their models and retest aiming to design optimal heart valve models as solutions to the unit's overarching design challenge. They conclude by presenting for client review, in both verbal and written portfolio/report formats, summaries and descriptions of their final products with supporting data.
In the first part of the activity, each student chews a piece …
In the first part of the activity, each student chews a piece of gum until it loses its sweetness, and then leaves the gum to dry for several days before weighing it to determine the amount of mass lost. This mass corresponds to the amount of sugar in the gum, and can be compared to the amount stated on the package label. In the second part of the activity, students work in groups to design and conduct new experiments based on questions of their own choosing. These questions arise naturally from observations during the first experiment, and from students' own experiences with and knowledge of the many varieties of chewing and bubble gums available.
This is an inquiry-based activity in which students will need to work …
This is an inquiry-based activity in which students will need to work together as a class to solve the following problem: they must construct a "boat" entirely out of modeling clay that is capable of supporting 150 grams of cargo without sinking.
The purpose of this task to help students think about an expression …
The purpose of this task to help students think about an expression for a function as built up out of simple operations on the variable, and understand the domain in terms of values for which each operation is invalid (e.g., dividing by zero or taking the square root of a negative number).
Students investigate the difference between qualitative and quantitative measurements and observations. By …
Students investigate the difference between qualitative and quantitative measurements and observations. By describing objects both qualitatively and quantitatively, they learn that both types of information are required for complete descriptions. Students discuss the characteristics of many objects, demonstrating how engineers use both qualitative and quantitative information in product design.
This task would be especially well-suited for instructional purposes. Students will benefit …
This task would be especially well-suited for instructional purposes. Students will benefit from a class discussion about the slope, y-intercept, x-intercept, and implications of the restricted domain for interpreting more precisely what the equation is modeling.
Students practice creating rudimentary detail drawings. They learn how engineers communicate the …
Students practice creating rudimentary detail drawings. They learn how engineers communicate the technical information about their designs using the basic components of detail drawings. They practice creating their own drawings of a three-dimensional block and a special LEGO piece, and then make 3D sketches of an unknown object using only the information provided in its detail drawing.
In this design activity, students investigate materials engineering as it applies to …
In this design activity, students investigate materials engineering as it applies to weather and clothing. Teams design and analyze different combinations of materials for effectiveness in specific weather conditions. Analysis includes simulation of temperature, wind and wetness elements, as well as the functionality and durability of final prototypes.
This activity is a teacher-led demonstration of continental drift and includes a …
This activity is a teacher-led demonstration of continental drift and includes a math worksheet for students involving the calculation of continental drift over time. Students will understand what continental drift is, why it occurs, and how earthquakes occur because of it.
This task builds on a fifth grade fraction multiplication task and uses …
This task builds on a fifth grade fraction multiplication task and uses the identical context, but asks the corresponding ŇNumber of Groups UnknownÓ division problem.
This task builds on a fifth grade fraction multiplication task and uses …
This task builds on a fifth grade fraction multiplication task and uses the identical context, but asks the corresponding ŇNumber of Groups UnknownÓ division problem.
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