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CS Fundamentals 4.14: Conditionals in Minecraft: Voyage Aquatic
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In this context-setting lesson, students will get the chance to practice content that they have learned up to this point, as well as getting a sneak peek at conditionals! This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 4.15: Conditionals with the Farmer
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This skill-building lesson focuses on a new type of programming puzzle, featuring a farmer who needs to prepare her fields for planting crops. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 4.16: Functions with Harvester
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In this skill-building lesson, students will use conditionals with functions to harvest crops in Harvester. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 4.17: Designing for Accessibility
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In this exploratory lesson, students will learn about accessibility and the value of empathy through brainstorming and designing accessible solutions for hypothetical apps. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Design and Technology
Technology
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 4.18: End of Course Project
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CC BY-NC-SA
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This project lesson takes students through the process of designing, developing, and showcasing new projects! This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 4.1: Follow the Algorithm
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CC BY-NC-SA
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In this context-setting lesson, students will play a game intended to get them thinking about sequential instructions. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 4.2: Swimming Fish with Sprite Lab
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CC BY-NC-SA
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Students will program a simple animated underwater scene in this skill-building lesson. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 4.3: Alien Dance Party with Sprite Lab
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Students will use events to make sprites move around the screen based on user input in this skill-building lesson. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 4.8: Drawing with Loops
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CC BY-NC-SA
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This context-setting lesson shifts the focus from Sprite Lab to the Artist, a new tool that students will explore throughout the remainder of the course. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 4.9: Fancy Shapes using Nested Loops
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In this skill-building lesson, students will create intricate designs using the Artist. The lesson ends with an opportunity for students to create their own designs. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 5.10: Using Variables with the Artist
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In this skill-building lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables make code easier to write and easier to read. After guided puzzles, students will end in a free play level to show what they have learned and create new designs. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 5.11: Programming with the Bee
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CC BY-NC-SA
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In this skill-building lesson, students will be encouraged to figure out how minor changes in loops will affect their program. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 5.12: Variables with the Bee
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CC BY-NC-SA
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This skill-building lesson will help illustrate how variables can make programs more dynamic by allowing values to change while the code is running. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 5.14: For Loops with Bee
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CC BY-NC-SA
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This skill-building lesson focuses on for loops and using an incrementing variable to solve more complicated puzzles. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 5.15: For Loops with Artist
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In this skill-building lesson, students practice “for” loops with Artist. Students will complete puzzles to create complex designs and unique art. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 5.1: Introducing Sprite Lab
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CC BY-NC-SA
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In this context-setting lesson, students will discuss the role of computers and technology in their lives, focusing on how apps and tools give users choices about how to use them. Students will also explore apps similar to those they’ll create themselves later on. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 5.20: End of Course Project
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CC BY-NC-SA
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This project lesson takes students through the process of designing, developing, and showcasing new projects! This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 5.2: Making Sprites
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CC BY-NC-SA
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In this skill-building lesson, students will work through a series of programming levels on the computer, finishing with an open-ended “free play” task where they can build whatever they like. Students will write programs and learn about the two concepts at the heart of Sprite Lab: sprites and behaviors. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 5.3: Sprites in Action
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CC BY-NC-SA
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In this skill-building lesson, students will work through a series of programming levels on the computer, finishing with an open-ended “free play” task where they can build whatever they like. Students will write programs that respond to timed events and user input. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021