In this context-setting lesson, students will get the chance to practice content …
In this context-setting lesson, students will get the chance to practice content that they have learned up to this point, as well as getting a sneak peek at conditionals! This lesson aligns to national Computer Science standards from CSTA.
This skill-building lesson focuses on a new type of programming puzzle, featuring …
This skill-building lesson focuses on a new type of programming puzzle, featuring a farmer who needs to prepare her fields for planting crops. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will use conditionals with functions to harvest …
In this skill-building lesson, students will use conditionals with functions to harvest crops in Harvester. This lesson aligns to national Computer Science standards from CSTA.
In this exploratory lesson, students will learn about accessibility and the value …
In this exploratory lesson, students will learn about accessibility and the value of empathy through brainstorming and designing accessible solutions for hypothetical apps. This lesson aligns to national Computer Science standards from CSTA.
This project lesson takes students through the process of designing, developing, and …
This project lesson takes students through the process of designing, developing, and showcasing new projects! This lesson aligns to national Computer Science standards from CSTA.
In this context-setting lesson, students will play a game intended to get …
In this context-setting lesson, students will play a game intended to get them thinking about sequential instructions. This lesson aligns to national Computer Science standards from CSTA.
Students will program a simple animated underwater scene in this skill-building lesson. …
Students will program a simple animated underwater scene in this skill-building lesson. This lesson aligns to national Computer Science standards from CSTA.
Students will use events to make sprites move around the screen based …
Students will use events to make sprites move around the screen based on user input in this skill-building lesson. This lesson aligns to national Computer Science standards from CSTA.
This context-setting lesson shifts the focus from Sprite Lab to the Artist, …
This context-setting lesson shifts the focus from Sprite Lab to the Artist, a new tool that students will explore throughout the remainder of the course. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will create intricate designs using the Artist. …
In this skill-building lesson, students will create intricate designs using the Artist. The lesson ends with an opportunity for students to create their own designs. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will explore the creation of repetitive designs …
In this skill-building lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables make code easier to write and easier to read. After guided puzzles, students will end in a free play level to show what they have learned and create new designs. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will be encouraged to figure out how …
In this skill-building lesson, students will be encouraged to figure out how minor changes in loops will affect their program. This lesson aligns to national Computer Science standards from CSTA.
This skill-building lesson will help illustrate how variables can make programs more …
This skill-building lesson will help illustrate how variables can make programs more dynamic by allowing values to change while the code is running. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will use loops with a powerful, new …
In this skill-building lesson, students will use loops with a powerful, new structure. This lesson aligns to national Computer Science standards from CSTA.
This skill-building lesson focuses on for loops and using an incrementing variable …
This skill-building lesson focuses on for loops and using an incrementing variable to solve more complicated puzzles. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students practice “for” loops with Artist. Students will …
In this skill-building lesson, students practice “for” loops with Artist. Students will complete puzzles to create complex designs and unique art. This lesson aligns to national Computer Science standards from CSTA.
In this context-setting lesson, students will discuss the role of computers and …
In this context-setting lesson, students will discuss the role of computers and technology in their lives, focusing on how apps and tools give users choices about how to use them. Students will also explore apps similar to those they’ll create themselves later on. This lesson aligns to national Computer Science standards from CSTA.
This project lesson takes students through the process of designing, developing, and …
This project lesson takes students through the process of designing, developing, and showcasing new projects! This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will work through a series of programming …
In this skill-building lesson, students will work through a series of programming levels on the computer, finishing with an open-ended “free play” task where they can build whatever they like. Students will write programs and learn about the two concepts at the heart of Sprite Lab: sprites and behaviors. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will work through a series of programming …
In this skill-building lesson, students will work through a series of programming levels on the computer, finishing with an open-ended “free play” task where they can build whatever they like. Students will write programs that respond to timed events and user input. This lesson aligns to national Computer Science standards from CSTA.
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