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3D Printing, Computer Aided Design (CAD) and G-Code Basics
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Educational Use
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Students learn how 3D printing, also known as additive manufacturing, is revolutionizing the manufacturing process. First, students learn what considerations to make in the engineering design process to print an object with quality and to scale. Students learn the basic principles of how a computer-aided design (CAD) model is converted to a series of data points then turned into a program that operates the 3D printer. The activity takes students through a step-by-step process on how a computer can control a manufacturing process through defined data points. Within this activity, students also learn how to program using basic G-code to create a wireframe 3D shapes that can be read by a 3D printer or computer numerical control (CNC) machine.

Subject:
Computer Science
Engineering
Geometry
Mathematics
Measurement and Data
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Matthew Jourden
Date Added:
05/04/2019
Android Acceleration Application
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Educational Use
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In the first of two sequential lessons, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor software and culminates with students writing their own apps for measuring acceleration. In the second lesson, students are given an app for an Android device, which measures acceleration. They investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Then they use the data to create velocity vs. time graphs and approximate the maximum velocity of the device.

Subject:
Computer Science
Engineering
Science
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Ask an Engineer
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Educational Use
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Explore some of the wonders of modern engineering in this video from the Sciencenter in Ithaca, New York. Hear a diverse selection of engineers explain how things work.

Subject:
Computer Science
Engineering
Science
Material Type:
Lecture
Provider:
PBS LearningMedia
Author:
Argosy Foundation
WGBH Educational Foundation
Date Added:
05/09/2006
Being a Good Digital Citizen
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Educational Use
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No matter where you go online, being a good digital citizen can make your experience smoother and safer. Thankfully, you can become a better digital citizen by following the simple steps outlined in this tutorial. [2:39]

Subject:
Computer Science
Technology
Material Type:
Student Guide
Provider:
GCF Global
Date Added:
08/07/2023
Body Motion Vector Visualization
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Educational Use
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Students learn how engineers gather data and model motion using vectors. They learn about using motion-tracking tools to observe, record, and analyze vectors associated with the motion of their own bodies. They do this qualitatively and quantitatively by analyzing several examples of their own body motion. As a final presentation, student teams act as engineering consultants and propose the use of (free) ARK Mirror technology to help sports teams evaluate body mechanics. A pre/post quiz is provided.

Subject:
Computer Science
Engineering
Mathematics
Measurement and Data
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jackson Reimers
Date Added:
08/30/2018
Brain is a Computer
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Educational Use
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Students learn about the similarities between the human brain and its engineering counterpart, the computer. Since students work with computers routinely, this comparison strengthens their understanding of both how the brain works and how it parallels that of a computer. Students are also introduced to the "stimulus-sensor-coordinator-effector-response" framework for understanding human and robot actions.

Subject:
Computer Science
Engineering
Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Charlie Franklin
Sachin Nair
Satish Nair
Date Added:
09/18/2014
Buddies Create PowerPoint Stories
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Educational Use
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Contains plans for five lessons that ask students to create PowerPoint presentations about shared experiences like field trips or other activities. Students take pictures of what happen, and then explain the sequence of events in words and images. In addition to objectives and standards, this instructional plan contains links to sites used in the lessons as well as assessment and reflection activities.

Subject:
21st Century Skills
Computer Science
Technology
Material Type:
Lesson Plan
Provider:
ReadWriteThink
Date Added:
08/07/2023
Build Your Own Arduino Light Sculpture! Part 1
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Educational Use
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Students create projects that introduce them to Arduino—a small device that can be easily programmed to control and monitor a variety of external devices like LEDs and sensors. First they learn a few simple programming structures and commands to blink LEDs. Then they are given three challenges—to modify an LED blinking rate until it cannot be seen, to replicate a heartbeat pattern and to send Morse code messages. This activity prepares students to create more involved multiple-LED patterns in the Part 2 companion activity.

Subject:
Computer Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Brian Huang
Date Added:
02/17/2021
Build Your Own Arduino Light Sculpture! Part 2
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Educational Use
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In the companion activity, students experimented with Arduino programming to blink a single LED. During this activity, students build on that experience as they learn about breadboards and how to hook up multiple LEDs and control them individually so that they can complete a variety of challenges to create fun patterns! To conclude, students apply the knowledge they have gained to create LED-based light sculptures.

Subject:
Computer Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Brian Huang
Date Added:
02/17/2021
Build Your Own Night-Light with Arduino
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Educational Use
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Whether you want to light up a front step or a bathroom, it helps to have a light come on automatically when darkness falls. For this maker challenge, students create their own night-lights using Arduino microcontrollers, photocells and (supplied) code to sense light levels and turn on/off LEDs as they specify. As they build, test, and control these night-lights, they learn about voltage divider circuits and then experience the fundamental power of microcontrollers—controlling outputs (LEDs) based on sensor (photocell) input readings and if/then/else commands. Then they are challenged to personalize (and complicate) their night-lights—such as by using delays to change the LED blinking rate to reflect the amount of ambient light, or use many LEDs and several if/else statements with ranges to create a light meter. The possibilities are unlimited!

Subject:
Computer Science
Engineering
Physical Science
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
10/11/2017
Building Arduino Light Sculptures
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Educational Use
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Students are challenged to design their own small-sized prototype light sculptures to light up a hypothetical courtyard. To accomplish this, they use Arduino microcontrollers as the “brains” of the projects and control light displays composed of numerous (3+) light-emitting diodes (LEDs). With this challenge, students further their learning of Arduino fundamentals by exploring one important microcontroller capability—the control of external circuits. The Arduino microcontroller is a powerful yet easy-to-learn platform for learning computer programing and electronics. LEDs provide immediate visual success/failure feedback, and the unlimited variety of possible results are dazzling!

Subject:
Computer Science
Engineering
Physical Science
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
10/09/2017
Business Education: Desktop Publishing
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Educational Use
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Are you looking for desktop publishing resources? Tonya Skinner is a business educator who has compiled resources to enrich the business classroom. Resources include: lesson plans, activities, and desktop publishing links.

Subject:
Computer Science
Technology
Material Type:
Lesson Plan
Date Added:
08/07/2023
CSA 1.10: Two-Way Selection Statements
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students expand their knowledge of selection statements and Boolean expressions using two-way selection statements and the NOT ( ! ) logical operator. Students practice using these to check the state of an object and executing a specific set of instructions based on the result.
This lesson is aligned to CSTA standards.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
AP Computer Science A
Date Added:
04/21/2022
CSA 1.11: Debugging Strategies
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students learn to print information to the console as a debugging tool to identify logic errors in their programs. Students expand an existing subclass to implement a new method that displays information about the state of an object and use this method within other methods to troubleshoot errors.
This lesson is aligned to CSTA standards.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
AP Computer Science A
Date Added:
04/21/2022
CSA 1.12: Decomposition and Design
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students are introduced to decomposition and top-down design to deconstruct problems into smaller tasks and develop algorithms for these tasks. Students analyze decomposition examples and identify the importance of writing clear and specific pseudocode. Students write and translate algorithms into methods and consider potential edge cases to improve their programs.
This lesson is aligned to CSTA standards.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
AP Computer Science A
Date Added:
04/21/2022
CSA 1.13: PatternPainter
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students write a new subclass and practice decomposition to develop algorithms. Students translate algorithms to write methods in their new subclass.
This lesson is aligned to CSTA standards.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
AP Computer Science A
Date Added:
04/21/2022
CSA 1.14: BackgroundPainter
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CC BY-NC-SA
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Students write an additional new subclass and practice using decomposition to develop algorithms. Students translate algorithms to write methods in their new subclass and create multiple objects in their program.
This lesson is aligned to CSTA standards.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
AP Computer Science A
Date Added:
04/21/2022
CSA 1.15: Open Source Code
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students examine open source code and connect real-world applications and the concepts they have learned in this unit. Students review the characteristics of software engineers and reflect on how they demonstrate these characteristics while planning and implementing solutions.
This lesson is aligned to CSTA standards.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
AP Computer Science A
Date Added:
04/21/2022