In this skill-building lesson, students will use loops with a powerful, new …
In this skill-building lesson, students will use loops with a powerful, new structure. This lesson aligns to national Computer Science standards from CSTA.
This skill-building lesson focuses on for loops and using an incrementing variable …
This skill-building lesson focuses on for loops and using an incrementing variable to solve more complicated puzzles. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students practice “for” loops with Artist. Students will …
In this skill-building lesson, students practice “for” loops with Artist. Students will complete puzzles to create complex designs and unique art. This lesson aligns to national Computer Science standards from CSTA.
In this context-setting lesson, students will discuss the role of computers and …
In this context-setting lesson, students will discuss the role of computers and technology in their lives, focusing on how apps and tools give users choices about how to use them. Students will also explore apps similar to those they’ll create themselves later on. This lesson aligns to national Computer Science standards from CSTA.
This project lesson takes students through the process of designing, developing, and …
This project lesson takes students through the process of designing, developing, and showcasing new projects! This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will work through a series of programming …
In this skill-building lesson, students will work through a series of programming levels on the computer, finishing with an open-ended “free play” task where they can build whatever they like. Students will write programs and learn about the two concepts at the heart of Sprite Lab: sprites and behaviors. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will work through a series of programming …
In this skill-building lesson, students will work through a series of programming levels on the computer, finishing with an open-ended “free play” task where they can build whatever they like. Students will write programs that respond to timed events and user input. This lesson aligns to national Computer Science standards from CSTA.
Students will create an interactive Virtual Pet that looks and behaves how …
Students will create an interactive Virtual Pet that looks and behaves how they wish in this mini-project lesson. Students will use Sprite Lab's "Costumes" tool to customize their pet's appearance. They will then use events, behaviors, and other concepts they have learned to bring their project to life. This lesson aligns to national Computer Science standards from CSTA.
In this context-setting lesson, students will use fill-in-the-blank stories (similar to Mad …
In this context-setting lesson, students will use fill-in-the-blank stories (similar to Mad Libs®) as a context for understanding how computers take and store input from a user, then use it later as a program runs. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will get practice with variables in Sprite …
In this skill-building lesson, students will get practice with variables in Sprite Lab. This lesson aligns to national Computer Science standards from CSTA.
Students will apply their new skills with variables to one of three …
Students will apply their new skills with variables to one of three open-ended mini-projects. Students will explore sample programs, create a plan for their own project, and program it from scratch. This lesson aligns to national Computer Science standards from CSTA.
This skill-building lesson shifts the focus from Sprite Lab to the Artist, …
This skill-building lesson shifts the focus from Sprite Lab to the Artist, a new tool that students will explore throughout the remainder of the course. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students learn to draw images by looping simple …
In this skill-building lesson, students learn to draw images by looping simple sequences of instructions. Here, loops are creating patterns. At the end of this lesson, students will create their own images. This lesson aligns to national Computer Science standards from CSTA.
In this context-setting lesson, the class will experience the concept of events …
In this context-setting lesson, the class will experience the concept of events through a game where they move or shout when you press buttons on a giant remote. This lesson aligns to national Computer Science standards from CSTA.
In this mini-project, students will use events in Play Lab and apply …
In this mini-project, students will use events in Play Lab and apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab! This lesson aligns to national Computer Science standards from CSTA.
In this project lesson, students apply what they have learned about sequencing …
In this project lesson, students apply what they have learned about sequencing and loops with the Artist. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will continue to develop sequential algorithms. This …
In this skill-building lesson, students will continue to develop sequential algorithms. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will use their newfound programming skills in …
In this skill-building lesson, students will use their newfound programming skills in more complicated ways to navigate a tricky course with BB-8. This lesson aligns to national Computer Science standards from CSTA.
This context-setting lesson revisits Happy Maps. This time, students will use loops …
This context-setting lesson revisits Happy Maps. This time, students will use loops to solve bigger, longer puzzles with their code. This lesson serves as an introduction to loops. Loops allow for students to simplify their code by grouping commands that need to be repeated. Students will develop critical thinking skills by noticing repetition in movements of their classmates and determining how many times to repeat commands. By seeing "Happy Maps" again, students will get the chance to relate old concepts such as sequencing to the new concept of repeat loops. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will practice loops in programming puzzles where …
In this skill-building lesson, students will practice loops in programming puzzles where the goal is to help the squirrel reach the acorn. This lesson aligns to national Computer Science standards from CSTA.
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