In this context-setting lesson, students will use fill-in-the-blank stories (similar to Mad …
In this context-setting lesson, students will use fill-in-the-blank stories (similar to Mad Libs®) as a context for understanding how computers take and store input from a user, then use it later as a program runs. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will get practice with variables in Sprite …
In this skill-building lesson, students will get practice with variables in Sprite Lab. This lesson aligns to national Computer Science standards from CSTA.
Students will apply their new skills with variables to one of three …
Students will apply their new skills with variables to one of three open-ended mini-projects. Students will explore sample programs, create a plan for their own project, and program it from scratch. This lesson aligns to national Computer Science standards from CSTA.
This skill-building lesson shifts the focus from Sprite Lab to the Artist, …
This skill-building lesson shifts the focus from Sprite Lab to the Artist, a new tool that students will explore throughout the remainder of the course. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students learn to draw images by looping simple …
In this skill-building lesson, students learn to draw images by looping simple sequences of instructions. Here, loops are creating patterns. At the end of this lesson, students will create their own images. This lesson aligns to national Computer Science standards from CSTA.
In this context-setting lesson, the class will experience the concept of events …
In this context-setting lesson, the class will experience the concept of events through a game where they move or shout when you press buttons on a giant remote. This lesson aligns to national Computer Science standards from CSTA.
In this mini-project, students will use events in Play Lab and apply …
In this mini-project, students will use events in Play Lab and apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab! This lesson aligns to national Computer Science standards from CSTA.
In this project lesson, students apply what they have learned about sequencing …
In this project lesson, students apply what they have learned about sequencing and loops with the Artist. This lesson aligns to national Computer Science standards from CSTA.
The power of the internet allows students to experience and visit places …
The power of the internet allows students to experience and visit places they might not be able to see in person. But, just like traveling in the real world, it's important to be safe when traveling online. On this virtual field trip, kids can practice staying safe on online adventures. This lesson aligns to national Computer Science standards from CSTA.
This skill-building lesson will give students an idea of what to expect …
This skill-building lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles. This lesson aligns to national Computer Science standards from CSTA.
This context-setting lesson brings together teams with a simple task: get the …
This context-setting lesson brings together teams with a simple task: get the "flurb" to the fruit. Students will practice writing precise instructions as they work to translate instructions into the symbols provided. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will develop sequential algorithms to move a …
In this skill-building lesson, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will continue to develop sequential algorithms. This …
In this skill-building lesson, students will continue to develop sequential algorithms. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will use their newfound programming skills in …
In this skill-building lesson, students will use their newfound programming skills in more complicated ways to navigate a tricky course with BB-8. This lesson aligns to national Computer Science standards from CSTA.
This context-setting lesson revisits Happy Maps. This time, students will use loops …
This context-setting lesson revisits Happy Maps. This time, students will use loops to solve bigger, longer puzzles with their code. This lesson serves as an introduction to loops. Loops allow for students to simplify their code by grouping commands that need to be repeated. Students will develop critical thinking skills by noticing repetition in movements of their classmates and determining how many times to repeat commands. By seeing "Happy Maps" again, students will get the chance to relate old concepts such as sequencing to the new concept of repeat loops. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students will practice loops in programming puzzles where …
In this skill-building lesson, students will practice loops in programming puzzles where the goal is to help the squirrel reach the acorn. This lesson aligns to national Computer Science standards from CSTA.
In this skill-building lesson, students continue learning the concept of loops. Here, …
In this skill-building lesson, students continue learning the concept of loops. Here, students use loops to collect treasure in open cave spaces. This lesson aligns to national Computer Science standards from CSTA.
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