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Inquiry and Engineering: Gliders
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Student teams design, build and test small-sized gliders to maximize flight distance and an aerodynamic ratio, applying their knowledge of fluid dynamics to its role in flight. Students experience the entire engineering design process, from brainstorming to CAD (or by hand) drafting, including researching (physics of aerodynamics and glider components that take advantage of that science), creating materials lists, constructing, testing and evaluating—all within constraints (works with a launcher, budget limitation, maximizing flight distance to mass ratio), and concluding with a summary final report. Numerous handouts and rubrics are provided.

Subject:
Engineering
Mathematics
Measurement and Data
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Melanie Finn-Scofield
Date Added:
01/01/2015
Just Like Kidneys: Semipermeable Membrane Prototypes
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Educational Use
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Using ordinary household materials, student “biomedical engineering” teams design prototype models that demonstrate semipermeability under the hypothetical scenario that they are creating a teaching tool for medical students. Working within material constraints, each model consists of two layers of a medium separated by material acting as the membrane. The competing groups must each demonstrate how water (or another substance) passes through the first layer of the medium, through the membrane, and into the second layer of the medium. After a few test/evaluate/redesign cycles, teams present their best prototypes to the rest of the class. Then student teams collaborate as a class to create one optimal design that reflects what they learned from the group design successes and failures. A pre/post-quiz, worksheet and rubric are provided.

Subject:
Biology
Life Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jasmine Nitschke
Kelsey Mongeon
Date Added:
07/03/2017
Light-Up Plush Pals
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Educational Use
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Students make their own design decisions about controlling the LEDs in a light-up, e-textile circuit, plush toy project that they make using LilyPad ProtoSnap components and conductive thread. They follow step-by-step instructions to assemble a product while applying their own creativity to customize it. They first learn about the switches—an on/off switch and a button—exploring these two ways of controlling the flow of electric current to LEDs and showing them the difference between closed and open circuits. Then they craft their creative light-up plush pals made from sewn and stuffed felt pieces (template provided) that include sewn electric circuits. Through this sewable electronics project, students gain a familiarity with microcontrollers, circuits, switches and LEDs—everyday items in today’s world and the components used in so many engineered devices.

Subject:
Computer Science
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Angela Sheehan
Morgan Ulrich
Date Added:
05/11/2017
LilyTiny Plush Monsters Are Alive!
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Educational Use
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Students learn how to set up pre-programmed microcontroller units like the Arduino LilyPad and use them to enhance a product’s functionality and personality. They do this by making plush toys in monster shapes (template provided) with microcontrollers and LEDs sewn into the felt fabric with conductive thread to make circuits. At activity end, each student will have created his or her own plush toy, complete with LEDs that illuminate in a specified sequence: random twinkle, blink, heartbeat and/or breathing.

Subject:
Engineering
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Aaron Lamplugh
Angela Sheehan
Date Added:
03/03/2017
Make a Shoebox Arcade Controller
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Educational Use
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What is inside a video game controller? Students learn about simple circuits and switches as they build arcade controllers using a cardboard box and a MaKey MaKey—an electronic tool and toy that enables users to connect everyday objects to computer programs. Each group uses a joystick and two big push button arcade buttons to make the controller. They follow provided schematics to wire, test and use their controllers—exploring the functionality of the controllers by playing simple computer games like Tetris and Pac-Man. Many instructional photos, a cutting diagram and a wiring schematic are included.

Subject:
Computer Science
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Angela Sheehan
Morgan Ulrich
Date Added:
11/09/2017
Making E-Textile Masks
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Educational Use
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Students learn about engineering applications in artistic venues by designing and creating eye masks that each contain three LEDs. They explore parallel circuits with their LEDs, and sew with conductive thread to create light-up displays on their masks, gaining hands-on experience in using engineering technologies as well as custom product design and assembly.

Subject:
Engineering
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Angela Sheehan
Sabina Schill
Date Added:
02/03/2017
Making Sound-Reactive Clothing
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Educational Use
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Students apply sound-activated light-up EL wire to create personalized light-up clothing outfits. During the project, students become familiar with the components, code and logic to complete circuits and employ their imaginations to real-world applications of technology. Acting as if they are engineers, students are challenged to incorporate electroluminescent wire to regular clothing to make attention-getting safety clothing for joggers and cyclists. Luminescent EL wire stays cool, making it ideal to sew into wearable projects. They use the SparkFun sound detector and the EL sequencer circuit board to flash the EL wire to the rhythm of ambient sound, such as music, clapping, talking—or roadway traffic sounds! The combination of sensors, microcontrollers and EL wire enables a wide range of feedback and control options.

Subject:
Computer Science
Engineering
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jen Foxbot
Kent Kurashima
Rachel Sharpe
Sabina Schill
Date Added:
02/13/2018
Mmm Cupcakes: What's Their Life Cycle Impact?
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Educational Use
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Students learn about life-cycle assessment and how engineers use this technique to determine the environmental impact of everyday products and processes. As they examine what’s involved in making and consuming cupcakes, a snack enjoyed by millions of people every year, students learn about the production, use and disposal phases of an object’s life cycle. With the class organized into six teams, students calculate data for each phase of a cupcake’s life cycle—wet ingredients, dry ingredients, baking materials, oven baking, frosting, liner disposal—and calculate energy usage and greenhouse gases emitted from making one cupcake. They use ratios and fractions, and compare options for some of the life-cycle stages, such as different paper wrapper endings (disposal to landfills or composting) in order to make a life-cycle plan with a lower environmental impact. This activity opens students’ eyes to see the energy use in the cradle-to-grave lives of everyday products. Pre/post-quizzes, worksheets, activity cards, Excel® workbook and visual aids are provided.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Sara Pace
Date Added:
06/07/2017
Molecular Models and 3D Printing
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Educational Use
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Students are challenged to use computer-aided design (CAD) software to create “complete” 3D-printed molecule models that take into consideration bond angles and lone-pair positioning. To begin, they explore two interactive digital simulations: “build a molecule” and “molecule shapes.” This aids them in comparing and contrasting existing molecular modeling approaches—ball-and-stick, space-filling, and valence shell electron pair repulsion (VSEPR)—so as to understand their benefits and limitations. In order to complete a worksheet that requires them to draw Lewis dot structures, they determine the characteristics and geometries (valence electrons, polar bonds, shape type, bond angles and overall polarity) of 12 molecules. They also use molecular model kits. These explorations and exercises prepare them to design and 3D print their own models to most accurately depict molecules. Pre/Post quizzes, a step-by-step Blender 3D software tutorial handout and a worksheet are provided.

Subject:
Chemistry
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Conrad Faine
Kerlyn Prada
Date Added:
03/14/2017
Monitoring Noise Levels with a Smart Device
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Educational Use
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Students learn the physical properties of sound, how it travels and how noise impacts human health—including the quality of student learning. They learn different techniques that engineers use in industry to monitor noise level exposure and then put their knowledge to work by using a smart phone noise meter app to measure the noise level at an area of interest, such as busy roadways near the school. They devise an experimental procedure to measure sound levels in their classroom, at the source of loud noise (such as a busy road or construction site), and in between. Teams collect data using smart phones/tablets, microphones and noise apps. They calculate wave properties, including frequency, wavelength and amplitude. A PowerPoint® presentation, three worksheets and a quiz are provided.

Subject:
Engineering
Mathematics
Measurement and Data
Physical Science
Physics
Science
Statistics and Probability
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jana B. Milford
Kent Kurashima
Date Added:
11/03/2017
Nanoparticles at Photocatalytic Speed!
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Educational Use
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Student teams learn how water filtration systems that use nanoparticles and nanotechnology can remove organic compounds from water. First they learn about the role nanoparticles play in water filtration. Then they are introduced to the basics of nanoparticles and nanotechnology, focusing on the impacts and benefits this innovative technology has on our daily lives. Using methylene blue and methyl orange solutions, students test for the efficiency of photocatalytic nanoparticles to sanitize water. They expose a solution sample of water and methyl orange (the microbe indicator) with their newly-made water sanitation filters under UV light (sunlight) to activate the photocatalytic properties of three specific nanoparticles. They visually compare them with control samples to determine the best photocatalytic nanoparticle to sanitize water.

Subject:
Chemistry
Engineering
Physical Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Josie Zamora
Date Added:
08/20/2018
Nanotechnology Scavenger Hunt!
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Educational Use
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Through a scavenger hunt, students are introduced to the world of nanotechnology. In the form of a competition, groups race to locate symbols that correlate to an answer to a general nanotechnology question. Each team receives paper slips with questions; the remaining questions are hidden behind QR codes. Groups need to answer eight total questions in the correct order. Because this is an intro to nanotechnology and its associated engineering, students need to use problem-solving skills in order to identify the correct answers. After the initial scavenger hunt, a brief class discussion explores advances in nanotechnology. Next, students work in teams to research different areas of nanotechnology as they create their own scavenger hunt games.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Carolyn Nichol
Christina Crawford
Date Added:
10/11/2018
Naturally Organized
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Educational Use
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Students work in teams to design a tabletop supply organizer inspired by the natural home of an insect species. Their prototype stores the group’s classroom supplies (scissors, crayon boxes, pencils, and glue sticks). In addition to following measurement constraints that apply to their prototype, students must design their supply organizer with the idea that supplies must be easily retrievable and the organizer must be sturdy enough to withstand everyday classroom wear and tear. Students test their prototype in the classroom for a period of 5 days and evaluate its effectiveness.

Subject:
Engineering
Life Science
Mathematics
Measurement and Data
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Meagan Vaughn
Date Added:
07/01/2019
Night-Light Pennant
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Educational Use
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Students learn the functions of pre-programmed microcontroller units such as the LilyMini ProtoSnap as they use them to create light-up pennants with LED components. Students design their own felt pennants and sew on circuit components using conductive thread. This activity gives students hands-on experience with engineering technologies while making creative pennants with LED lights that can illuminate in three pre-programmed sequences: all on, breathing, and twinkle.

Subject:
Computer Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Angela Sheehan
Sabina Schill
Date Added:
05/01/2017
Operation Build a Bridge and Get Over It
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Educational Use
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Students act as structural engineers and learn about forces and load distributions as they follow the steps of the engineering design process to design and build small-scale bridges using wooden tongue depressors and glue. Teams brainstorm ideas that meet the size and material design constraints and create prototype bridges of the most promising solutions. They test their bridges to see how much weight they can hold until they break and then determine which have the highest strength-to-weight ratios. They examine the prototype failures to identify future improvements. This activity is part of a unit in which multiple activities are brought together for an all-day school/multi-school concluding “engineering field day” competition.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Nadia Richards
Date Added:
01/01/2015
Paper Circuits Greeting Cards
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Educational Use
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Light up your love with paper circuits this Valentine’s Day—no soldering required! Create a sure-to-impress flashing birthday card or design a light-up Christmas card—all with paper circuits! In this activity, students are guided through the process to create simple paper circuitry using only copper tape, a coin cell battery, a light-emitting diode (LED) and small electronic components such as a LilyPad Button Board. Making light-up greeting cards with paper circuitry is great way to teach the basics of how circuits function while giving students an outlet to express their artistic creativity.

Subject:
Engineering
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Angela Sheehan
Devin Rourke
Date Added:
03/27/2017
Prodigious Printing Possibilities
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Educational Use
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This activity is designed to give students an understanding of one aspect of what an engineer does and the ability to experience various steps in the engineering design process as it relates to a 3D printing task. Students transform into engineers as they work in teams to carry out a 3D printing task by using a blunt-tip needle syringe to print a line using a variety of colored liquid materials (shampoo, conditioner, aloe, and hand sanitizer) into a small plastic box filled with a gel base. Approximating the work of engineers, the teams observe the interactions between the printed material and the gel base at intervals of 10 minutes and iterate, or change, the ink base as necessary to achieve a goal. Using the dye to color the ink allows students to determine which material will permeate or diffuse throughout the base more effectively. Teams share their results to compare with their classmates. A real-world application for this investigation would be when engineers conduct research to develop new medicines, the goal is for the medicine to make its way through the body in the most effective way so that the body can heal.

Subject:
Biology
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Amanda Spotz
Date Added:
07/03/2019
Quicksand Danger: Myth or Reality?
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Educational Use
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Students explore the physical science behind the causes of quicksand and become familiar with relationship between concepts such as total stress, pore pressure, and effective stress. Students also relate these concepts to soil liquefaction—a major concern during earthquakes. Students begin the activity by designing a simple device to test the effects of quicksand on materials of different densities and weights. They prototype a support structure that works to prevent a heavy object from sinking into quicksand. At the end of the activity, students reflect on the engineering design process and consider the steps civil engineers take in designing sturdy buildings and other structures.

Subject:
Engineering
Physical Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
David C. Mays
J. Patrick Coughlin
Malinda S. Zarske
Date Added:
12/15/2018
Redesigning a Classroom for the Visually Impaired
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Educational Use
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Students practice human-centered design by imagining, designing and prototyping a product to improve classroom accessibility for the visually impaired. To begin, they wear low-vision simulation goggles (or blindfolds) and walk with canes to navigate through a classroom in order to experience what it feels like to be visually impaired. Student teams follow the steps of the engineering design process to formulate their ideas, draw them by hand and using free, online Tinkercad software, and then 3D-print (or construct with foam core board and hot glue) a 1:20-scale model of the classroom that includes the product idea and selected furniture items. Teams use a morphological chart and an evaluation matrix to quantitatively compare and evaluate possible design solutions, narrowing their ideas into one final solution to pursue. To conclude, teams make posters that summarize their projects.

Subject:
Engineering
Geometry
Mathematics
Measurement and Data
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Manuel Figueroa
Date Added:
02/17/2017
Reverse Engineering: Ball Bounce Experiment
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Educational Use
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Many of today's popular sports are based around the use of balls, yet none of the balls are completely alike. In fact, they are all designed with specific characteristics in mind and are quite varied. Students investigate different balls' abilities to bounce and represent the data they collect graphically.

Subject:
Mathematics
Measurement and Data
Physical Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Date Added:
01/01/2015