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  • OH.ELA-Literacy.SL.1.1b - Build on others' talk in conversations by responding to the comments o...
  • OH.ELA-Literacy.SL.1.1b - Build on others' talk in conversations by responding to the comments o...
BetterLesson: Getting to Know You Bags
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Educational Use
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It is very important to build a class community where all students feel valued and safe. This activity will do just that and you will address the Common Core speaking and listening standards. Students will get to know each by discussing what they've brought in their "Getting to Know You Bag". A letter template and video of the lesson in action are included.

Subject:
Arts
English Language Arts
Material Type:
Lesson Plan
Provider:
BetterLesson
Date Added:
12/01/2022
Career Day – Lesson 4 of 5 Discussion about Role Models and Mentors
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In this lesson, the teacher will lead the class in a discussion about the value of role models and mentors. Remind the students to refer to their Career Day app assessment results, interview results, and resources. This is lesson four of five, which is designed to be taught in a sequence.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Smartphone.

Subject:
21st Century Skills
Life Skills
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Six Red Marbles
Date Added:
09/20/2023
Gingerbread Phonics
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Through a shared reading of the familiar text, "The Gingerbread Man," students can learn to sound out familiar words. You will find step-by-step instructions as well as supplemental materials.

Subject:
Arts
English Language Arts
Material Type:
Lesson Plan
Provider:
ReadWriteThink
Date Added:
08/07/2023
How Technology Makes You Feel
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CC BY-NC-ND
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Why is it important to listen to your feelings when using technology? This foundational digital citizenship lesson challenges kids to pay attention to their feelings while using tech. With an engaging emoji game, students learn practical strategies for managing their feelings -- good, bad, and everything in between. Approximately 30 mins.

LESSON OBJECTIVES: Recognize the different kinds of feelings they can have when using technology. Know what to do when they don't have a good feeling when using technology.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
Internet Traffic Light
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CC BY-NC-ND
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How do you stay safe when visiting a website or app? Staying safe online is a lot like staying safe in the real world. Using a fun traffic light activity, students learn how to identify "just right" content, giving them the green light to learn, play, and explore the internet safely. Approximately 35 mins.

LESSON OBJECTIVES: Understand that being safe online is similar to staying safe in real life. Learn to identify websites and apps that are "just right" and "not right" for them. Know how to get help from an adult if they are unsure about a website.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
Pause & Think Online
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CC BY-NC-ND
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How can we be safe, responsible, and respectful online? From our head down to our toes, and our feet up to our nose, the Digital Citizens teach students how to be safe, responsible, and respectful online. Approximately 25 mins.

LESSON OBJECTIVES: Understand the importance of being safe, responsible, and respectful online. Learn the "Pause & Think Online" song to remember basic digital citizenship concepts.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
Setting a Purpose for Reading - Story Map, Part 2
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Educational Use
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In this video, effective for engaging students with significant cognitive disabilities, students are asked to identify the story elements, specifically the problem in the story.

Subject:
Arts
English Language Arts
Material Type:
Audio/Video
Provider:
PBS LearningMedia
Date Added:
06/11/2021
Setting a Purpose for Reading - Story Map, Part 3
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Educational Use
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This video, effective for engaging students with significant cognitive disabilities, demonstrates how to set a purpose then listen to see if you can find the solution.

Subject:
Arts
English Language Arts
Material Type:
Audio/Video
Provider:
PBS LearningMedia
Date Added:
11/06/2023