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103 Things to Do Before/During/After Reading
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The highly-respected Reading Rockets program offers both teachers and students a toolkit of ways to connect more actively with the materials they read. Some of these techniques are specifically for fiction-reading, others are designed for reading nonfiction and informational texts, while others are useful for any text.

Subject:
Arts
English Language Arts
Material Type:
Teaching/Learning Strategy
Provider:
Reading Rockets
Date Added:
08/28/2023
1492: An Ongoing Vogage: Inventing America
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Educational Use
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Archived exhibition reveals how European writers and mapmakers thought about America during the Age of Discovery. Describes the allegorical images Europeans sometimes used to portray America and features the Gutierrez map, drawn in 1562, which is full of depictions of giants, cannibals, mermaids, monkeys, and sea monsters.

Subject:
Arts
English Language Arts
Material Type:
Reading
Provider:
ibiblio
Date Added:
08/28/2023
16th Century Renaissance English Literature (1485-1603)
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Educational Use
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Luminarium offers a student resource for learning about the authors of the English Renaissance period. Contains links to over 25 different authors from the period which contain their biographies, bibliographies, and text to some of their works.

Subject:
Arts
English Language Arts
Material Type:
Reading
Provider:
Luminarium
Date Added:
10/03/2023
17th Century English Literature
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Educational Use
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A website covering 17th century English literature. Extensive list of links connected to many prominent writers of the time. A detailed historical timeline of the 17th century provided.

Subject:
Arts
English Language Arts
Material Type:
Lesson Plan
Provider:
Luminarium
Date Added:
10/03/2023
19th Century American Children & What They Read
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Educational Use
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This collection created by Pat Pflieger is all about children of the 19th century and what they read. Sections to investigate include about the children, some of their magazines, some of their books, papers written on the subject, and additional web sites to visit.

Subject:
Arts
English Language Arts
Material Type:
Reading
Date Added:
12/01/2023
19th Century Girls' Series
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Educational Use
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This site, created by Deidre Johnson, provides information on series reading about girls in the 19th century. You can find information about noted authors of these series, such as Jacob Abbott and Sophie May, and many selections from 19th century series books. A very interesting site.

Subject:
Arts
English Language Arts
Material Type:
Bibliography
Date Added:
08/07/2023
3-2-1 Vocabulary: Learning Filmmaking Vocabulary by Making Films
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Bring the vocabulary of film to life through the processes of filmmaking. Students learn terminology and techniques simultaneously as they plan, film, and edit a short video.

Subject:
Arts
Film
Material Type:
Activity/Lab
Lesson Plan
Unit of Study
Provider:
ReadWriteThink
Provider Set:
ReadWriteThink
Date Added:
11/18/2020
3D Design Final Project (Lesson 1 of 6): Project Overview
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Educational Use
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Welcome to the final project in Digital Product Innovations! For the Unit 3 Project, your students will choose from three different project options. The previous projects provided a user, but for this project, students will need to find their own user in the community then use design thinking, entrepreneurship, advanced 3D modeling and 3D printing to create and market an innovative product for a real user! In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project!

Estimated time required: 1-2 class periods.

Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
3D Design Final Project (Lesson 2 of 6): Empathize and Define
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Educational Use
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In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 3A, they would only work on the Project 3A content.

Estimated time required: 1-2 class periods.

Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
3D Design Final Project (Lesson 3 of 6): Ideate
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Educational Use
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In this lesson, students will brainstorm and list ideas for their project (this is called ideation!). Next, students will sketch their three favorite ideas for the project, then draw a prototype plan.

Estimated time required: 1-2 class periods.

Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
3D Design Final Project (Lesson 4 of 6): Prototype
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Educational Use
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In this lesson, students will create a physical prototype and a 3D model in OnShape for their project. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 3A, they would only work on the Project 3A content.

Estimated time required: 3-4 class periods.

Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
3D Design Final Project (Lesson 5 of 6): User Feedback
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Educational Use
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In this lesson, students will share their up-cycled prototype and 3D model with their end user, receive and record feedback, then make adjustments based on that feedback. Note: the lessons for 3A, 3B, and 3C are almost identical in this section. This is a great chance for students to share their project with a real user and improve the design.

Estimated time required: 1-2 class periods.

Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
3D Design Final Project (Lesson 6 of 6): Test, Share, and Submit
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Educational Use
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In this lesson, students will 3D print their project (if possible), create a pitch video for their project, share their project with their peers, give/receive feedback on each other’s projects, export and submit their designs, and answer a series of reflection questions.

Estimated time required: 3-4 class periods.

Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet, Video Editing Software.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
3D Modeling Project (Lesson 1 of 5): Project Overview
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Educational Use
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This is an applied project where your students will choose from three different project options, each with three different users, then use Design Thinking, entrepreneurship, and 3D modeling to create an innovative product for a real user in Ancient Greece! In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project!

Estimated time required: 1-2 class periods.

Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
History
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
3D Modeling Project (Lesson 2 of 5): Empathize and Define
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Educational Use
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In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. They will complete an empathy map and create a well-crafted problem statement.

Estimated time required: 1-2 class periods.

Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
English Language Arts
History
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
3D Modeling Project (Lesson 3 of 5): Ideate
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Educational Use
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In this lesson, students will ideate and sketch designs for their project.

Estimated time required: 1-2 class periods.

Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
History
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
3D Modeling Project (Lesson 5 of 5): Test, Share, and Submit
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Educational Use
Rating
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In this lesson, students will 3D print their project, share their project with their peers, give/receive feedback on each other’s projects, export and submit their designs, and answer a series of reflection questions.

Estimated time required: 1-2 class periods.

Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
History
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
3D Modeling with TinkerCAD (Lesson 1 of 4): Intro to 3D Modeling
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Educational Use
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In this series of Ancient-Greece themed lessons, students will learn how to create 3D models and 3D prints using an online software called TinkerCAD. In lesson 1’s activity, students will use TinkerCAD to create digital 3D models of coins.

Estimated time required: 1-2 class periods.

Technology required for this lesson: 3D Modeling Software, Laptop/Desktop.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
History
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
3D Modeling with TinkerCAD (Lesson 2 of 4): Intro to 3D Printing
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Educational Use
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In lesson 2’s activity, students will learn how to 3D model and 3D print a custom designed Ring Project using TinkerCAD and a 3D Printer. The teacher will preview each project in a "Slicing" application before printing the designs.

Estimated time required: 1-2 class periods.

Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
History
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023