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Apollo Program
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Educational Use
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A comprehensive site focused on all of the Apollo missions. Includes details on launches and moon landings, with charts, statistics, and images. Especially interesting is the list of "Top Ten Apollo Results," which explains the major discoveries from the Apollo missions.

Subject:
Science
Material Type:
Reading
Provider:
Smithsonian Institution
Provider Set:
Smithsonian National Air and Space Museum
Date Added:
08/24/2023
CS Fundamentals K.3: Happy Maps
Conditional Remix & Share Permitted
CC BY-NC-SA
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This context-setting lesson brings together teams with a simple task: get the "flurb" to the fruit. Students will practice writing precise instructions as they work to translate instructions into the symbols provided. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
Descriptive Statistics
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Educational Use
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Very complete explanation of mean, standard deviation, etc. including an online calcluator for these statistics.

Subject:
Mathematics
Material Type:
Reading
Date Added:
12/01/2023
Habitat for Humanity International
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Educational Use
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This site is the home page for Habitat for Humanity International. You can follow links for more information on this wonderful social program. Link topics include: "Get Involved," "Where We Build," "How it Works," and "True Stories." Find the nearest project to you by typing in your address.

Subject:
Social Studies
Material Type:
Reading
Date Added:
12/01/2023
How Do You Make Loops and Switches?
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Educational Use
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Students learn how to program using loops and switches. They see how loops enable us to easily and efficiently tell a computer to keep repeating an operation. They also see that switches permit programs to follow different instructions based on whether or not preconditions are fulfilled. Using the LEGO MINDSTORMS(TM) NXT robots, sensors and software, student pairs perform three mini programming activities using loops and switches individually, and then combined. With practice, they incorporate these tools into their programming skill sets in preparation for the associated activity. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Computer Science
Engineering
Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
How Do You Make a Program Wait?
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Educational Use
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Building on the programming basics learned so far in the unit, students next learn how to program using sensors rather than by specifying exact durations. They start with an examination of algorithms and move to an understanding of conditional commands (until, then), which require the use of wait blocks. Working with the LEGO MINDSTORMS(TM) NXT robots and software, they learn about wait blocks and how to use them in conjunction with move blocks set with unlimited duration. To help with comprehension and prepare them for the associated activity programming challenges, volunteer students act out a maze demo and student groups conclude by programming LEGO robots to navigate a simple maze using wait block programming. A PowerPoint® presentation, a worksheet and pre/post quizzes are provided.

Subject:
Computer Science
Engineering
Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
Intro to While Loops
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CC BY-NC-SA
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Sophia shows how to repeat code in your program, using while loops. [4:45]

Khan Academy learning modules include a Community space where users can ask questions and seek help from community members. Educators should consult with their Technology administrators to determine the use of Khan Academy learning modules in their classroom. Please review materials from external sites before sharing with students.

Subject:
Computer Science
Technology
Material Type:
Audio/Video
Lesson
Provider:
Khan Academy
Date Added:
11/14/2023
LEGO Robots
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Educational Use
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In this video segment adapted from ZOOM, cast members enter the FIRST LEGO League Challenge tournament and work as a team to program their LEGO robot to navigate a complex obstacle course. [6:01]

Subject:
Mathematics
Science
Material Type:
Audio/Video
Lesson
Provider:
PBS LearningMedia
Date Added:
12/01/2022
Let's Take a Slice of Pi
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Educational Use
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Working as a team, students discover that the value of pi (3.1415926...) is a constant and applies to all different sized circles. The team builds a basic robot and programs it to travel in a circular motion. A marker attached to the robot chassis draws a circle on the ground as the robot travels the programmed circular path. Students measure the circle's circumference and diameter and calculate pi by dividing the circumference by the diameter. They discover the pi and circumference relationship; the circumference of a circle divided by the diameter is the value of pi.

Subject:
Engineering
Mathematics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Carole Chen
Michael Hernandez
Date Added:
09/18/2014
Modern History Sourcebook: Program of the Pan-German League, 1890-1898
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Educational Use
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Fordham's Modern History Sourcebook offers a primary source record of a German imperialist organization's reasons to imperialize.

Subject:
Social Studies
Material Type:
Primary Source
Provider:
Fordham University
Provider Set:
Internet History Sourcebooks Project
Date Added:
09/05/2022
More on Variables
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CC BY-NC-SA
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Jessica explains more important things you should know about using variables. [3:33]

Khan Academy learning modules include a Community space where users can ask questions and seek help from community members. Educators should consult with their Technology administrators to determine the use of Khan Academy learning modules in their classroom. Please review materials from external sites before sharing with students.

Subject:
Computer Science
Technology
Material Type:
Audio/Video
Lesson
Provider:
Khan Academy
Date Added:
11/14/2023
NASA: Apollo 40th Anniversary
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Educational Use
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On the 40th Anniversary of the Apollo moon landing, NASA celebrates with this extensive site which includes images, video, audio,and virtual moon visits about and from Apollo 11's voyage to the moon.

Subject:
Science
Material Type:
Reading
Provider:
NASA
Date Added:
10/03/2023
NOVA: To the Moon
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Educational Use
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This companion website of a NOVA program that aired in 1999 features extensive information that focuses on moon research and includes a history of the Apollo missions as well as the science of the moon's origins.

Subject:
Science
Material Type:
Lesson
Provider:
PBS
Provider Set:
NOVA
Date Added:
10/03/2023
Navigating a Maze
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Educational Use
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Using new knowledge acquired in the associated lesson, students program LEGO MINDSTORMS(TM) NXT robots to go through a maze using movement blocks. The maze is created on the classroom floor with cardboard boxes as its walls. Student pairs follow the steps of the engineering design process to brainstorm, design and test programs to success. Through this activity, students understand how to create and test a basic program. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
Passing the Bug
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Educational Use
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Students apply concepts of disease transmission to analyze infection data, either provided or created using Bluetooth-enabled Android devices. This data collection may include several cases, such as small static groups (representing historically rural areas), several roaming students (representing world-travelers), or one large, tightly knit group (representing urban populations). To explore the algorithms to a deeper degree, students may also design their own diseases using the App Inventor framework.

Subject:
Engineering
Life Science
Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Douglas Bertelsen
Date Added:
09/18/2014
Program Analysis Using App Inventor
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In computer science, program analysis is used to determine the behavior of computer programs. Flow charts are an important tool for understanding how programs work by tracing control flow. Control flow is a graphical representation of the logic present in the program. In this lesson, students learn about, design and create flow charts for different scenarios, including a game based on the Battleship® created by Hasbro©. In the associated activity, Flow Charting App Inventor, students apply their knowledge from this lesson and gain experience with a software application called App Inventor. This lesson and its associated activity can be stand-alone or used as a launching point for the Android Acceleration Application unit or any lesson involving App Inventor.

Subject:
Computer Science
Engineering
Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Rich Powers
Date Added:
09/18/2014
Program Your Own COVID-19 Simulator with Scratch
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Educational Use
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This activity uses the kid-friendly programming language Scratch to write a simulation that uses bouncing dots to represent healthy and sick people. The simulation will show how we can take measures to slow the spread of a transmissible disease like COVID-19.

Subject:
Health and Physical Education
Mathematics
Material Type:
Lesson Plan
Provider:
Science Buddies
Date Added:
10/03/2023