Updating search results...

Search Resources

142 Results

View
Selected filters:
  • programming
Android Acceleration Application
Read the Fine Print
Educational Use
Rating
0.0 stars

In the first of two sequential lessons, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor software and culminates with students writing their own apps for measuring acceleration. In the second lesson, students are given an app for an Android device, which measures acceleration. They investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Then they use the data to create velocity vs. time graphs and approximate the maximum velocity of the device.

Subject:
Computer Science
Engineering
Science
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Automatic Floor Cleaner Computer Program Challenge
Read the Fine Print
Educational Use
Rating
0.0 stars

Students learn more about assistive devices, specifically biomedical engineering applied to computer engineering concepts, with an engineering challenge to create an automatic floor cleaner computer program. Following the steps of the design process, they design computer programs and test them by programming a simulated robot vacuum cleaner (a LEGO® robot) to move in designated patterns. Successful programs meet all the design requirements.

Subject:
Career and Technical Education
Engineering
Health Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jared R. Quinn
Kristen Billiar
Terri Camesano
Date Added:
09/18/2014
CS Fundamentals 1.11: The Big Event Jr.
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this context-setting lesson, the class will experience the concept of events through a game where they move or shout when you press buttons on a giant remote. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.12: Mini-Project: A Royal Battle with Events
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this mini-project, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.13: End of Course Project
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this project lesson, students apply what they have learned about sequencing and events in an open-ended project with Play Lab. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.2:  It, Move It
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students will program their classmates to step carefully around a large grid on the floor in this context-setting lesson. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.3: Sequencing with Angry Birds
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this skill-building lesson, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.4: Programming with Angry Birds
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this skill-building lesson, students will continue to develop sequential algorithms.In this lesson, students will develop programming skills on a computer platform. The block-based format of these puzzles help students learn about sequence and concepts, without having to worry about perfecting syntax. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.5: Programming with Harvester
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students will apply the programming concepts that they have learned to the Harvester environment in this skill-building lesson. Students will continue to develop sequential algorithm skills and start using the debugging process. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.6: Getting Loopy
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this context-setting lesson, students will learn to use loops to more easily communicate instructions by looking at the repeated patterns of a dance. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.7: Loops with Harvester
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this skill-building lesson, students will help the harvester collect crops by using loops. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.8: Loops with Laurel
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this skill-building lesson, students continue learning the concept of loops. Here, Laurel the Adventurer uses loops to collect treasure in open cave spaces. This lesson gives students more practice with loops and encourages them to put multiple blocks inside of a repeat as they try to collect as much treasure as possible. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 1.9: Drawing Gardens with Loops
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this skill-building lesson, students learn to draw images by looping simple sequences of instructions. Here, students use loops to create patterns. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.10: Mini-Project: Sticker Art
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This mini-project lesson builds on the understanding of loops from previous lessons. Students will create unique artwork with the Artist. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.11: The Big Event
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this context-setting lesson, students will learn that events are a great way to add flexibility to a pre-written algorithm. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.12: Build a Flappy Game
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This lesson combines skill-building around events with a mini-project where students get to build their own Flappy Bird game. At the end of the lesson, students will be able to customize their game by changing the visuals or rules. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.13: Mini-Project: Chase Game
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This lesson combines skill-building around events with a mini-project where students get to build their own animated game. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.15: Binary Bracelets
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This exploratory lesson introduces the concept of binary which is how computers today store all sorts of information. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.16: End of Course Project
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This project lesson takes students through designing, developing, and showcasing new Play Lab projects. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021
CS Fundamentals 2.2: My Robotic Friends Jr.
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this context-setting lessons, students will use a set of symbols to instruct a "robot" to stack cups in different patterns. Students will take turns participating as the robot, responding only to the algorithm defined by their peers. This lesson aligns to national Computer Science standards from CSTA.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Computer Science Fundamentals
Date Added:
05/18/2021