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  • Verizon Innovative Learning HQ - Lessons and Apps
Cybersecurity and Cryptography
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The goal of this experience, created by Project Lead The Way ( PLTW), is to develop a STEM mindset while learning the basic concepts of encryption and decryption. Learners build and use their own cipher wheel to create a secret message as they explore basic cryptographic algorithms.

Estimated time required: 1 class period.

Technology required for this lesson: Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
History
Interdisciplinary, Project-based, and Real-World Learning
Science
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Project Lead The Way
Date Added:
09/20/2023
DEFORESTATION: Lesson 1 - Session 1 of 2
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In this lesson, students will learn about the causes and effects of deforestation. Utilizing the Arcadia EDU app, discussions, and activities, students will experience how human infrastructure can impact the Earth's natural systems.

Estimated time required: 1 class period.

Technology required for this lesson: Augmented Reality, Smartphone, Tablet, Tablet or Smartphone.

Subject:
English Language Arts
Mathematics
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Date Added:
09/20/2023
DEFORESTATION: Lesson 1 - Session 2 of 2
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In this lesson, students will continue learning about the causes and effects of deforestation. Utilizing the Arcadia EDU app, discussions, and activities, students will learn about actions that can be taken to combat this issue.

Estimated time required: 1 class period.

Technology required for this lesson: Augmented Reality, Smartphone, Tablet, Tablet or Smartphone.

Subject:
English Language Arts
Mathematics
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Arcadia Earth
Date Added:
09/20/2023
Deep Space Water Efficiency
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In this life science-focused activity, students will pretend to have internships as environmental scientists as they research why exactly water is essential for life. They will collect and analyze data to help them calculate about how much water they use on a daily basis and consider where cuts can be made. Following the virtual experience, students will calculate approximately how much water each person would need per day to survive on Mars. They will consider how much of this water could be reused, and they will determine how much water the people on Mars need to survive until the shuttle returns from Earth. Student groups will ultimately develop a plan that maps out water use until the shuttle returns, and they will review each other’s ideas as they search for the most efficient and realistic plan.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Discovery Education
Date Added:
09/20/2023
Design Thinking (Lesson 1 of 2): Seasick with Empathy
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This lesson teaches students the Empathy and Define phases of the Design Thinking process using Empathy Interviews and Empathy Maps. Students need assigned partners to complete the Activity.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Design Thinking (Lesson 1 of 2): The Five Chair Challenge
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This lesson introduces students to the basics of the Design Thinking process, complete with a hands-on activity. Get your prototyping materials ready as students design wacky chairs for users from the 1960's!

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Design Thinking (Lesson 2 of 2): Design Like a Sailor
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In Lesson 2 students will use the Ideate and Prototype phases of the Design Thinking process. Using a bag of prototyping tools, groups of 2-3 will create prototypes to solve problems for scientists aboard the New Horizon.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Design Thinking (Lesson 2 of 2): Graphic Design in the 1960s
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In this lesson, we will learn about an amazing design movement from the 1960s: Graphic Design and Pop-Art.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
History
Interdisciplinary, Project-based, and Real-World Learning
Social Studies
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Different Experiences, Different Perspectives
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How do your experiences shape your point of view? Understanding ourselves helps us to understand others.
This lesson/activity explores what shapes a child's identity. Children will examine how they see themselves, how they see others, and how others may see them.

By exploring the UNSUNG augmented reality (AR) app, students are introduced to singers Florence Mills and Tiny Davis near the start of the Harlem Renaissance—two artists who rose above societal challenges to make their voices heard, and to influence others in their community and beyond. Use this experience as the foundation to explore identity, empowerment, and community.

Estimated time required: 1 class period.

Technology required for this lesson: Tablet or Smartphone.

Subject:
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Providence Children's Museum
Date Added:
09/20/2023
Digital Graphic Design (Lesson 1 of 4): Basic Shapes
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In this lesson students will create digital graphics using a free software called Gravit. In the activity, students will use Graphic Design principles to visually represent a common word using Gravit.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Digital Graphic Design (Lesson 2 of 4): Paths, Shapes, and Colors
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In this lesson, students will learn how to design custom projects in Gravit using paths, shapes, and colors.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
History
Interdisciplinary, Project-based, and Real-World Learning
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Digital Graphic Design (Lesson 3 of 4): Images and Filters
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In this lesson, students will learn how to manipulate images with filters and cropping, then create their own Surrealist image.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
History
Interdisciplinary, Project-based, and Real-World Learning
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Digital Graphic Design (Lesson 4 of 4): Advanced Shapes and Colors
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In this lesson, students will learn how graphic designers make advanced designs using compound shapes and gradients. Then, students will apply their skills by designing a 60s era band logo.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
History
Interdisciplinary, Project-based, and Real-World Learning
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Digital Photography
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Students will use critical thinking, creativity, collaboration, and communication skills to edit photos using the Snapseed digital photo editing app. The app used in this activity is a tool to help students develop a STEM mindset. It is important to allow students to work through the process as independently as possible with the facilitator acting only as a guide.

Estimated time required: 1 class period.

Technology required for this lesson: Laptop/Desktop, Photo Editing Software, Tablet or Smartphone.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Project Lead The Way
Date Added:
09/20/2023
Digital Storytelling (Lesson 1 of 5): Branching Narrative
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During this lesson, students are introduced to the Immersive Media course and meet the course’s narrator: Filos. Filos is from another planet and will introduce students to their first digital storytelling tool: branching narrative stories! Students will explore Filo’s branching narrative story about her home planet, and then create their own story and planet using a free software called Inklewriter.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Digital Storytelling (Lesson 2 of 5): Interactive Biographies
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During this lesson, students will learn more about the Immersive Media course as a whole (but if they are just completing this lesson or unit, that’s perfectly fine too!). Then, students will learn how to using branching narrative software like inklewriter to create “interactive biographies”. Students will create their own “alien” and add a backstory to their life in interactive biography format.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Digital Storytelling (Lesson 3 of 5): Immersive Technology
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During this lesson, students will learn about the types of technology used to create “immersive” experiences such as 360 cameras, augmented reality, and virtual reality. Students will then design their own “alien” technologies and develop those technologies in an interactive story.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Digital Storytelling (Lesson 4 of 5): Entrepreneurial Mindset
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In this lesson, students will learn how entrepreneurship applies to technology by exploring examples of successful, young entrepreneurs. Then, students will practice the skill on their own in by adding a "spaceship market" to their interactive story.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Digital Storytelling (Lesson 5 of 5): Intro to Sustainability
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In this lesson, students will learn about sustainability and then apply their knowledge by adding sustainable features to a spaceship in an interactive story.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Distances in the Universe Part 1: Parallax
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In Visceral Science, users have the ability to seamlessly move throughout the galaxy, jumping from star to star. In this series of lessons, we explore just how large those distances truly are, and how astronomers measure distances throughout the Universe.
To measure distance to stars in our galaxy, astronomers use a technique called parallax. In this lesson, students will explore parallax by building a simple model of how astronomers use the technique.

Estimated time required: 1-2 class periods.

Technology required for this lesson: .

Subject:
Mathematics
Physics
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Liberty Science Center
Date Added:
09/20/2023