The goal of this experience, created by Project Lead The Way ( …
The goal of this experience, created by Project Lead The Way ( PLTW), is to develop a STEM mindset while learning the basic concepts of encryption and decryption. Learners build and use their own cipher wheel to create a secret message as they explore basic cryptographic algorithms.
Estimated time required: 1 class period.
Technology required for this lesson: Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will learn about the causes and effects of …
In this lesson, students will learn about the causes and effects of deforestation. Utilizing the Arcadia EDU app, discussions, and activities, students will experience how human infrastructure can impact the Earth's natural systems.
Estimated time required: 1 class period.
Technology required for this lesson: Augmented Reality, Smartphone, Tablet, Tablet or Smartphone.
In this lesson, students will continue learning about the causes and effects …
In this lesson, students will continue learning about the causes and effects of deforestation. Utilizing the Arcadia EDU app, discussions, and activities, students will learn about actions that can be taken to combat this issue.
Estimated time required: 1 class period.
Technology required for this lesson: Augmented Reality, Smartphone, Tablet, Tablet or Smartphone.
In this life science-focused activity, students will pretend to have internships as …
In this life science-focused activity, students will pretend to have internships as environmental scientists as they research why exactly water is essential for life. They will collect and analyze data to help them calculate about how much water they use on a daily basis and consider where cuts can be made. Following the virtual experience, students will calculate approximately how much water each person would need per day to survive on Mars. They will consider how much of this water could be reused, and they will determine how much water the people on Mars need to survive until the shuttle returns from Earth. Student groups will ultimately develop a plan that maps out water use until the shuttle returns, and they will review each other’s ideas as they search for the most efficient and realistic plan.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Laptop/Desktop, Smartphone, Tablet.
This lesson teaches students the Empathy and Define phases of the Design …
This lesson teaches students the Empathy and Define phases of the Design Thinking process using Empathy Interviews and Empathy Maps. Students need assigned partners to complete the Activity.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Laptop/Desktop, Tablet.
This lesson introduces students to the basics of the Design Thinking process, …
This lesson introduces students to the basics of the Design Thinking process, complete with a hands-on activity. Get your prototyping materials ready as students design wacky chairs for users from the 1960's!
Estimated time required: 1-2 class periods.
Technology required for this lesson: Laptop/Desktop, Tablet.
In Lesson 2 students will use the Ideate and Prototype phases of …
In Lesson 2 students will use the Ideate and Prototype phases of the Design Thinking process. Using a bag of prototyping tools, groups of 2-3 will create prototypes to solve problems for scientists aboard the New Horizon.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Laptop/Desktop, Tablet.
How do your experiences shape your point of view? Understanding ourselves helps …
How do your experiences shape your point of view? Understanding ourselves helps us to understand others. This lesson/activity explores what shapes a child's identity. Children will examine how they see themselves, how they see others, and how others may see them.
By exploring the UNSUNG augmented reality (AR) app, students are introduced to singers Florence Mills and Tiny Davis near the start of the Harlem Renaissance—two artists who rose above societal challenges to make their voices heard, and to influence others in their community and beyond. Use this experience as the foundation to explore identity, empowerment, and community.
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
In this lesson students will create digital graphics using a free software …
In this lesson students will create digital graphics using a free software called Gravit. In the activity, students will use Graphic Design principles to visually represent a common word using Gravit.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.
In this lesson, students will learn how graphic designers make advanced designs …
In this lesson, students will learn how graphic designers make advanced designs using compound shapes and gradients. Then, students will apply their skills by designing a 60s era band logo.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.
Students will use critical thinking, creativity, collaboration, and communication skills to edit …
Students will use critical thinking, creativity, collaboration, and communication skills to edit photos using the Snapseed digital photo editing app. The app used in this activity is a tool to help students develop a STEM mindset. It is important to allow students to work through the process as independently as possible with the facilitator acting only as a guide.
Estimated time required: 1 class period.
Technology required for this lesson: Laptop/Desktop, Photo Editing Software, Tablet or Smartphone.
During this lesson, students are introduced to the Immersive Media course and …
During this lesson, students are introduced to the Immersive Media course and meet the course’s narrator: Filos. Filos is from another planet and will introduce students to their first digital storytelling tool: branching narrative stories! Students will explore Filo’s branching narrative story about her home planet, and then create their own story and planet using a free software called Inklewriter.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.
During this lesson, students will learn more about the Immersive Media course …
During this lesson, students will learn more about the Immersive Media course as a whole (but if they are just completing this lesson or unit, that’s perfectly fine too!). Then, students will learn how to using branching narrative software like inklewriter to create “interactive biographies”. Students will create their own “alien” and add a backstory to their life in interactive biography format.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.
During this lesson, students will learn about the types of technology used …
During this lesson, students will learn about the types of technology used to create “immersive” experiences such as 360 cameras, augmented reality, and virtual reality. Students will then design their own “alien” technologies and develop those technologies in an interactive story.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.
In this lesson, students will learn how entrepreneurship applies to technology by …
In this lesson, students will learn how entrepreneurship applies to technology by exploring examples of successful, young entrepreneurs. Then, students will practice the skill on their own in by adding a "spaceship market" to their interactive story.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.
In this lesson, students will learn about sustainability and then apply their …
In this lesson, students will learn about sustainability and then apply their knowledge by adding sustainable features to a spaceship in an interactive story.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.
In Visceral Science, users have the ability to seamlessly move throughout the …
In Visceral Science, users have the ability to seamlessly move throughout the galaxy, jumping from star to star. In this series of lessons, we explore just how large those distances truly are, and how astronomers measure distances throughout the Universe. To measure distance to stars in our galaxy, astronomers use a technique called parallax. In this lesson, students will explore parallax by building a simple model of how astronomers use the technique.
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