Welcome to the final project in Digital Product Innovations! For the Unit …
Welcome to the final project in Digital Product Innovations! For the Unit 3 Project, your students will choose from three different project options. The previous projects provided a user, but for this project, students will need to find their own user in the community then use design thinking, entrepreneurship, advanced 3D modeling and 3D printing to create and market an innovative product for a real user! In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project!
Estimated time required: 1-2 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.
In this lesson, students will learn more about their user and complete …
In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 3A, they would only work on the Project 3A content.
Estimated time required: 1-2 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.
In this lesson, students will brainstorm and list ideas for their project …
In this lesson, students will brainstorm and list ideas for their project (this is called ideation!). Next, students will sketch their three favorite ideas for the project, then draw a prototype plan.
Estimated time required: 1-2 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.
In this lesson, students will create a physical prototype and a 3D …
In this lesson, students will create a physical prototype and a 3D model in OnShape for their project. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 3A, they would only work on the Project 3A content.
Estimated time required: 3-4 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.
In this lesson, students will share their up-cycled prototype and 3D model …
In this lesson, students will share their up-cycled prototype and 3D model with their end user, receive and record feedback, then make adjustments based on that feedback. Note: the lessons for 3A, 3B, and 3C are almost identical in this section. This is a great chance for students to share their project with a real user and improve the design.
Estimated time required: 1-2 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.
In this lesson, students will 3D print their project (if possible), create …
In this lesson, students will 3D print their project (if possible), create a pitch video for their project, share their project with their peers, give/receive feedback on each other’s projects, export and submit their designs, and answer a series of reflection questions.
Estimated time required: 3-4 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet, Video Editing Software.
Students will use critical thinking, creativity, collaboration and communication skills to create …
Students will use critical thinking, creativity, collaboration and communication skills to create 3D models of bubble wands using Tinkercad CAD software. The Tinkercad software used in this activity is a tool to help students develop a STEM mindset. It is important to allow students to work through the process as independently as possible with the facilitator acting only as a guide.
Estimated time required: 1 class period.
Technology required for this lesson: 3D Modeling Software, Laptop/Desktop, Tinkercad CAD software.
This is an applied project where your students will choose from three …
This is an applied project where your students will choose from three different project options, each with three different users, then use Design Thinking, entrepreneurship, and 3D modeling to create an innovative product for a real user in Ancient Greece! In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project!
Estimated time required: 1-2 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.
In this lesson, students will learn more about their user and complete …
In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. They will complete an empathy map and create a well-crafted problem statement.
Estimated time required: 1-2 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.
In this lesson, students will 3D print their project, share their project …
In this lesson, students will 3D print their project, share their project with their peers, give/receive feedback on each other’s projects, export and submit their designs, and answer a series of reflection questions.
Estimated time required: 1-2 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.
In this series of Ancient-Greece themed lessons, students will learn how to …
In this series of Ancient-Greece themed lessons, students will learn how to create 3D models and 3D prints using an online software called TinkerCAD. In lesson 1’s activity, students will use TinkerCAD to create digital 3D models of coins.
Estimated time required: 1-2 class periods.
Technology required for this lesson: 3D Modeling Software, Laptop/Desktop.
In lesson 2’s activity, students will learn how to 3D model and …
In lesson 2’s activity, students will learn how to 3D model and 3D print a custom designed Ring Project using TinkerCAD and a 3D Printer. The teacher will preview each project in a "Slicing" application before printing the designs.
Estimated time required: 1-2 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop.
In lesson 3’s activity, students will learn about architecture and scale, and …
In lesson 3’s activity, students will learn about architecture and scale, and then they will 3D model and 3D print the Parthenon at 1:200 Scale using TinkerCAD and a 3D printer.
Estimated time required: 1-2 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop.
In lesson 4’s activity, students will use TinkerCAD to design an ergonomic …
In lesson 4’s activity, students will use TinkerCAD to design an ergonomic pencil grip for Homer (author of The Odyssey and The Iliad) that allows him to write with both hands!
Estimated time required: 2-3 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop.
Students will gain an introduction of the course and the optional accompanying …
Students will gain an introduction of the course and the optional accompanying book, "Plastic, Ahoy!" by Patricia Newman. The book chronicles the research vessel, New Horizon, and its scientists and researchers on a journey to the Great Pacific Garbage Patch. Students will exercise critical thinking and creativity as they start to explore their own ideas about Robotics and how their ideas could be applied to scenarios on the New Horizon voyage or in their own life.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Laptop/Desktop, Tablet.
This lesson focuses on an introduction and overview of the Verizon Innovative …
This lesson focuses on an introduction and overview of the Verizon Innovative Learning Artificial Intelligence + Robotics (AIR) Course, defining foundational vocabulary for AIR including algorithm, computer program and pseudocode. It will also provide a basic explanation of the vocabulary terms, how they relate to robotics and how students can apply these ideas themselves. Students will also see examples and practice how to write pseudocode.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Laptop/Desktop, Tablet.
This lesson focuses on an introduction to Artificial Intelligence and an overview …
This lesson focuses on an introduction to Artificial Intelligence and an overview of how AI fits into the AIR Verizon Innovative Learning Course. Students will gain an overview of the Technology used in the AIR course, review the concepts of robotics, algorithms, and programming and how these concepts work with AI. Additionally, students will continue learning about the New Horizon Voyage from Plastic Ahoy! while asking critical thinking questions about how robotics and AI can help on the New Horizon and overall, in everyday life.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Laptop/Desktop, Tablet.
In Lesson 4 students will continue learning about Artificial Intelligence and Robotics …
In Lesson 4 students will continue learning about Artificial Intelligence and Robotics and the preparation for the New Horizon Voyage. Students will review the idea of Entrepreneurship and how we can relate entrepreneurial ideas to the field of Artificial Intelligence and Robotics by looking at specific problems the New Horizon voyage might face as well as problems that might exist within their own lives or communities. AI and Robotics innovations face ethical issues such as AI bias and students will gain an introduction to this concept.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Laptop/Desktop, Tablet.
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