This is the second of four lessons in the module “Life in …
This is the second of four lessons in the module “Life in a Community”. Students will engage with and explore the painting Summer Street Scene in Harlem by Jacob Lawrence, first in their own classroom and then in person at the Memorial Art Gallery. They will also create an original work of art based on their interpretation of the painting which then will be scanned for inclusion in a CocoCast “cast”. In this second lesson, the class will travel to the Memorial Art Gallery to view the painting in person.
By engaging with and exploring a work of art, first virtually via CocoCast in the classroom, then in person in the art museum, young students are empowered to share their own prior knowledge, use critical thinking skills like prediction, comparison, and sequencing, and better notice, describe, and interpret details of an artwork.
Estimated time required: 1 class period.
Technology required for this lesson: Augmented Reality, Laptop/Desktop.
This is the third of four lessons in the module “Life in …
This is the third of four lessons in the module “Life in a Community”. Students will engage with and explore the painting Summer Street Scene in Harlem by Jacob Lawrence, first in their own classroom and then in person at the Memorial Art Gallery. They will also create an original work of art based on their interpretation of the painting which then will be scanned for inclusion in a CocoCast “cast”. In this third lesson, students will create their own work of art based on their interpretation of the painting Summer Street Scene in Harlem.
By engaging with and exploring a work of art, first virtually via CocoCast in the classroom, then in person in the art museum, young students are empowered to share their own prior knowledge, use critical thinking skills like prediction, comparison, and sequencing, and better notice, describe, and interpret details of an artwork.
Estimated time required: 1 class period.
Technology required for this lesson: Augmented Reality, Laptop/Desktop.
This is the fourth of four lessons in the module “Life in …
This is the fourth of four lessons in the module “Life in a Community”. Students will engage with and explore the painting Summer Street Scene in Harlem by Jacob Lawrence, first in their own classroom and then in person at the Memorial Art Gallery. They will also create an original work of art based on their interpretation of the painting which then will be scanned for inclusion in a CocoCast “cast”. In this fourth lesson, students will display the artwork they have created during the third lesson and digitize it using the app CocoCast.
By engaging with and exploring a work of art, first virtually via CocoCast in the classroom, then in person in the art museum, young students are empowered to share their own prior knowledge, use critical thinking skills like prediction, comparison, and sequencing, and better notice, describe, and interpret details of an artwork.
Estimated time required: 1 class period.
Technology required for this lesson: Augmented Reality, Laptop/Desktop.
In this activity, students will explore the diverse signs of life that …
In this activity, students will explore the diverse signs of life that can be hidden in water. After reading articles and creating a news report to help them understand the significance of water on Mars, they will observe pond water under a microscope as they search for single-celled and multi-celled organisms. They will then select an organism to research more in-depth as they further consider the role that each organism plays in its ecosystem. The session will wrap up with a class discussion around whether scientists should further study the water on Mars for signs of life.
Students will build models of animal, plant, and prokaryotic cells. Using a …
Students will build models of animal, plant, and prokaryotic cells. Using a toolbox of organelles, students can build models from scratch, and receive adaptive feedback.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Laptop/Desktop, VR Headset.
Students will turn the generic cell models into real world specialized cells, …
Students will turn the generic cell models into real world specialized cells, including: red blood cell, melanocyte, plant epidermis, root hair, blue-green algae, and e-coli.
Estimated time required: 1-3 class periods.
Technology required for this lesson: Laptop/Desktop, VR Headset.
In the Arcadia Earth app, learners explore our oceans and discover various …
In the Arcadia Earth app, learners explore our oceans and discover various factors that are having detrimental effects on marine ecosystems. Utilizing the information from the app, specifically microplastics, learners generates ideas of how to mitigate the effects of microplastics in their community.
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
This is an applied project where your students will choose from three …
This is an applied project where your students will choose from three different project options, then use the design thinking process to create an artificial intelligence and robotics project that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project!
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students will learn more about their user and complete …
In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. They will listen to pre-recorded video interviews to learn about the wants and needs of their user! Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 1A, they would only work on the Project 1A content.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students will ideate and sketch designs and pseudocode for …
In this lesson, students will ideate and sketch designs and pseudocode for their project, then create prototypes of their designs with Micro:bit or MakeCode Arcade. Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 1A, they would only work on the Project 1A content.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students will share their projects with their peers, give/receive …
In this lesson, students will share their projects with their peers, give/receive feedback on each other’s projects, export and submit their designs, and answer a series of reflection questions. Note: the lessons for 1A, 1B, and 1C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
This lesson includes play and exploration of the senses as students engage …
This lesson includes play and exploration of the senses as students engage their discoveries to gather better samples on Mars using the web-based AR app “Verizon Innovative Learning Lab: Emerging Technologies” or “VILLO” for short.
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
Mapper's Delight is an iPhone app that shows how rappers cover the …
Mapper's Delight is an iPhone app that shows how rappers cover the globe with references to cities, neighborhoods and regions, using augmented reality to put music and language at your fingertips. With access to data from 1 million transcribed song lyrics, explorers discover how the world's most popular form of poetry and performance engages language arts, STEM, and cultural and data literacy for the 21st century.
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
Rap music is often about the first person narrative point of view. …
Rap music is often about the first person narrative point of view. When one listens to rap they are listening to a story about a person who, like any other author, comes from a specific community, in a specific time and a specific place. That community may be separated or distinguished from that of the listener by media, history, or experience, but in many ways they are still connected. The artist is, at the same time, a unique expression of the community they claim to represent (local perspective) and someone who is subject to the same generalizations when they are viewed from someone not of that community (visitor’s perspective).
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
Using the Rap Almanac database students will be able to run simple …
Using the Rap Almanac database students will be able to run simple and/or advanced searches using keyword words, rhyme phrases, people, places, or by the complexity of text found in hip hop lyrics.
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
This lesson will focus on marine mammals! While exploring in Aurelia, you …
This lesson will focus on marine mammals! While exploring in Aurelia, you may have seen two different marine ecosystems — the pelagic ocean and coral reefs. In the pelagic ecosystem, we explored how vast and wide the open ocean is, making it the perfect home for marine mammals! In this lesson, we will dive into the pelagic ecosystem and explore how marine mammals are adapted to living in the water, how they communicate, what they eat, and how we can work to conserve them.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Tablet or Smartphone.
In this activity, students will explore the placement of responsibility for governing …
In this activity, students will explore the placement of responsibility for governing an expanding Martian settlement. They will begin by reading the Outer Space Treaty to understand the rules that are currently in place on this faraway planet. After discovering frozen water on Mars during their Augmented Reality experience, students will be told that the Martian community is growing quickly. They will therefore be challenged to answer this compelling question: Now that Mars has been colonized, who should govern it?
Estimated time required: 2-3 class periods.
Technology required for this lesson: Augmented Reality, Tablet or Smartphone.
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