Students become familiar with the engineering design process as they design, build …
Students become familiar with the engineering design process as they design, build and test chair prototypes. The miniature chairs must be sturdy and functional enough to hold a wooden, hinged artist model or a floppy stuffed animal. They use their prototypes to assess design strengths and weaknesses.
Working in engineering project teams, students evaluate sites for the construction of …
Working in engineering project teams, students evaluate sites for the construction of a pyramid. They base their decision on site features as provided by a surveyor's report; distance from the quarry, river and palace; and other factors they deem important to the project based on their team's values and priorities.
Students use a small quantity of modeling clay to make boats that …
Students use a small quantity of modeling clay to make boats that float in a tub of water. The object is to build boats that hold as much weight as possible without sinking. In the process of designing and testing their prototype creations, students discover some of the basic principles of boat design, gain first-hand experience with concepts such as buoyancy and density, and experience the steps of the engineering design process.
This art history video discussion looks at the Colosseum (Amphitheatrum Flavium), c. …
This art history video discussion looks at the Colosseum (Amphitheatrum Flavium), c. 70-80 C.E., Rome.
Khan Academy learning modules include a Community space where users can ask questions and seek help from community members. Educators should consult with their Technology administrators to determine the use of Khan Academy learning modules in their classroom. Please review materials from external sites before sharing with students.
This art history video discussion examines the Column of Trajan, Carrara marble, …
This art history video discussion examines the Column of Trajan, Carrara marble, completed 113 C.E., Rome. Dedicated to Emperor Trajan (Marcus Ulpius Nerva Traianus b. 53 , d. 117 C.E.) in honor of his victory over Dacia (now Romania) 101-02 and 105-06 C.E.
Khan Academy learning modules include a Community space where users can ask questions and seek help from community members. Educators should consult with their Technology administrators to determine the use of Khan Academy learning modules in their classroom. Please review materials from external sites before sharing with students.
We design and create objects to make our lives easier and more …
We design and create objects to make our lives easier and more comfortable. The houses in which we live are excellent examples of this. Depending on your local climate, the features of your house have been designed to satisfy your particular environmental needs: protection from hot, cold, windy and/or rainy weather. In this activity, students design and build model houses, then test them against various climate elements, and then re-design and improve them. Using books, websites and photos, students learn about the different types of roofs found on various houses in different environments throughout the world.
Students work in pairs to create three simple types of model bridges …
Students work in pairs to create three simple types of model bridges (beam, arch, suspension). They observe quantitatively how the bridges work under load and why engineers use different types of bridges for different places. They also get an idea of the parts needed to build bridges, and their functions. The strength of model bridges is mainly a factor of the quality of materials used, and therefore they do not provide a clear visual representation of tension and compression forces involved. Yet, students are able to see these forces at work in three prototype designs and draw conclusions about their dependence on span, width and supporting structures of the bridge designs.
Student groups are given a set of materials: cardboard, insulating materials, aluminum …
Student groups are given a set of materials: cardboard, insulating materials, aluminum foil and Plexiglas, and challenged to build solar ovens. The ovens must collect and store as much of the sun's energy as possible. Students experiment with heat transfer through conduction by how well the oven is insulated and radiation by how well it absorbs solar radiation. They test the effectiveness of their designs qualitatively by baking something and quantitatively by taking periodic temperature measurements and plotting temperature vs. time graphs. To conclude, students think like engineers and analyze the solar oven's strengths and weaknesses compared to conventional ovens.
Students learn about the many types of expenses associated with building a …
Students learn about the many types of expenses associated with building a bridge. Working like engineers, they estimate the cost for materials for a bridge member of varying sizes. After making calculations, they graph their results to compare how costs change depending on the use of different materials (steel vs. concrete). They conclude by creating a proposal for a city bridge design based on their findings.
Students are introduced to the world of creative engineering product design. Through …
Students are introduced to the world of creative engineering product design. Through six activities, teams work through the steps of the engineering design process (or loop) by completing an actual design challenge presented in six steps. The project challenge is left up to the teacher or class to determine; it might be one decided by the teacher, brainstormed with the class, or the example provided (to design a prosthetic arm that can perform a mechanical function). As students begin by defining the problem, they learn to recognize the need, identify a target population, relate to the project, and identify its requirements and constraints. Then they conduct research, brainstorm alternative solutions, evaluate possible solutions, create and test prototypes, and consider issues for manufacturing. See the Unit Schedule section for a list of example design project topics.
Students learn about viscoelastic material behavior, such as strain rate dependence and …
Students learn about viscoelastic material behavior, such as strain rate dependence and creep, by using silly putty, an easy-to-make polymer material. They learn how to make silly putty, observe its behavior with different strain rates, and then measure the creep time of different formulations of silly putty. By seeing the viscoelastic behavior of silly putty, students start to gain an understanding of how biological materials function. Students gain experience in data collection, graph interpretation, and comparison of material properties to elucidate material behavior. It is recommended that students perform Part 1of the activity first (making and playing with silly putty), then receive the content and concept information in the associated lesson, and then complete Part 2 of the activity (experimenting and making measurements with silly putty).
Students explore the many different ways that engineers provide natural lighting to …
Students explore the many different ways that engineers provide natural lighting to interior spaces. They analyze various methods of daylighting by constructing model houses from foam core board and simulating the sun with a desk lamp. Teams design a daylighting system for their model houses based on their observations and calculations of the optimal use of available sunlight to their structure.
Students learn about nanocomposites, compression and strain as they design and program …
Students learn about nanocomposites, compression and strain as they design and program robots that compress materials. Student groups conduct experiments to determine how many LEGO MINDSTORMS(TM) NXT motor rotations it takes to compress soft nanocomposites, including mini marshmallows, Play-Doh®, bread and foam. They measure the length and width of their nanocomposite objects before and after compression to determine the change in length and width as a function of motor rotation.
Grant Douglas has cerebral palsy and needs assistance to eat. While he …
Grant Douglas has cerebral palsy and needs assistance to eat. While he was sitting at home being fed cornflakes by his mum, the phone rang. She answered it and as she talked, Grant could see his cornflakes getting soggier and soggier. Grant wanted to be able to feed himself so he contacted a design company and they came up with a unique spoon that worked for him. Students will watch a video to see the design process this spoon went through. Then they look for three pieces of simple but effective design that only have one part to them, such as a shoehorn or a cup. They are then asked to adapt one object to make it easier to use. [4:16]
Students will learn about the unique kettle invented by designer Philippe Starck. …
Students will learn about the unique kettle invented by designer Philippe Starck. He designed the Hot Bertaa kettle to be different from everything else available. There was no lid to pour the water in, no handle, and no way of plugging the kettle in. So, how did it work? Watch the video about the Hot Bertaa kettle and learn why it might be an impractical but eye-catching design. Afterward, students will pick an ordinary object in their own kitchen and redesign it in the style of Philippe Starck. Includes downloadable PDF lesson plan. [3:17]
Before the pioneering work of Margarete Grete Schutte-Lihotzky, kitchens would contain furniture …
Before the pioneering work of Margarete Grete Schutte-Lihotzky, kitchens would contain furniture such as dressers and chests of drawers, much like a bedroom, but in 1926 Grete changed everything. Watch the video to learn about the Frankfurt Kitchen, the world's first kitchen made to fit the room perfectly. Then try the activities in the PDF file and see if you can redesign your own kitchen to make it better. [3:14]
Students practice the initial steps involved in an engineering design challenge. They …
Students practice the initial steps involved in an engineering design challenge. They begin by reviewing the steps of the engineering design loop and discussing the client need for the project. Next, they identify a relevant context, define the problem within their design teams, and examine the project's requirements and constraints. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function].)
Through Internet research, patent research, standards and codes research, user interviews (if …
Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context for their design challenge. In subsequent activities, the design teams use this body of knowledge about the problem to generate product design ideas. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function]. This activity is Step 2 in a series of six that guide students through the engineering design loop.)
Brainstorming is a team creativity activity that helps generate a large number …
Brainstorming is a team creativity activity that helps generate a large number of potential solutions to a problem. In this activity, students participate in a group brainstorming activity to generate possible solutions to their engineering design challenge. Students learn brainstorming guidelines and practice within their teams to create a poster of ideas. The posters are used in a large group critiquing activity that ultimately helps student teams create a design project outline. (Note: Conduct this activity in the context of a design project that students are working on; this activity is Step 3 in a series of six that guide students through the engineering design loop.)
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.