Focus on Octavia Butler's interview with Charlie Rose on June 1, 2000 …
Focus on Octavia Butler's interview with Charlie Rose on June 1, 2000 and a few of her quotes. The lesson aims to engage students in a discussion of Octavia Butler's views on science fiction and the use of figurative language. It explores the relevance of Octavia Butler's quotes to science fiction and love. The students are divided into small groups to analyze one of five quotes and its relevance to science fiction and love. The lesson concludes with a design challenge for students to create a Valentine's Day card inspired by Octavia Butler, interpreting the relationship between science fiction and love. The students have 20 minutes of work time and the option to publish their cards.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.
In the Arcadia Earth app section titled “Sustainability Beneath the Surface,” students …
In the Arcadia Earth app section titled “Sustainability Beneath the Surface,” students are introduced to several factors that impact ocean health. This lesson takes a deeper dive into one specific challenge: overfishing. Through the game, “One Fish, Two Fish, Overfishing, NO Fish,” students discover how fishing management reformation is necessary to sustain fish populations and prevent permanent supply collapses.
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
In this activity, students will explore the placement of responsibility for governing …
In this activity, students will explore the placement of responsibility for governing an expanding Martian settlement. They will begin by reading the Outer Space Treaty to understand the rules that are currently in place on this faraway planet. After discovering frozen water on Mars during their Augmented Reality experience, students will be told that the Martian community is growing quickly. They will therefore be challenged to answer this compelling question: Now that Mars has been colonized, who should govern it?
Estimated time required: 2-3 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Tablet or Smartphone.
In this earth science-focused activity, students will investigate habitability factors on Earth …
In this earth science-focused activity, students will investigate habitability factors on Earth and Mars. They will begin by analyzing the factors that make Earth habitable and enjoyable, and they will create an advertisement that promotes its livability to extraterrestrials. They will then apply the results of their analysis as they develop a plan for optimizing the Martian colony while minimizing environmental impact. Finally, they will create a second advertisement that reflects this plan and encourages human travel to Mars.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will learn about the causes and effects of …
In this lesson, students will learn about the causes and effects of plastic pollution. Utilizing the Arcadia EDU app, discussions, and activities, students will experience how plastic pollution impacts the health of our ecosystems, and ourselves.
Estimated time required: 1 class period.
Technology required for this lesson: Augmented Reality, Smartphone, Tablet, Tablet or Smartphone.
In this lesson, students will learn about the causes and effects of …
In this lesson, students will learn about the causes and effects of plastic pollution. Utilizing the Arcadia EDU app, discussions, and activities, students will learn about actions that can be taken to combat this issue.
Estimated time required: 1 class period.
Technology required for this lesson: Augmented Reality, Smartphone, Tablet, Tablet or Smartphone.
In this lesson, students will be introduced to paleontology and fossilization and …
In this lesson, students will be introduced to paleontology and fossilization and identify various fossils by placing a cutout in the correct location for a tyrannosaurus and a stegosaurus on a board. Encourage students to visit the Paleontology app and explore its features. This is lesson one of five, which is designed to be taught in a sequence.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Tablet or Smartphone.
In this lesson, students will learn about the tools used by paleontologists …
In this lesson, students will learn about the tools used by paleontologists and why it is important to use different tools while removing a fossil. Encourage students to visit the Paleontology app and explore its features. This is lesson two of five, which is designed to be taught in a sequence.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Smartphone, Tablet, Tablet or Smartphone.
This lesson leverages the Paleontology web app in the Verizon Innovative Learning …
This lesson leverages the Paleontology web app in the Verizon Innovative Learning HQ: Paleontology |Verizon Innovative Learning. Students will learn about the essential tools and equipment used by paleontologists at a dig site while exploring the process involved in finding and carefully removing a fossil from a virtual excavation site. Students collaborate as they “walk around” and “dig” into a virtual site using various virtual tools. Through their exploration, students will understand how paleontologists help to put the pieces of history together like a jigsaw puzzle. This is lesson three of five, which is designed to be taught in a sequence.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Smartphone, Tablet, Tablet or Smartphone.
In this lesson, students will use the Paleontology app to match discovered …
In this lesson, students will use the Paleontology app to match discovered fossils from a virtual excavation site to the outline of a dinosaur by dragging the fossil into the correct location. This is lesson four of five, which is designed to be taught in a sequence.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Smartphone, Tablet, Tablet or Smartphone.
In this lesson, students will watch a video about a real excavation …
In this lesson, students will watch a video about a real excavation site highlighting the tools used. The students will reflect on the activities of the previous sections and ask additional questions. Encourage the students to visit the Paleontology app and explore its features. This is lesson five of five, which is designed to be taught in a sequence.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Smartphone, Tablet, Tablet or Smartphone.
Lesson 11 is focused on Chapter 7 of Octavia Butler's The Parable …
Lesson 11 is focused on Chapter 7 of Octavia Butler's The Parable of Sower. The first part of the lesson, Engage, involves listening to Chapter 7 and taking visual notes using a graphic organizer. The second part, Explore, involves answering guiding questions related to the chapter, such as how the main character, Lauren Olamina, illustrates the resilience and agency of Black women, what the chapter suggests about the role of community and interdependence in times of crisis, and how Lauren's understanding of Earthseed relates to the theme of Afrofuturism. In the Wrap-Up, students are introduced to Design Challenge 7, which is to storyboard Chapter 7. The lesson allows for at least 20 minutes of work time for students to complete the challenge. Completed works can be submitted for publishing on social media platforms or to Kinfolk's archive.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.
In this activity, students will explore parallel, intersecting, perpendicular, and skew lines …
In this activity, students will explore parallel, intersecting, perpendicular, and skew lines in three-dimensional figures in the augmented reality environment.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Tablet or Smartphone.
In this lesson students will use the Revolve Tool in OnShape to …
In this lesson students will use the Revolve Tool in OnShape to design complex circular parts, and they will create their own Custom Rims for an electric car.
Estimated time required: 2-3 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.
In the year 2050, robots are everywhere—they clean our houses, build our …
In the year 2050, robots are everywhere—they clean our houses, build our products, and even wash the dishes. Since a robot is made up of multiple moving parts, in this lesson, students will learn how to create multiple parts in OnShape, then put them together in an assembly.
Estimated time required: 2-3 class periods.
Technology required for this lesson: 3D Modeling Software, Digital Fabrication Tools, Laptop/Desktop, Tablet.
The lesson will begin with a 2-minute engagement activity where students will …
The lesson will begin with a 2-minute engagement activity where students will watch clips of P-Funk's music videos and share which songs are popular in their families. Students then examine photos of P-Funk's costumes and discuss the differences between Funkadelic and Parliament's sounds. They examine a photo of Sian Proctor and observe what she wore during her space mission. Finally, students imagine the future of fashion and footwear by designing their own "fits of the future". This lesson combines music, Afrofuturism, and fashion, and highlights the impact of influential figures like Sian Proctor and P-Funk.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.
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