Students learn about using renewable energy from the Sun for heating and …
Students learn about using renewable energy from the Sun for heating and cooking as they build and compare the performance of four solar cooker designs. They explore the concepts of insulation, reflection, absorption, conduction and convection.
Student groups are given a set of materials: cardboard, insulating materials, aluminum …
Student groups are given a set of materials: cardboard, insulating materials, aluminum foil and Plexiglas, and challenged to build solar ovens. The ovens must collect and store as much of the sun's energy as possible. Students experiment with heat transfer through conduction by how well the oven is insulated and radiation by how well it absorbs solar radiation. They test the effectiveness of their designs qualitatively by baking something and quantitatively by taking periodic temperature measurements and plotting temperature vs. time graphs. To conclude, students think like engineers and analyze the solar oven's strengths and weaknesses compared to conventional ovens.
Students are given the engineering challenge to design and build doghouses that …
Students are given the engineering challenge to design and build doghouses that shelter a (toy) puppy from the heat—and to create them within material, size and cost constraints. This requires them to apply what they know (or research) about light energy and how it does (or does not) travel through various materials, as well as how a material’s color affects its light absorption and reflection properties. They build their doghouse designs and test them by taking thermometer readings under hot lamps, and then think of ways to improve their designs. This is a great project for learning about light and heat: energy transfer, absorption, insulation and material properties, and easily scales up/down for size and materials.
Students learn the meaning of preservation and conservation and identify themselves and …
Students learn the meaning of preservation and conservation and identify themselves and others as preservationists or conservationists in relation to specific environmental issues. They use Venn diagrams to clarify the similarities and differences in viewpoints. They see how an environmental point-of-view affects the approach to an engineering problem.
Students learn and apply concepts in thermodynamics and energy—mainly convection, conduction, and …
Students learn and apply concepts in thermodynamics and energy—mainly convection, conduction, and radiation— to solve a challenge. This is accomplished by splitting students into teams and having them follow the engineering design process to design and build a small insulated box, with the goal of keeping an ice cube and a Popsicle from melting. Students are given a short traditional lecture to help familiarize them with the basic rules of thermodynamics and an introduction to materials science while they continue to monitor the ice within their team’s box.
A brief refresher on the Cartesian plane includes how points are written …
A brief refresher on the Cartesian plane includes how points are written in (x, y) format and oriented to the axes, and which directions are positive and negative. Then students learn about what it means for a relation to be a function and how to determine domain and range of a set of data points.
This lesson introduces students to the idea of biomimicry or looking to …
This lesson introduces students to the idea of biomimicry or looking to nature for engineering ideas. Biomimicry involves solving human problems by mimicking natural solutions, and it works well because the solutions exist naturally. There are numerous examples of useful applications of biomimicry, and in this lesson we look at a few fun examples.
Grades 6-8. In this activity, students examine how to grow plants the …
Grades 6-8. In this activity, students examine how to grow plants the most efficiently. They imagine that they are designing a biofuels production facility and need to know how to efficiently grow plants to use in this facility. As a means of solving this design problem, they plan a scientific experiment in which they investigate how a given variable (of their choice) affects plant growth. They then make predictions about the outcomes and record their observations after two weeks regarding the condition of the plants' stem, leaves and roots. They use these observations to guide their solution to the engineering design problem. The biological processes of photosynthesis and transpiration are briefly explained to help students make informed decisions about planning and interpreting their investigation and its results.
This video from NASA features the Cosmic Origin Spectrograph (COS), which allows …
This video from NASA features the Cosmic Origin Spectrograph (COS), which allows scientists to use spectrographic analysis to assess the composition of intergalactic material.
Students learn about the many types of expenses associated with building a …
Students learn about the many types of expenses associated with building a bridge. Working like engineers, they estimate the cost for materials for a bridge member of varying sizes. After making calculations, they graph their results to compare how costs change depending on the use of different materials (steel vs. concrete). They conclude by creating a proposal for a city bridge design based on their findings.
The students discover the basics of heat transfer in this activity by …
The students discover the basics of heat transfer in this activity by constructing a constant pressure calorimeter to determine the heat of solution of potassium chloride in water. They first predict the amount of heat consumed by the reaction using analytical techniques. Then they calculate the specific heat of water using tabulated data, and use this information to predict the temperature change. Next, the students will design and build a calorimeter and then determine its specific heat. After determining the predicted heat lost to the device, students will test the heat of solution. The heat given off by the reaction can be calculated from the change in temperature of the water using an equation of heat transfer. They will compare this with the value they predicted with their calculations, and then finish by discussing the error and its sources, and identifying how to improve their design to minimize these errors.
Students learn about the physical force of linear momentum movement in a …
Students learn about the physical force of linear momentum movement in a straight line by investigating collisions. They learn an equation that engineers use to describe momentum. Students also investigate the psychological phenomenon of momentum; they see how the "big mo" of the bandwagon effect contributes to the development of fads and manias, and how modern technology and mass media accelerate and intensify the effect.
In this lesson, students find their location on a map using Latitude …
In this lesson, students find their location on a map using Latitude and Longitudinal coordinates. They determine where they should go to be rescued and how best to get there.
How do shape and weight impact the performance of a fidget spinner? …
How do shape and weight impact the performance of a fidget spinner? This challenge will explore how shapes, weight and force impact the performance of a fidget spinner. Engineering a mechanical device involves designing with a result in mind. This challenge will ask students to explore math, science and engineering design through the device of a fidget spinner.
This is a 3-hour lesson that includes a self-paced interactive module and classroom activities. The teacher guide includes a challenge sequence (timeline), relevance to standards, materials list, assessment, evaluation rubric, and learning extensions.
Lesson objectives: (1) Investigate the basic shapes that make up a fidget spinner. (2) Explore how a fidget spinner works. (3) Design, build and test your own fidget spinner.
Students put their STEAM knowledge and skills to the test by creating …
Students put their STEAM knowledge and skills to the test by creating indoor light fixture “clouds” that mimic current weather conditions or provide other colorful lighting schemes they program and control with smartphones. Groups fabricate the clouds from paper lanterns and pillow stuffing, adding LEDs to enable the simulation of different lighting conditions. They code the controls and connect the clouds to smart devices and the Internet cloud to bring their floating clouds to life as they change color based on the weather outside.
Students are introduced to servos and the flex sensor as they create …
Students are introduced to servos and the flex sensor as they create simple, one-jointed, finger robots controlled by Arduino. Servos are motors with feedback and are extensively used in industrial and consumer applications—from large industrial car-manufacturing robots that use servos to hold heavy metal and precisely weld components together, to prosthetic hands that rely on servos to provide fine motor control. Students use Arduino microcontrollers and flex sensors to read finger flexes, which they process to send angle information to the servos. Students create working circuits; use the constrain, map and smoothing commands; learn what is meant by library and abstraction in a coding context; and may even combine team finger designs to create a complete prosthetic hand of bendable fingers.
Students’ background understanding of electricity and circuit-building is reinforced as they create …
Students’ background understanding of electricity and circuit-building is reinforced as they create wearable, light-up e-textile pins. They also tap their creative and artistic abilities as they plan and produce attractive end product “wearables.” Using fabric, LED lights, conductive thread (made of stainless steel) and small battery packs, students design and fabricate their own unique light-up pins. This involves putting together the circuitry so the sewn-in LEDs light up. Connecting electronics with stitching instead of soldering gives students a unique and tangible understanding of how electrical circuits operate.
Student teams design and then create small-size models of working filter systems …
Student teams design and then create small-size models of working filter systems to simulate multi-stage wastewater treatment plants. Drawing from assorted provided materials (gravel, pebbles, sand, activated charcoal, algae, coffee filters, cloth) and staying within a (hypothetical) budget, teams create filter systems within 2-liter plastic bottles to clean the teacher-made simulated wastewater (soap, oil, sand, fertilizer, coffee grounds, beads). They aim to remove the water contaminants while reclaiming the waste material as valuable resources. They design and build the filtering systems, redesigning for improvement, and then measuring and comparing results (across teams): reclaimed quantities, water quality tests, costs, experiences and best practices. They conduct common water quality tests (such as turbidity, pH, etc., as determined by the teacher) to check the water quality before and after treatment.
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