Students will learn the basic constructs of a video game using the …
Students will learn the basic constructs of a video game using the Scratch interface. Students use Scratch to learn about algorithms and event-driven programming. Object-oriented concepts are introduced through the use of sprites and the stage. Students use critical thinking and creativity to complete and enhance Hungry Mouse, a game that they develop using Scratch.
Estimated time required: 2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop.
In this lesson, students learn how to use computer programming (coding) to …
In this lesson, students learn how to use computer programming (coding) to control the BBC Micro:bit! They will be able to define computer programming and coding, write their first program for the BBC Micro:bit, and watch their ideas come to life.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students learn to how to program different inputs and …
In this lesson, students learn to how to program different inputs and outputs on the Micro:bit. Students will define inputs and outputs by viewing an educational video. Then, they will program inputs and outputs on the Micro:bit, such as buttons, lights, shake sensor, and pins.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students learn how to make two Micro:bits "talk" to …
In this lesson, students learn how to make two Micro:bits "talk" to each other wirelessly by using the radio feature. In addition, they will learn how to use “IF” statements to encrypt information in order to create a wireless communication device for VilBot.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students learn how to design and code a custom …
In this lesson, students learn how to design and code a custom Micro:bit Game by using advanced coding features like if statements, while loops, and variables.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
Lesson 3 is a step-by-step guide for a classroom activity on Sun …
Lesson 3 is a step-by-step guide for a classroom activity on Sun Ra's art and music. It starts with a 13-minute video of a Sun Ra interview, where students take notes and share their findings with a partner. The lesson then moves on to exploring visuals in Art on Saturn, the Space Is the Place film trailer, and The Last Man in the Cosmos. Finally, students are tasked with a design challenge where they imagine life on Jupiter's moon Europa and create a 15-second clip to show it. There is a 20-minute work time recommended, and students can publish their clips on Instagram with the provided tags.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.
Welcome to Unit 3 in the Immersive Media Course, where we will …
Welcome to Unit 3 in the Immersive Media Course, where we will return to Planet Earth and students will focus on making eye-catching, futuristic presentations in Adobe Spark (Chapter 1), designing, and modeling virtual worlds with CoSpaces (Chapter 2), and creating a final project to solve some of Earth’s sustainability challenges (Chapter 3). In this lesson, students will design their own galactic clothing logo using Adobe Spark.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.
In this lesson, students will create a “personal brand” video using Adobe …
In this lesson, students will create a “personal brand” video using Adobe Spark! If they have completed the previous lesson on Adobe Spark, they can include their logo in the personal brand video.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Camera, Laptop/Desktop, Smartphone, Tablet, Video Editing Software.
The goal of this experience, created by Project Lead The Way ( …
The goal of this experience, created by Project Lead The Way ( PLTW), is to develop a STEM mindset while learning the basic concepts of encryption and decryption. Learners build and use their own cipher wheel to create a secret message as they explore basic cryptographic algorithms.
Estimated time required: 1 class period.
Technology required for this lesson: Laptop/Desktop, Smartphone, Tablet.
In this life science-focused activity, students will pretend to have internships as …
In this life science-focused activity, students will pretend to have internships as environmental scientists as they research why exactly water is essential for life. They will collect and analyze data to help them calculate about how much water they use on a daily basis and consider where cuts can be made. Following the virtual experience, students will calculate approximately how much water each person would need per day to survive on Mars. They will consider how much of this water could be reused, and they will determine how much water the people on Mars need to survive until the shuttle returns from Earth. Student groups will ultimately develop a plan that maps out water use until the shuttle returns, and they will review each other’s ideas as they search for the most efficient and realistic plan.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Laptop/Desktop, Smartphone, Tablet.
This lesson teaches students the Empathy and Define phases of the Design …
This lesson teaches students the Empathy and Define phases of the Design Thinking process using Empathy Interviews and Empathy Maps. Students need assigned partners to complete the Activity.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Laptop/Desktop, Tablet.
This lesson introduces students to the basics of the Design Thinking process, …
This lesson introduces students to the basics of the Design Thinking process, complete with a hands-on activity. Get your prototyping materials ready as students design wacky chairs for users from the 1960's!
Estimated time required: 1-2 class periods.
Technology required for this lesson: Laptop/Desktop, Tablet.
In Lesson 2 students will use the Ideate and Prototype phases of …
In Lesson 2 students will use the Ideate and Prototype phases of the Design Thinking process. Using a bag of prototyping tools, groups of 2-3 will create prototypes to solve problems for scientists aboard the New Horizon.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Laptop/Desktop, Tablet.
In this lesson students will create digital graphics using a free software …
In this lesson students will create digital graphics using a free software called Gravit. In the activity, students will use Graphic Design principles to visually represent a common word using Gravit.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.
In this lesson, students will learn how graphic designers make advanced designs …
In this lesson, students will learn how graphic designers make advanced designs using compound shapes and gradients. Then, students will apply their skills by designing a 60s era band logo.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.
Students will use critical thinking, creativity, collaboration, and communication skills to edit …
Students will use critical thinking, creativity, collaboration, and communication skills to edit photos using the Snapseed digital photo editing app. The app used in this activity is a tool to help students develop a STEM mindset. It is important to allow students to work through the process as independently as possible with the facilitator acting only as a guide.
Estimated time required: 1 class period.
Technology required for this lesson: Laptop/Desktop, Photo Editing Software, Tablet or Smartphone.
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