What types of 2D and 3D shapes make up the products all …
What types of 2D and 3D shapes make up the products all around you? This challenge will explore how different shapes can be put together to create a product. All the products that humans design and produce are a combination of different shapes. To design a product, engineers and designers must understand how combining, subtracting and adding shapes can make new and unique objects. This challenge will have students use a 3D design tool to create a new and unique shape.
This is a 60-minute lesson that includes a self-paced interactive module and classroom activities. The teacher guide includes a challenge sequence (timeline), relevance to standards, materials list, assessment, resources like cut-outs template, and learning extensions.
Lesson objectives: (1) Explore and interact with 3D shapes in a design plane. (2) Compose unique 3D shapes by decomposing other shapes. (3) Build a 3D shape from a 2D net.
The purpose of this lesson is to teach the students about how …
The purpose of this lesson is to teach the students about how a spacecraft gets from the surface of the Earth to Mars. The lesson first investigates rockets and how they are able to get us into space. Finally, the nature of an orbit is discussed as well as how orbits enable us to get from planet to planet specifically from Earth to Mars.
This activity is an easy way to demonstrate the fundamental properties of …
This activity is an easy way to demonstrate the fundamental properties of polar and non-polar molecules (such as water and oil), how they interact, and the affect surfactants (such as soap) have on their interactions. Students see the behavior of oil and water when placed together, and the importance soap (a surfactant) plays in the mixing of oil and water which is why soap is used every day to clean greasy objects, such as hands and dishes. This activity is recommended for all levels of student, grades 3-12, as it can easily be scaled to meet any desired level of difficulty.
Students are introduced to gear transmissions and gear ratios using LEGO MINDSTORMS(TM) …
Students are introduced to gear transmissions and gear ratios using LEGO MINDSTORMS(TM) NXT robots, gears and software. They discover how gears work and how they can be used to adjust a vehicle's power. Specifically, they learn how to build the transmission part of a vehicle by designing gear trains with different gear ratios. Students quickly recognize that some tasks require vehicle speed while others are more suited for vehicle power. They are introduced to torque, which is a twisting force, and to speed the two traits of all rotating engines, including mobile robots using gears, bicycles and automobiles. Once students learn the principles behind gear ratios, they are put to the test in two simple design activities that illustrate the mechanical advantages of gear ratios. The "robot race" is better suited for a quicker robot while the "robot push" calls for a more powerful robot. A worksheet and post-activity quiz verify that students understand the concepts, including the tradeoff between torque and speed.
How do simple machines and gears help devices work? In this challenge, …
How do simple machines and gears help devices work? In this challenge, learners will explore how gears are used in machines and mechanisms. Gears are closely related to simple machines and provide a mechanical advantage in machines. Devices worldwide contain gears and are components critical in mechanical engineering design.
This is a 3-hour lesson that includes a self-paced interactive module and classroom activities. The teacher guide includes a challenge sequence (timeline), relevance to standards, materials list, assessment, evaluation rubric, and learning extensions.
Lesson objectives: (1) Explore the connection between gears and simple machines. (2) Differentiate how different gears do work, transfer power, speed and direction. (3) Design, build and demonstrate a simple model of a gear train.
In this lesson, students will investigate error. As shown in earlier activities …
In this lesson, students will investigate error. As shown in earlier activities from navigation lessons 1 through 3, without an understanding of how errors can affect your position, you cannot navigate well. Introducing accuracy and precision will develop these concepts further. Also, students will learn how computers can help in navigation. Often, the calculations needed to navigate accurately are time consuming and complex. By using the power of computers to do calculations and repetitive tasks, one can quickly see how changing parameters likes angles and distances and introducing errors will affect their overall result.
In this lesson, students learn how to determine location by triangulation. We …
In this lesson, students learn how to determine location by triangulation. We describe the process of triangulation and practice finding your location on a worksheet, in the classroom, and outdoors.
In this activity students practice measuring techniques by measuring different objects and …
In this activity students practice measuring techniques by measuring different objects and distances around the classroom. They practice using different scales of measurement in metric units and estimation.
This hands-on activity explores five different forms of erosion (chemical, water, wind, …
This hands-on activity explores five different forms of erosion (chemical, water, wind, glacier and temperature). Students rotate through stations and model each type of erosion on rocks, soils and minerals. The students record their observations and discuss the effects of erosion on the Earth's landscape. Students learn about how engineers are involved in the protection of landscapes and structures from erosion. Math problems are included to help students think about the effects of erosion in real-world scenarios.
Students learn how the greenhouse effect is related to global warming and …
Students learn how the greenhouse effect is related to global warming and how global warming impacts our planet, including global climate change. Extreme weather events, rising sea levels, and how we react to these changes are the main points of focus of this lesson.
This video segment adapted from NOVA/FRONTLINE looks at the future of global …
This video segment adapted from NOVA/FRONTLINE looks at the future of global warming as developing nations, including India and China, increase their need for energy.
Is the hydrogen car the answer to global warming? This video segment …
Is the hydrogen car the answer to global warming? This video segment adapted from NOVA/FRONTLINE looks at the pros and cons of this developing technology.
Students learn about the engineering design process and how products may be …
Students learn about the engineering design process and how products may be reinvented to serve new purposes. Working in groups, students design a type of slime. After creating their slime, the teacher turns out the lights and the students see that the slime they made actually glows in the dark! The groups investigate how to take their new discoveries and apply them to industrial applications. Once they have determined a use for their glowing slime, each group must build/design and test their product outside of class. The groups then create advertisements (videos, brochures, performances, etc.) for their new product(s) or application(s), and present to the judges for review similar to a “Shark Tank” environment.
Student teams learn about engineering design of green fluorescent proteins (GFPs) and …
Student teams learn about engineering design of green fluorescent proteins (GFPs) and their use in medical research, including stem cell research. They simulate the use of GFPs by adding fluorescent dye to water and letting a flower or plant to transport the dye throughout its structure. Students apply their knowledge of GFPs to engineering applications in the medical, environmental and space exploration fields. Due to the fluorescing nature of the dye, plant life of any color, light or dark, can be used unlike dyes that can only be seen in visible light.
Students combine art, gaming culture and engineering by fabricating light-up patches to …
Students combine art, gaming culture and engineering by fabricating light-up patches to increase youngsters’ visibility at night. The open-ended project is presented as a hypothetical design challenge: Students are engineers who have been asked by a group of parents whose children go out Pokémon hunting at night to create glowing patches that they adhere to clothing or backpacks to help vehicle drivers see the kids in the dark. Student pairs create Pokémon character stencil designs cut from iron-on fabric patches, adding transparent layers for color. Placed over an EL (electroluminescent) panel that is connected to a battery pack, the stencils create glowing designs. Each team creates a circuit, which includes lengthening the EL panel wiring to make it easier to wear. Then they sew/adhere the patches onto hoodies, messenger bags, hats, pockets or other applications they dream up. The project concludes with team presentations as if to an audience of project clients. Keep the project simple by hand cutting and ironing/sewing, or use cutting machines, laser cutters and sewing machines, if available.
Students will answer the Challenge Question and use the acquired learning from …
Students will answer the Challenge Question and use the acquired learning from Lesson 1, "Fix the Hip Challenge" and Lesson 2, "Skeletal System Overview"to construct an informative brochure addressing osteoporosis and the role biomedical engineering plays in diagnosing and preventing this disease.
Students explore the use of wind power in the design, construction and …
Students explore the use of wind power in the design, construction and testing of "sail cars," which, in this case, are little wheeled carts with masts and sails that are powered by the moving air generated from a box fan. The scientific method is reviewed and reinforced with the use of controls and variables, and the engineering design process is explored. The focus of the activity is on renewable energy, as well as the design, testing and redesign of small cars made from household materials. The activity (and an extension worksheet) includes the use of kinematic equations using distance, time traveled and speed to enforce exponents and decimals.
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