Verizon Innovative Learning HQ is a free online education portal which empowers educators to help bring new ways of learning and next gen tech into the learning experience. The site includes hundreds of free lessons for K-12 ranging from supplemental turnkey lessons to yearlong courses, immersive learning experiences that can be accessed with technology ranging from mobile devices to VR headsets, and microcredential aligned professional development to help educators learn new skills and feel more confident integrating technology into the learning experience.
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Students learn about the concept of Afrofuturism, Black Speculative Fiction, and the …
Students learn about the concept of Afrofuturism, Black Speculative Fiction, and the term "Sower". The main focus of the lesson will be a design challenge where students are tasked with creating a drawing in an Afrofuturism theme with the guidance of an award-winning illustrator. The class has the opportunity to share their work for potential inclusion in an educational archive. This lesson helps students deepen their understanding of Afrofuturism and express their creativity.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.
World War I Teaching Resources. Lesson II: Exploring the essentials. This adaptable …
World War I Teaching Resources. Lesson II: Exploring the essentials. This adaptable WWI Curriculum builder teaches the context of WWI as a global event, America's neutrality and its cathartic entry into this unprecedented, cataclysmic global conflict. Beyond those fundamentals, additional resources can scaffold into curricula as short as 1 day or as extensive as 5+ days by looking at the dramatic social effect of WWI in America through the lens of: Women; African Americans; Native Americans; American Immigrants; Citizenship; The Bill of Rights; Propaganda; more.. "Interactive" and "Streaming" tracks support school environments with differing technical resources. A 20-page WWI history eBooklet called "The United States in WWI" supplements your existing history textbooks.
Estimated time required: 1-6 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Tablet or Smartphone.
World War I Teaching and Learning Resources - Lesson I: Preparation and …
World War I Teaching and Learning Resources - Lesson I: Preparation and Overview. Lesson I is not necessarily intended to be part of a WWI Syllabus - though it can be. It's intention is to create familiarity with the installation, technical compatibility, and tools available in the WWI Memorial "Virtual Explorer" App. It's for teacher's preparing to use the "WWI Memorial Virtual Explorer" A/R app tools, and tech-support persons installing the Apps. Lesson I can also be used for a class activity with an overview lesson in Augmented Reality... It includes a student worksheet exploring timeline-based ideas using the "WWI timeline-tower" A/R feature. Tools allow teachers to invent their own timeline based exercises that may be useful for "common standard" skills unrelated to WWI, but teach event relationships.
Estimated time required: 1 class period.
Technology required for this lesson: Augmented Reality, Tablet or Smartphone.
In this activity, students will consider what is necessary for sustaining life. …
In this activity, students will consider what is necessary for sustaining life. They will begin by sorting living and nonliving things, and they will identify the common needs that all living things share—including a need for water. After finding ice on Mars, the class will then observe, compare, and contrast water and ice cubes. They will create an illustration that shows how water and ice are used on Earth, and they will ultimately discuss which uses are necessary for sustaining life and whether these uses may be possible on Mars.
Learners start by using the Arcadia Earth app’s Keep the Great Lakes …
Learners start by using the Arcadia Earth app’s Keep the Great Lakes GREAT section to glean base knowledge of freshwater’s importance, processes, impacts, and conservation needs. Students will then extend their knowledge to discover water-land and water-human interactions. This lesson incorporates two activities. The first, Water Slope, helps students understand how water interacts with land as it moves through the soil. The second activity, Drip Drop, demonstrates water waste they may encounter in their everyday lives. Students conclude by discussing possible solutions for water conservation in their communities.
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
The Arcadia Earth app, on tablet or smartphone, sets the stage with …
The Arcadia Earth app, on tablet or smartphone, sets the stage with AR (augmented reality) for students to become environmental scientists through play, interaction, experimentation, and discovery. In the hands on activity students will design water delivery systems that help control and conserve water. In this process they will learn and utilize 21st century skills such as complex problem solving, creativity, critical thinking, and teamwork.
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
Students will use design thinking, creativity, problem-solving, and procedural skills to create …
Students will use design thinking, creativity, problem-solving, and procedural skills to create a wearable soft circuit. This activity does not use a computer. The LilyPad E-Sewing ProtoSnap Kit used in this activity helps students develop a STEM mindset. It is important to allow students to work through the process as independently as possible with the facilitator acting only as a guide.
Estimated time required: 2 class periods.
Technology required for this lesson: Electronics Kit.
What happens to the water once it reaches a plant? The Arcadia …
What happens to the water once it reaches a plant?
The Arcadia Earth app, on tablet or smartphone, sets the stage with augmented reality (AR) for students to become environmental scientists through play, interaction, experimentation, and discovery. Following the exploration of the app, a hands on activity will show where water goes once it is in the soil. In this process, they will learn and utilize 21st century skills such as complex problem solving, creativity, and critical thinking.
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
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