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Lizard Point: Subtraction Practice
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Educational Use
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At this site from Lizard Point Consulting, you can practice several different levels of difficulty of subtraction problems that use 1-digit numbers all the way up to 3-digit number subtraction problems that require regrouping. You can also choose single digit subtraction with negative numbers. When you are finished you can print your results!

Subject:
Mathematics
Material Type:
Interactive
Provider:
Lizard Point Quizzes
Date Added:
12/01/2023
Mouse Trap Racing in the Computer Age!
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Educational Use
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Students design, build and evaluate a spring-powered mouse trap racer. For evaluation, teams equip their racers with an intelligent brick from a LEGO© MINDSTORMS© NXT Education Base Set and a HiTechnic© acceleration sensor. They use acceleration data collected during the launch to compute velocity and displacement vs. time graphs. In the process, students learn about the importance of fitting mathematical models to measurements of physical quantities, reinforce their knowledge of Newtonian mechanics, deal with design compromises, learn about data acquisition and logging, and carry out collaborative assessment of results from all participating teams.

Subject:
Architecture and Design
Arts
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pavel Khazron
Date Added:
09/18/2014
Navigating a Maze
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Educational Use
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Using new knowledge acquired in the associated lesson, students program LEGO MINDSTORMS(TM) NXT robots to go through a maze using movement blocks. The maze is created on the classroom floor with cardboard boxes as its walls. Student pairs follow the steps of the engineering design process to brainstorm, design and test programs to success. Through this activity, students understand how to create and test a basic program. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
Place Value, Rounding, Addition, and Subtraction
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students build on their understanding of the structure of the place value system, start to use rounding as a way to estimate quantities, and develop fluency with the standard algorithm of addition and subtraction. Students focus on the precision of their calculations, and use them to solve real-world problems.

Subject:
Mathematics
Material Type:
Unit of Study
Provider:
Fishtank Learning
Provider Set:
Mathematics
Date Added:
11/19/2021
Psychology
Unrestricted Use
CC BY
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Psychology is designed to meet scope and sequence requirements for the single-semester introduction to psychology course. The book offers a comprehensive treatment of core concepts, grounded in both classic studies and current and emerging research. The text also includes coverage of the DSM-5 in examinations of psychological disorders. Psychology incorporates discussions that reflect the diversity within the discipline, as well as the diversity of cultures and communities across the globe.Senior Contributing AuthorsRose M. Spielman, Formerly of Quinnipiac UniversityContributing AuthorsKathryn Dumper, Bainbridge State CollegeWilliam Jenkins, Mercer UniversityArlene Lacombe, Saint Joseph's UniversityMarilyn Lovett, Livingstone CollegeMarion Perlmutter, University of Michigan

Subject:
Psychology
Material Type:
Full Course
Provider:
Rice University
Provider Set:
OpenStax College
Date Added:
02/14/2014
Psychology, Thinking and Intelligence, Problem Solving
Unrestricted Use
CC BY
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By the end of this section, you will be able to:

Describe problem solving strategies
Define algorithm and heuristic
Explain some common roadblocks to effective problem solving

Material Type:
Module
Date Added:
09/20/2018
Sorting Algorithms
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Educational Use
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Through videos and learning activities, students use programming language knowledge and logical thinking skills to divide problems into steps to be solved by a computer.

Subject:
Computer Science
Technology
Material Type:
Audio/Video
Provider:
Massachusetts Institute of Technology
Provider Set:
Blossoms
Date Added:
10/03/2023
The Stony Brook Algorithm Repository
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Educational Use
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A comprehensive collection of algorithm implementations for fundamental problems in combinatorial algorithms. Provides algorithms for common programming problems. It also provides pointers on how to implement those algorithms in various different languages

Subject:
Computer Science
Technology
Material Type:
Textbook
Date Added:
12/01/2023
Wait Program!
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Educational Use
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After completing the associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS(TM) NXT robots and sound/touch sensors. In the first challenge, students become acquainted with wait blocks by designing programs to simply make robots move forward until "hearing" a noise, and then turn left. The second, more challenging activity pushes students to fully understand the potential of wait blocks. They create programs that make the robots change speed several times when a touch sensor is pressed. Students gain practice in the iterative design-program-test-redesign process. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
What Is a Program?
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Educational Use
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Students are introduced to the basic concepts of computer programs, algorithms and programming. Using a few blindfolds and a simple taped floor maze exercise, students come to understand that computers rely completely upon instructions given in programs and thus programs must be comprehensive and thorough. Then students learn to program using the LEGO MINDSTORMS(TM) NXT software. They create and test basic programs, first using just the LEGO NXT intelligent brick, and then using basic movement commands with the LEGO NXT software on computers. A detailed PowerPoint® presentation, plus a worksheet and pre/post quizzes are provided.

Subject:
Computer Science
Engineering
Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
What is an Algorithm and Why Should You Care?
Conditional Remix & Share Permitted
CC BY-NC-SA
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Learn the basics of an algorithm and it's use in computer programming. [5:27]

Khan Academy learning modules include a Community space where users can ask questions and seek help from community members. Educators should consult with their Technology administrators to determine the use of Khan Academy learning modules in their classroom. Please review materials from external sites before sharing with students.

Subject:
Computer Science
Technology
Material Type:
Audio/Video
Lesson
Provider:
Khan Academy
Date Added:
11/14/2023