360 degree panoramic video cameras are another way of creating 3D materials. It has potential for encouraging intense observation of many kinds of phenomena and physical environments. The ability to view it using immersive viewers, or on a flat screen, lends itself to flexible use in classrooms. This workshop describes 360 videos created for STEAM teaching and learning that challenge students to observe and analyze details in the video environments.
Chris Brown, Director of Technology at Fremont County School District #1 in Lander, Wyoming, has been working with his team to prepare for a district-wide shut down. As a small district in a rural state, Fremont #1 faces some unique challenges—fewer wireless providers, limited connectivity—but much of the advice that Chris has to offer is relevant for districts of all sizes across the country as they prepare to support an extended period of mass remote instruction.
Below, Chris provides guidance on the steps that CTOs can take to prepare, and how they can best support teachers, students, and families as they transition to online learning.
Presentation about Ohio's accessibility system, Accessibility Manual from the Ohio Department of Education, accessibility tools, and supports and recommendations for state testing.
Are YOU prepared for almost 100% of your students to have home Internet and a device of their own? In this session, we'll take a look of what may change, what will stay the same, and how YOU can be ready, including a list of 10 tools you will use daily.
Live Q & A Doc:
Augmented Reality for Educators: Tools for Student Engagement
Find out how educators are experimenting with outside-the-box approaches to student-centered learning using Augmented Reality. Discover effective ways to incorporate Augmented Reality into your curriculum with a look inside the classrooms with two educators who are creating more interactive learning experiences for students with this innovative technology.
Augmented Reality for Educators: Best Practices for Classroom Management
Meet an educator who models effective techniques for managing the planning, tools, activities, and administrative expectations to ensure students get the most out of Augmented Reality learning without disruptions or chaos. In this video you will learn tools to manage AR in the classroom, establish expectations for students, and general words of wisdom from an educator implementing these techniques in his teaching. Augmented Reality for Educators: Tools for Student Engagement , Augmented Reality for Educators: Best Practices for Classroom Management
Approximate time to complete this course is 30 min.
- Educational Technology
- Practitioner Support
- Material Type:
- Unit of Study
- Provider Set:
- Verizon Innovative Learning HQ - Professional Development
- Discovery Education
- Date Added:
The course is for everyone who is new to Google Apps for Education. This course will guide you step by step through some of the apps, such as Google Drive, Google Docs, and Google Slides.
In today's world, where we live so much of our lives on the Internet, it's critical that we teach students how to stay safe and make smart choices online. Google’s Be Internet Awesome curriculum makes it simple for educators to impart important lessons on how to be Smart, Alert,
A bitmoji classroom is a virtual classroom where educators can deliver content to students in a fun and engaging way. Teachers can organize images in their own digital "classroom" that can hyperlink to external sources such as spelling lists, video sites, classroom resources and more. Workshop recorded from the RemotEDx Digital Learning Conference from January, 2022. For more information about the event see https://www.smore.com/ca98b.
Get ready to add some personality to your online content! In this session, we will explore how Google Slides can be utilized in conjunction with images to create a unique and engaging way to share content and links with your students. Join us as we go through the process of changing your slide background, adding linked images, incorporating your own Bitmoji, and publishing your slide to the web.
Live Q & A:
Learn ways to integrate coding into your curriculum using block based coding.
Book Creator is a free app which provide multi-media tools to create an ebook. Discover how to apply these tools within the writing process. Templates and example books are shared and can be downloaded into your own Book Creator Library and Drive. Choice Boards are also included with examples spanning Elementary to High School.
Get ready to boost your students’ excitement and get them engaged with the content! Explore how resources such as Peardeck, Nearpod, Edpuzzle, Seesaw, Breakout EDU and MORE can get your students excited about the content, and also provide you with meaningful data and feedback! Learn how to get started and take your students to the next level to empower them to be creators of content rather than just consumers.
Live Q and A:
The popularity of podcasts is growing by the day, and an increasing number of educators are utilizing podcasts as a source for information, as well as an option for students to showcase their learning. This session will explore different platforms that host podcasts and how to share podcast episodes with students. We will also examine free tech tools that would allow podcasting to be part of the curriculum.
Live Q & A:
The steps in building up a physical or offline community are the same in building an online community. In the modern era, physical communities have become disconnected in many ways. Online tactics can be used to bring up the physical community.
Staying connected is the basis of community development. Learn how to stay connected through facilitating conversations and providing information through social media, video and audio podcasts, blogs, newsletters, and other digital platforms. These digital content tools can provide additional avenues to keep the community engaged.
Live Q & A Doc:
Coding is quickly becoming one of the biggest buzz words in education. However, teaching students to code can be intimidating. Join us as we discuss techniques for teaching coding concepts such as cause and effect, logic, and problem solving. Then we’ll dive into the CS First Curriculum to explore activities, lesson plans, and more.
Classroom Management with Mixed Reality delivers classroom management strategies that focus on successfully incorporating augmented reality into instruction. This module aims to support educators in understanding the differences between Augmented Reality (AR) and Virtual Reality (VR), implementing mixed reality in their classrooms, and providing suggestions for maintaining positive classroom management with the use of mixed reality.
Classroom Management with Mixed Reality will tackle the difference between virtual reality and augmented reality in a mixed-reality classroom. Along the way, users will define classroom management and investigate multiple techniques. After reflecting on their classroom management practice, users will leave with a toolbox of information and ideas for incorporating more relevant strategies into their classrooms. Differentiate between augmented reality and virtual reality
, Define classroom management , Transform their current classroom management techniques to be more relevant for a mixed reality learning environment
Approximate time to complete this course is 30 min.
A deep dive into course materials, teaching practices, and strategies for continuing to teach Code.org's Introduction to Computer Science for K5.
Over a dozen coding languages are taught in Ohio Schools - but which one is right for YOUR students? Discover the best 3 languages for beginners and the 2 most common mistakes in your K-12 coding curriculum. Beginner or advanced, guaranteed you will learn more about how to teach coding during this session !
Classroom and cultural engagement apps and tips for grades 6-12 teachers of ELLs. English language learners using technology to enhance face-to-face relationships have demonstrated a 50% increase in English literacy over peers not in similar programs (Ferlazzo).