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BetterLesson: Tie It Up With Transition Words To Write a Story!
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Educational Use
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Read, write, and present a digital narrative with transition words to help us put the events in order! After modeling the lesson, groups of students will write narratives to recount a short sequence of events, they will include details and using temporal words to signal event order and provide a sense of closure. They will use digital tools to produce and publish writing. Materials, links, and examples of student's work are included.

Subject:
Arts
English Language Arts
Material Type:
Lesson Plan
Provider:
BetterLesson
Date Added:
12/01/2022
Charlotte Perkins Gilman's "The Yellow Wall-paper" & the "New Woman"
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CC BY
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Charlotte Perkins Gilman's story "The Yellow Wall-paper" was written during atime of change. This lesson plan, the first part of a two-part lesson, helps to set the historical, social, cultural, and economic context of Gilman's story.

Subject:
English Language Arts
History
Literature
Social Studies
Material Type:
Lesson Plan
Provider:
National Endowment for the Humanities
Provider Set:
EDSITEment!
Date Added:
11/19/2020
Content Creation Resource Collection
Conditional Remix & Share Permitted
CC BY-NC-SA
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This list is a collection of instructional materials to help educators access resources supporting content creation (podcasts, video editing, digital portfolios, etc.) in the curriculum. Each item included in the collection is premium content licensed or purchased by INFOhio or an open access item that has been reviewed by educational professionals. Educators should review all materials before sharing with students.

Subject:
Practitioner Support
Material Type:
Bibliography
Provider:
INFOhio
Date Added:
01/24/2024
English Language Arts, Grade 11, Project: Growing Up Digital
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CC BY-NC
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In this unit, students will produce two major pieces of work.  The first piece is an argument essay that grapples with one of the core questions of the unit: who are we, and who have we become because of the ways we connect? Students will read, annotate, and discuss several texts together as they consider the issues surrounding this question, and they will also research and annotate independently as they search for more evidence and perspectives to help deepen their ideas.  They will also create a museum exhibit as part of a team.  The exhibit project will help students identify what's worth preserving about their unique place in history.

PROJECT UNITS

This project unit continues to meet the English Language Arts standards as it also utilizes the learning principles established by the Partnership for 21st Century Skills. It is designed to support deep content knowledge and perseverance through long-term project planning and implementation. In addition, it will help students to recognize, develop, and apply the planning, teamwork, communication, and presentation skills they will use while presenting a final product to their class and/or the greater community. This real-world project-based activity will give students an opportunity to apply the skills they have been learning all year and will guide them to develop the motivation, knowledge, and skills they need in order to be college and career ready.

ACCOMPLISHMENTS

Students write an argument paper where they develop a claim about current culture as it has been influenced by digital connectivity.
Students participate in a group project to create a museum exhibit that captures a unique place, time, and relationship to technology. Students acknowledge the differing perspectives of each group member and use those perspectives to synthesize one cohesive visual argument together.

GUIDING QUESTIONS

These questions are a guide to stimulate thinking, discussion, and writing on the themes and ideas in the unit. For complete and thoughtful answers and for meaningful discussions, students must use evidence based on careful reading of the texts.

What does it mean to be digitally connected?
What are the implications of living in a world where everyone is digitally connected?
How does the availability of instant connectivity shape our relationships?
What does our Internet use reveal about people's needs as humans?

BENCHMARK ASSESSMENT: Cold Read

During this unit, on a day of your choosing, we recommend you administer a Cold Read to assess students’ reading comprehension. For this assessment, students read a text they have never seen before and then respond to multiple-choice and constructed-response questions. The assessment is not included in this course materials.

Subject:
English Language Arts
Reading Informational Text
Reading Literature
Speaking and Listening
Finding Balance in a Digital World
Only Sharing Permitted
CC BY-NC-ND
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How do we balance digital media use in our lives? We use digital media every day, from texting, streaming TV shows, and gaming all the way to using voice assistants or ordering our food online. For today's kids, it's a lot more than just "screen time." So how can we help students balance their online and offline lives? It starts with recognizing just how much media we use. Approximately 50 mins.

LESSON OBJECTIVES: Reflect on their common online and offline activities. Identify ways to "unplug" to maintain balance between online and offline activities. Use the Digital Habits Checkup routine to create a personal challenge to achieve more media balance.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
Keeping Games Fun and Friendly
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CC BY-NC-ND
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How can I be positive and have fun while playing online games, and help others do the same? Social interaction is part of what makes online gaming so popular and engaging for kids. Of course, online communication can come with some risks. Show your students how to keep their gaming experiences fun, healthy, and positive. Approximately 45 mins.

LESSON OBJECTIVES: Define "social interaction" and give an example. Describe the positives and negatives of social interaction in online games. Create an online video game cover that includes guidelines for positive social interaction.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
Lesson 1: Understanding the Context of Modernist Poetry
Unrestricted Use
CC BY
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This lesson allow students to explore the forces that prompted the literary modernism movement, specifically focusing on modernist poetry. By allowing students to explore the movement independently, they will also be able to develop research and inquiry skills.

Subject:
English Language Arts
Literature
Material Type:
Lesson Plan
Provider:
National Endowment for the Humanities
Provider Set:
EDSITEment!
Date Added:
11/19/2020
My Digital Life Is Like ...
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CC BY-NC-ND
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What is the role of digital media in our lives? We often use our phones or other devices without even thinking about it. But paying closer attention to how -- and how much -- we use digital media can help us find better balance in our lives. Challenge students to truly consider how digital media adds to -- or takes away from -- their overall quality of life. Approximately 45 mins.

LESSON OBJECTIVES: Explore the role that digital media plays in their lives. Use the Digital Habits Checkup to reflect on the positive and negative impacts of digital media. Create a personal challenge to improve their digital well-being.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
Off Book Collection
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Educational Use
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Learn about the art, the people, and the culture of the digital revolution with Off Book. This revolutionary program from PBS Digital Studios combines top-tier journalism with the underground, and often ignored, subject matter of today's modern digital age. With topics ranging from internet culture and graphic design, to the worlds of video games and coding, Off Book examines the changing world of contemporary art like it's never been seen before. This collection consists of 27 videos for grades 6-8 and 9-12.

Subject:
Arts
Material Type:
Module
Provider:
PBS LearningMedia
Date Added:
11/06/2023
TED: Clay Shirky: How Social Media Can Make History
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Educational Use
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Clay Shirky shows how social media services such as Facebook, Twitter and TXTs help citizens in repressive regimes to report on real news, thus changing the nature of politics. [15:49]

Subject:
Computer Science
Technology
Material Type:
Audio/Video
Lesson
Provider:
TED Conferences
Provider Set:
TEDEd
Date Added:
10/11/2021
Teaching Film Analysis in the Humanities
Unrestricted Use
CC BY
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What are we teaching and learning when we analyze films? Who's missing from the story? This resource is offered for teachers across the humanities who use film and incorporate opportunities for students to develop media analysis skills.

Subject:
Arts
English Language Arts
Literature
Material Type:
Teaching/Learning Strategy
Provider:
National Endowment for the Humanities
Provider Set:
EDSITEment!
Date Added:
11/19/2020
Think U Know
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Educational Use
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Think U Know offers great interactive resources for kids on staying safe while having fun in chat rooms online. Here you will learn the facts through fun and exiciting characters! A parent's page is also included.

Subject:
Computer Science
Technology
Material Type:
Interactive
Date Added:
12/01/2023
Utilizing Digital Media to Enhance Teaching and Learning
Conditional Remix & Share Permitted
CC BY-SA
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This article provides tips and strategies for effectively integrating digital media into classroom instruction. Resources provided are suitable for preschool and elementary students.

Subject:
Practitioner Support
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Author:
Daniella Quiñones
Date Added:
02/09/2021