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  • Creativity and Innovation
Virtual Reality Project (Lesson 5 of 6): User Feedback
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Educational Use
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In this lesson, students will arrange a time to meet with their end-user (in person or virtually) to show them their CoSpaces prototype. The end-user will interact with the prototype, and the student will capture their feedback in the activity worksheet. Finally, students will take the feedback and use it to improve their prototype. Remember that students should only work on the project they selected (a student that chose project 3B will only use the presentation and worksheet for 3B). Note: this project requires your class to have access to a paid “Pro CoSpaces EDU” account.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop, Tablet, VR Headset (Optional).

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Virtual Reality Project (Lesson 6 of 6): Test, Share, and Submit
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Educational Use
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In this lesson, students will finish their CoSpaces project, create a pitch video for their project, share their project with their peers, give/receive feedback on each other’s projects, export and submit their designs, and answer a series of reflection questions. Note: the content for 3A, 3B, and 3C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user! Note: this project requires your class to have access to a paid “Pro CoSpaces EDU” account.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 3-4 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop, Tablet, Video Editing Software, VR Headset (Optional).

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Virtual Reality (VR)
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Educational Use
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Students develop a STEM mindset while learning the concepts of virtual reality (VR) development. Students use a mobile app to see the world from a new point of view through interactive, guided tours. They learn the basic skills to create their own virtual 360-degree tour experience using the Projects feature in Google Earth Web or on the web on their mobile device and share their projects with others. Students practice critical thinking and creativity as they work through the design process to develop their tours.

Estimated time required: 1 class period.

Technology required for this lesson: Internet Connectivity, Smartphone, Tablet or Smartphone.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Project Lead The Way
Date Added:
09/20/2023
Vocabulary [Lesson 1 of 20]
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Students learn about the concept of Afrofuturism, Black Speculative Fiction, and the term "Sower". The main focus of the lesson will be a design challenge where students are tasked with creating a drawing in an Afrofuturism theme with the guidance of an award-winning illustrator. The class has the opportunity to share their work for potential inclusion in an educational archive. This lesson helps students deepen their understanding of Afrofuturism and express their creativity.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.

Subject:
21st Century Skills
American History
Arts
Creativity and Innovation
English Language Arts
History
Interdisciplinary, Project-based, and Real-World Learning
Music
Science
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Movers and Shakers NYC
Date Added:
09/20/2023
Wearables
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Educational Use
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Students will use design thinking, creativity, problem-solving, and procedural skills to create a wearable soft circuit. This activity does not use a computer. The LilyPad E-Sewing ProtoSnap Kit used in this activity helps students develop a STEM mindset. It is important to allow students to work through the process as independently as possible with the facilitator acting only as a guide.

Estimated time required: 2 class periods.

Technology required for this lesson: Electronics Kit.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Project Lead The Way
Date Added:
09/20/2023
What Is Design Thinking?
Unrestricted Use
CC BY
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This Learning Lab explores the Cooper Hewitt Smithsonian Design Museum's design thinking process. Design Thinking is a methodology used to solve complex problems and fosters creative confidence. It allows the problem-solver to pursue multiple ideas, research solutions, make connections, empathize with the end-user, test ideas and improve concepts.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Design and Technology
Technology
Material Type:
Lesson
Provider:
Smithsonian Institution
Provider Set:
Learning Lab
Date Added:
03/19/2021
What is a Memorial?
Conditional Remix & Share Permitted
CC BY-NC-SA
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For the final product in a second grade unit on researching American Heros - students are asked to create an original memorial that captures the spirit of the American Hero they researched.  This specific lesson is a blended lesson that introduces students to memorials.

Subject:
American History
Architecture and Design
Creativity and Innovation
Critical Thinking
Information, Media and Technological Literacy
Material Type:
Lesson Plan
Author:
Janie Kantner
Date Added:
07/24/2019
Who are the People in Your Neighborhood: A community helper research project for primary students.
Unrestricted Use
CC BY
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Who are the People in your Neighborhood? Help young students practice their research and presentation skills with this fun, hands-on community helper research and presentation project. 

Subject:
Creativity and Innovation
Critical Thinking
Life Skills
Problem-Solving and Communication
Material Type:
Lesson Plan
Author:
Helena Day
Date Added:
07/21/2019
A World of What-Ifs at Cleveland Public Library
Unrestricted Use
CC BY
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The Children's Museum of Cleveland  is temporarily closed to the public due to the pandemic.  Staff at CMC have created these kits for distribution through the Cleveland Public Library during the summer 2021, anticipating a reopening for families.  Contact your branch library for details. Cleveland Public Library Brooklyn Branch has created this guide to work with teachers and students at Cleveland Metropolitan Schools Denison K-12 and Horizon Science Denison Academy.

Subject:
Creativity and Innovation
Material Type:
Interactive
Author:
Laura McShane
Date Added:
04/30/2021