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Aurelia: Lesson 3 - Coral Reef
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Aurelia will introduce students to biological adaptation using fish as the model organism. Organisms have adaptations that help them survive in their environment, including fish. Fish live in a variety of habitats thus leading to their diversity in body form and shape. To better understand how adaptations are tailored for various environments, students will explore the coral reef enviroment. Coral reef fish are fish which live amongst or in close relation to the complex coral ecosystems with tremendous biodiversity.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Smartphone.

Subject:
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
1RIC
Date Added:
09/20/2023
Aurelia: Lesson 3 of 5 Independent Research
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In this lesson, students will use the Aurelia app to learn about aquatic ecosystems, the fish that live there, and the traits of different fish that make them more or less successful in each aquatic ecosystem. This is lesson three of five, which is designed to be taught in a sequence.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Smartphone.

Subject:
Biology
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Six Red Marbles
Date Added:
09/20/2023
Aurelia: Lesson 4 of 5 Building and Testing a Fish in Environment 1
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In this lesson, students will use the Aurelia app to learn about aquatic ecosystems, the fish that live there, and the traits of different fish that make them more or less successful in each aquatic ecosystem. This is lesson four of five, which is designed to be taught in a sequence.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Smartphone.

Subject:
Biology
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Six Red Marbles
Date Added:
09/20/2023
Aurelia: Lesson 5 of 5 Building and Testing a Fish in Environments 2 and 3
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In this lesson, students will use the Aurelia app to learn about aquatic ecosystems, the fish that live there, and the traits of different fish that make them more or less successful in each aquatic ecosystem. This is lesson five of five, which is designed to be taught in a sequence.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Smartphone.

Subject:
Biology
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Six Red Marbles
Date Added:
09/20/2023
The Basics of MakeCode (Lesson 1 of 4): Micro:bit Light Meter
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In this lesson students will use the Makecode.microbit.org site to create block coding projects. In addition, they will think critically about what their coding products do. Finally, they will create a combination Light & Temperature Meter.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
The Basics of MakeCode (Lesson 2 of 4): Crab Cruisin' with Micro:bit
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In Lesson 2, students will complete three tutorials to learn about Random Numbers, Variables, and If/Then Statements using MakeCode code blocks and Micro:bits. Then they will dissect a pre-made program by writing Pseudo-code before using it as the basis for a Board Game which the student designs.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
The Basics of MakeCode (Lesson 3 of 4): Code a Game in MakeCode Arcade
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In this lesson, students will use the same Block Coding techniques from Lesson 2 to make a Platform / Side-scrolling Arcade game in MakeCode Arcade.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
The Basics of MakeCode (Lesson 4 of 4): AI Enemies in MakeCode Arcade
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In this lesson, students will incorporate Functions, Arrays and Iteration into their arcade game started in previous lesson.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Become a Reflective Coach - VILS
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We all have that little voice inside our heads that reminds us of all the things that went wrong during a particular experience, whether that be giving teachers feedback, visiting a classroom, or modeling a lesson for teachers. In this guidepost, coaches will learn how to use their experiences for growth. Coaches will learn how to use their experiences for growth.

Approximate time to complete this course is 4 hours. A micro-credential is available from Digital Promise upon completion.

Subject:
Leadership
Practitioner Support
Material Type:
Unit of Study
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Professional Development
Author:
Digital Promise
Date Added:
09/21/2023
Become a Technology Superhero (Lesson 1 of 5): Become a Superhero
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In this lesson, students will come up with their own idea for a superhero and start their comic book by creating a cover. They will be working on their comic book throughout this Unit and will turn it in when it is completed.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Become a Technology Superhero (Lesson 2 of 5): Superhero Biography
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In this lesson, students will learn about the Verizon Innovative Learning Smart Solutions course and add a biography to their comic book.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Become a Technology Superhero (Lesson 3 of 5): Super Technology
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In this lesson, students will learn about the technology being utilized throughout the Smart Solutions course and design a gadget for their superhero.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Become a Technology Superhero (Lesson 4 of 5): The Entrepreneurial Mindset
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In this lesson, students will learn about entrepreneurship by watching and reading about young entrepreneurs and their ideas. Then, students will design a superhero logo in order to begin to understand the concept of branding.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Become a Technology Superhero (Lesson 5 of 5): Save the Day with Sustainability
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In this lesson, students will learn about the three pillars of sustainability: environmental, economic, and societal, and how they relate to the U.N. Sustainable Development Goals (SDGs). Then, students will apply this information in order to understand the choices they will have for their projects within this course. At the end of this lesson, students will engage in an activity where they add to their comic books by choosing from three different sustainability villains.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Black to the Future [Lesson 4 of 20]
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Lesson 4 is a step-by-step guide for the classroom which focuses on exploring and acknowledging the presence of Black people in the future and in space-related fields. It starts with students reading and discussing an interview with Samuel R. Delany. Then, students view a Black Futures artwork and information about Black astronauts, reflecting on the implications and spaces where they would like to see Black people fully represented. The lesson concludes with a design challenge task to make the best spaceship, either out of origami or recyclable trash. There is a recommended work time of 20+ minutes for building the spaceships, and students can submit their work for publishing on Instagram or email. The lesson is part of the #Kinfolk and #BlackFutures campaigns.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.

Subject:
21st Century Skills
American History
Arts
Creativity and Innovation
English Language Arts
History
Interdisciplinary, Project-based, and Real-World Learning
Music
Science
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Movers and Shakers NYC
Date Added:
09/20/2023
Brain Cells Lesson One
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In this lesson, students will explore the structures of generalized and specialized cells like brain cells, by engaging with the Looking Inside: Cells VR app, then applying that knowledge to a neuron activity worksheet. Students will then connect structure and function in a neuron by exploring neural networks and communication through the Build Your Network digital interactive. This lesson plan is 1 of 2 that are meant to be taught in sequence, as students apply the knowledge from lesson 1 to lesson 2.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, VR Headset (Optional).

Subject:
Biology
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
The Franklin Institute
Date Added:
09/20/2023
Brain Cells Lesson Two
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This lesson is designed to introduce students to the unique structure of neurons and how they communicate with each other through cell structure review via the Looking Inside: Cells app and a hands-on neurotransmission game. This lesson plan is 2 of 2 that are meant to be taught in sequence, as students apply the knowledge from lesson 1 to lesson 2.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, VR Headset (Optional).

Subject:
Biology
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
The Franklin Institute
Date Added:
09/20/2023
Building Powerful Community & Family Partnerships
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Examine specific reasons for investing in powerful family and community partnerships which are important to the school and students within. Educators will determine the foundational components needed in my school (or classroom) to build strong family and community partnerships.

Approximate time to complete this course is 4 hours. A micro-credential is available from Digital Promise upon completion.

Subject:
Leadership
Practitioner Support
Material Type:
Unit of Study
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Professional Development
Author:
Digital Promise
Date Added:
09/21/2023
Building a Black Hole
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To better understand the role of mass and gravity in the formation and existence of black holes we will model the collapse of a star into a black hole using aluminum foil. Along the way students will measure the decreasing circumference, and constant mass of their star as it collapses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: .

Subject:
Mathematics
Physics
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Liberty Science Center
Date Added:
09/20/2023
Building a Collaborative Data Culture
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Eliminate data silos and explore data planning tools while promoting diversity of perspectives and encouraging collaboration. Teachers will examine collaborative structures that foster a healthy culture around data, data collection and the presentation of data to stakeholders. Teachers will define what a collaborative data culture looks like in their classrooms and in their schools.

Approximate time to complete this course is 3 hours. A micro-credential is available from Digital Promise upon completion.

Subject:
Leadership
Practitioner Support
Material Type:
Unit of Study
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Professional Development
Author:
Digital Promise
Date Added:
09/21/2023