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DNA from the Beginning: DNA Words are Three Letters Long
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The genetic code is actually the three letter combination of bases that codes for an amino acid. This article describes the discovery of this code. Article includes animations, pictures, video, biographical information, and quiz questions that are accessed by clicking on buttons along the bottom of the page.

Subject:
Science
Material Type:
Module
Provider:
Cold Spring Harbor Laboratory
Date Added:
10/03/2023
Design Step 2: Research the Problem
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Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context for their design challenge. In subsequent activities, the design teams use this body of knowledge about the problem to generate product design ideas. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function]. This activity is Step 2 in a series of six that guide students through the engineering design loop.)

Subject:
Architecture and Design
Arts
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Lauren Cooper
Malinda Schaefer Zarske
Date Added:
09/18/2014
Does It Work? Test and Test Again
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Testing is critical to any design, whether the creation of new software or a bridge across a wide river. Despite risking the quality of the design, the testing stage is often hurried in order to get products to market. In this lesson, students focus on the testing phase of the software/systems design process. They start by exploring existing examples of program testing using the CodingBat website, which contains a series of problems and challenges that students solve using the Java programming language. Working in teams, students practice writing test cases for other groups' code, and then write test cases for a program before writing the program itself.

Subject:
Engineering
Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Janet Yowell
Ryan Stejskal
Date Added:
09/18/2014
Here Comes the Hurricane! Saving Lives through Logical Reasoning and Computer Science
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Students use a hurricane tracking map to measure the distance from a specific latitude and longitude location of the eye of a hurricane to a city. Then they use the map's scale factor to convert the distance to miles. They also apply the distance formula by creating an x-y coordinate plane on the map. Students are challenged to analyze what data might be used by computer science engineers to write code that generates hurricane tracking models. Then students analyze a MATLAB® computer code that uses the distance formula repetitively to generate a table of data that tracks a hurricane at specific time intervals. Students come to realize that using a computer program to generate the calculations (instead of by hand) is very advantageous for a dynamic situation like tracking storm movements. Their inspection of some MATLAB code helps them understand how it communicates what to do using mathematical formulas, logical instructions and repeated tasks. They also conclude that the example program is too simplistic to really be a useful tool; useful computer model tools must necessarily be much more complex.

Subject:
Earth and Space Science
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Armando Vital
Fritz Claydon
Justin Chang
K. B. Nakshatrala
Rodrigues
Stuart Long
Date Added:
09/18/2014
Intro to While Loops
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CC BY-NC-SA
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Sophia shows how to repeat code in your program, using while loops. [4:45]

Khan Academy learning modules include a Community space where users can ask questions and seek help from community members. Educators should consult with their Technology administrators to determine the use of Khan Academy learning modules in their classroom. Please review materials from external sites before sharing with students.

Subject:
Computer Science
Technology
Material Type:
Audio/Video
Lesson
Provider:
Khan Academy
Date Added:
11/14/2023
Making Sound-Reactive Clothing
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Students apply sound-activated light-up EL wire to create personalized light-up clothing outfits. During the project, students become familiar with the components, code and logic to complete circuits and employ their imaginations to real-world applications of technology. Acting as if they are engineers, students are challenged to incorporate electroluminescent wire to regular clothing to make attention-getting safety clothing for joggers and cyclists. Luminescent EL wire stays cool, making it ideal to sew into wearable projects. They use the SparkFun sound detector and the EL sequencer circuit board to flash the EL wire to the rhythm of ambient sound, such as music, clapping, talking—or roadway traffic sounds! The combination of sensors, microcontrollers and EL wire enables a wide range of feedback and control options.

Subject:
Computer Science
Engineering
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jen Foxbot
Kent Kurashima
Rachel Sharpe
Sabina Schill
Date Added:
02/13/2018
More on Variables
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CC BY-NC-SA
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Jessica explains more important things you should know about using variables. [3:33]

Khan Academy learning modules include a Community space where users can ask questions and seek help from community members. Educators should consult with their Technology administrators to determine the use of Khan Academy learning modules in their classroom. Please review materials from external sites before sharing with students.

Subject:
Computer Science
Technology
Material Type:
Audio/Video
Lesson
Provider:
Khan Academy
Date Added:
11/14/2023
NOVA: A Simple Cipher
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The difference between a code and cipher is explained. See if you can solve a simple cipher challenge at the bottom of the page.

Subject:
Mathematics
Material Type:
Lesson Plan
Provider:
PBS
Provider Set:
NOVA
Date Added:
10/03/2023
NOVA: Cracking the Code of Life
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This 2 hour special on the Human Genome Project is offered by NOVA in 16 segments. It can be viewed with both quicktime and realvideo. Each video is accompanied by a brief description.

Subject:
Science
Material Type:
Audio/Video
Provider:
PBS
Provider Set:
NOVA
Date Added:
08/28/2023
NOVA: Journey into DNA
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Travel deep into the human body to see exactly where your DNA resides. From the NOVA: Cracking the Code of Life Web site.

Subject:
Science
Material Type:
Reading
Provider:
PBS
Provider Set:
NOVA
Date Added:
07/01/2022
NOVA: Secrets, Lies, and Atomic Spies
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The companion site to the show by the same title. Interesting site allows the reader to decipher a coded message. Information on Venona Intercepts and interviews with children of famous spies.

Subject:
Social Studies
Material Type:
Lesson Plan
Provider:
PBS
Provider Set:
NOVA
Date Added:
10/03/2023
NOVA: Send a Coded Message-Virtual Enigma
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Explore the NOVA's Virtual Enigma machine used during WWII. You can send an encrypted message to a friend along with the special key needed to decipher the message. A link is also included to the Virtual Enigma.

Subject:
Mathematics
Material Type:
Interactive
Provider:
PBS
Provider Set:
NOVA
Date Added:
10/03/2023
Putting It All Together: Peripheral Vision
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In this culminating activity of the unit, students bring together everything they've learned in order to write the code to solve the Grand Challenge. The code solution takes two images captured by robots and combines them to create an image that can be focused at different distances, similar to the way that humans can focus either near or far. They write in a derivative of C++ called QT; all code is listed in this activity.

Subject:
Computer Science
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Anna Goncharova
Date Added:
09/18/2014
Python Calculus
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Students analyze a cartoon of a Rube Goldberg machine and a Python programming language script to practice engineering analysis. In both cases, they study the examples to determine how the different systems operate and the function of each component. This exercise in juxtaposition enables students to see the parallels between a more traditional mechanical engineering design and computer programming. Students also gain practice in analyzing two very different systems to fully understand how they work, similar to how engineers analyze systems and determine how they function and how changes to the system might affect the system.

Subject:
Engineering
Mathematics
Science
Trigonometry
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Python Script Analysis
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Working in small groups, students complete and run functioning Python codes. They begin by determining the missing commands in a sample piece of Python code that doubles all the elements of a given input and sums the resulting values. Then students modify more advanced Python code, which numerically computes the slope of a tangent line by finding the slopes of progressively closer secant lines; to this code they add explanatory comments to describe the function of each line of code. This requires students to understand the logic employed in the Python code. Finally, students make modifications to the code in order to find the slopes of tangents to a variety of functions.

Subject:
Engineering
Mathematics
Science
Trigonometry
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
STEM: Introduction to Robotics (Grades 3-5)
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CC BY-NC-SA
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This content package is a curated collection of STEM instructional resources to support the introduction and exploration of programming and robotics in grades 3-5. Resources include lesson plans, engagement activities, ebooks, digital texts, and videos.

Subject:
Practitioner Support
Material Type:
Audio/Video
Bibliography
Interactive
Lesson Plan
Reading
Author:
Kelly Gonzalez
Date Added:
09/04/2023
TED: Meet a 12-year Old App Developer
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Most 12-year-olds love playing video games- but Thomas Suarez taught himself how to create them. After developing iPhone apps like "Bustin Jeiber," a whack-a-mole game, he is now using his skills to help other kids become developers. [4:33]

Subject:
Computer Science
Technology
Material Type:
Audio/Video
Lesson
Provider:
TED Conferences
Provider Set:
TEDEd
Date Added:
12/11/2021
Using Microcontrollers to Model Homeostasis
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Students learn about homeostasis and create models by constructing simple feedback systems using Arduino boards, temperature sensors, LEDs and Arduino code. Starting with pre-written code, students instruct LEDs to activate in response to the sensor detecting a certain temperature range. They determine appropriate temperature ranges and alter the code accordingly. When the temperature range is exceeded, a fan is engaged in order to achieve a cooling effect. In this way, the principle of homeostasis is demonstrated. To conclude, students write summary paragraphs relating their models to biological homeostasis.

Subject:
Biology
Career and Technical Education
Life Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Aaron Lamplugh
Date Added:
02/17/2021