In this lesson, students will learn more about their user and complete …
In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. They will watch pre-recorded video interviews to learn about the wants and needs of their user! Students should only work on the materiel that corresponds to their project choice. For example: if a student chose Project 1A, they would only work on the Project 1A content.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students will ideate (brainstorm) ideas for their Snap Circuits …
In this lesson, students will ideate (brainstorm) ideas for their Snap Circuits projects and visuals/posters. Then, students will create a prototype of their poster using paper, pencil, and coloring implements. Finally, students will create their Snap Circuits prototypes. Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 1A, they would only work on the Project 1A content.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students will share their projects with their peers, give/receive …
In this lesson, students will share their projects with their peers, give/receive feedback on each other’s projects, export and submit their designs, and answer a series of reflection questions. Note 1: the lessons for 1A, 1B, and 1C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!
Estimated time required: 1-2 class periods.
Technology required for this lesson: Electronics Kit, Laptop/Desktop, Tablet.
Lesson 5 is about exploring the future and the possibilities it holds. …
Lesson 5 is about exploring the future and the possibilities it holds. Students listen to Sun Ra's "Space is the Place" and research recent Jupiter or Saturn-related discoveries from various sources. They then make a prediction about the future and describe a future they would like. The lesson concludes with a design challenge where students weave together their prediction with their desired future. Students are encouraged to share their ideas and discuss what inspires them to envision the future. An optional extension allows students to engage in discussion and publish/submit their predictions and futures on social media.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.
Students explore the connection between spirituals and Afrofuturism through the themes found …
Students explore the connection between spirituals and Afrofuturism through the themes found in the "Swing Low, Sweet Chariot" and examine the flier for an event called "The Gospel According to Nikki Giovanni." Students discuss the intersection of Afrofuturism and spirituals and the significance of the spiritual in Black literature and culture. Explore how new technology can impact an artist like Nikki Giovanni, or how she impacts it. The final discussion will focus on Black Love Day and the "I Will Protect Black People" contract, and how these topics contribute to a deeper understanding of Afrofuturism and Nikki Giovanni's work. Students will have 20+ minutes to give feedback on Kinfolk’s Nikki Giovanni project and/ or send love to her.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.
The goal of this K-5 learning experience, developed by Project Lead The …
The goal of this K-5 learning experience, developed by Project Lead The Way (PLTW), is for the learner to develop a STEM Mindset while learning the concepts of animation, with a focus on stop-motion animation.
Estimated time required: 1 class period.
Technology required for this lesson: Laptop/Desktop, Smartphone, Tablet.
Students learn about the life and influences of Sun Ra through a …
Students learn about the life and influences of Sun Ra through a series of clips, artifacts, and texts. They engage in a 4-minute video viewing and a 15-minute examination of artifacts, including books and music. After wrapping up the lesson, students will discuss their takeaways about Sun Ra and preview the next lesson, where they will learn about his cosmic sound and his connection to other artists.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.
🎬 About this series: "Teaching Media Literacy in the Classroom” series shows …
🎬 About this series: "Teaching Media Literacy in the Classroom” series shows educators the importance of teaching media literacy concepts with real-world examples of how to bring them to life in their classrooms. "Teaching Media Literacy in the Classroom" is brought to you by the Broadcast Educational Media Commission (BEMC), the Ohio Department of Education (ODE), and WOUB Public Media.
The Verizon 5G Hackathon Teacher’s Guide, a comprehensive handbook that will help …
The Verizon 5G Hackathon Teacher’s Guide, a comprehensive handbook that will help you organize and run an interactive, hands-on hackathon at your school to explore the power of 5G using XR technology.
Estimated time required: 4, 6, or 8 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, VR Headset (Optional).
In this lesson, students will learn about virtual reality and 3D environments, …
In this lesson, students will learn about virtual reality and 3D environments, then create their own VR planet using an online program called CoSpaces. Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account. If you and your students do not have access to a paid CoSpaces EDU account, you may be able to activate a free trial. Alternatively, you may use the free version of CoSpaces, but it has extremely limited capabilities.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Smartphone, Tablet, VR Headset (Optional).
In this lesson, students will learn how to incorporate 360 images in …
In this lesson, students will learn how to incorporate 360 images in a CoSpaces project. Then, they will recreate a “rendering” of the 360 image using only digital assets in CoSpaces. Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account. If you and your students do not have access to a paid CoSpaces EDU account, you may be able to activate a free trial. Alternatively, you may use the free version of CoSpaces, but it has extremely limited capabilities.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Camera, Design Software, Laptop/Desktop, Smartphone, Tablet, VR Headset (Optional).
In this lesson, students will learn how to create engaging, self-guided VR …
In this lesson, students will learn how to create engaging, self-guided VR stories and movies using CoSpaces. They will start by following a tutorial video and end the lesson by creating their own custom VR story that teaches 3rd grade students about sustainability. Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account. If you and your students do not have access to a paid CoSpaces EDU account, you may be able to activate a free trial. Alternatively, you may use the free version of CoSpaces, but it has extremely limited capabilities.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Camera, Design Software, Laptop/Desktop, Smartphone, Tablet, VR Headset (Optional).
In this lesson, students will learn how to outline, design, and code …
In this lesson, students will learn how to outline, design, and code their own space-themed VR video game using CoSpaces. Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account. If you and your students do not have access to a paid CoSpaces EDU account, you may be able to activate a free trial. Alternatively, you may use the free version of CoSpaces, but it has extremely limited capabilities.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Camera, Design Software, Laptop/Desktop, Smartphone, Tablet, VR Headset (Optional).
This is an applied project where your students will choose from three …
This is an applied project where your students will choose from three different project options, then use the design thinking process to create a virtual reality experience in CoSpaces that solves their user’s problem. The challenge: students will identify, interview, and design a product for a real person in their community! In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project! Note: this project requires your class to have access to a paid “Pro CoSpaces EDU” account.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet, VR Headset (Optional).
In this lesson, students will find a real person in their community …
In this lesson, students will find a real person in their community to act as their “end-user.” Students will contact this person by phone or email to set up a time for an interview. Students will interview their end-user and record their responses. If possible, students can even observe their end-user in action! The interview responses will be used to create an empathy map and develop a problem statement for this project. Remember that students should only work on the project they selected (a student that chose project 3B will only use the presentation and worksheet for 3B).
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet, VR Headset (Optional).
In this lesson, students will ideate (brainstorm) ideas for their project, sketch …
In this lesson, students will ideate (brainstorm) ideas for their project, sketch their favorite ideas, and put together a rough budget for their project. Remember that students should only work on the project they selected (a student that chose project 3B will only use the presentation and worksheet for 3B). Note: this project requires your class to have access to a paid “Pro CoSpaces EDU” account. If your class does not have a paid CoSpaces account it may be difficult to complete.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet, VR Headset (Optional).
In this lesson, students will refer to their sketches and budget as …
In this lesson, students will refer to their sketches and budget as they create prototypes for their project in CoSpaces. This lesson includes examples and tips for creating a prototype in CoSpaces, but this is a great opportunity for students to be creative and dedicate a good amount of time making a polished VR experience. Remember that students should only work on the project they selected (a student that chose project 3B will only use the presentation and worksheet for 3B). Note: this project requires your class to have access to a paid “Pro CoSpaces EDU” account.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 3-4 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet, VR Headset (Optional).
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