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Augmented Reality (Lesson 2 of 4): AR Worlds
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In this lesson, students will hold the planet of "Sand Land" in the palm of their hands and even learn some words from its native language. Then, students will create their very own planets and languages using CoSpaces and the Merge Cube.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality (Lesson 3 of 4): AR Shopping Apps
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In this lesson, students will learn how to use basic coding commands to create an AR Shopping App with CoSpaces and the Merge Cube.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality (Lesson 4 of 4): AR Games
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Educational Use
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In this lesson, students will learn how to program an interactive AR pinball game using coding and physics in CoSpaces EDU. They can then play their game on the Merge Cube.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 1 of 5): Project Overview
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This is an applied project where your students will choose from three different project options, then use the design thinking process to create an augmented reality app that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project! Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 2 of 5): Empathize and Define
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Educational Use
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In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. Note: Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 3 of 5): Ideate and Sketch
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Educational Use
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In this lesson, students will ideate and sketch designs for their AR app project. Additionally, they will create a “features list” for the free and premium versions of their AR app. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 4 of 5): Prototype
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Educational Use
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This lesson should take 2-3 class periods, or about 100-150 minutes to complete. In this lesson, students will use CoSpaces and the Merge Cube add on to create two prototype of their AR App: a free version, and a premium version. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 5 of 5): Test and Submit
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Educational Use
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In this lesson, students will finalize their AR projects, create a poster/advertisement for their project, share their project with their peers, give/receive feedback on each other’s projects, submit their designs, and answer a series of reflection questions. Note: the content for 2A, 2B, and 2C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Back-to-School STEM Kits: 1st Grade
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
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A collection of five interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes both educator and family guides, materials lists, and extension activities. Activities include an introduction to scientists, engineering, and the design process; designing an oven; ice cream and slime; movement; and growing a plant.

Subject:
Design and Technology
Engineering
Science
Technology
Material Type:
Activity/Lab
Lesson Plan
Provider:
Greater Cincinnati STEM Collaborative
Provider Set:
Back-to-School STEM Kits
Date Added:
09/01/2020
Back-to-School STEM Kits: 2nd Grade
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

A collection of six interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes both educator and family guides, materials lists, and extension activities. Activities include an introduction to scientists, engineering, and the design process; airplane flight; meteorologists; safe travelling; building a bird nest; and fossil hunting.

Subject:
Design and Technology
Engineering
Science
Technology
Material Type:
Activity/Lab
Lesson Plan
Provider:
Greater Cincinnati STEM Collaborative
Provider Set:
Back-to-School STEM Kits
Date Added:
09/01/2020
Back-to-School STEM Kits: 3rd Grade
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

A collection of five interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes an educator guide, materials list, and extension activities. Activities include an introduction to the engineering design process; magnetic energy; states of matter life cycle; and genetics.

Subject:
Design and Technology
Engineering
Science
Technology
Material Type:
Activity/Lab
Lesson Plan
Provider:
Greater Cincinnati STEM Collaborative
Provider Set:
Back-to-School STEM Kits
Date Added:
09/01/2020
Back-to-School STEM Kits: 4th Grade
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

A collection of four interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes an educator guide, materials list, and extension activities. Activities include an introduction to the engineering design process; matter and its interactions; energy conversions; roller coaster design; building a pizza oven; and weathering and erosion.

Subject:
Design and Technology
Engineering
Science
Technology
Material Type:
Activity/Lab
Lesson Plan
Provider:
Greater Cincinnati STEM Collaborative
Provider Set:
Back-to-School STEM Kits
Date Added:
09/01/2020
Back-to-School STEM Kits: 5th Grade
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

A collection of four interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes an educator guide, materials list, and extension activities. Activities include an introduction to the engineering design process; egg drop engineering; creating a periscope; ecosystems; plant structures and processes; and astronomy.

Subject:
Design and Technology
Engineering
Science
Technology
Material Type:
Activity/Lab
Lesson Plan
Provider:
Greater Cincinnati STEM Collaborative
Provider Set:
Back-to-School STEM Kits
Date Added:
09/01/2020
Back-to-School STEM Kits: 6th Grade
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

A collection of seven interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes an educator guide, materials list, and extension activities. Activities include an introduction to the engineering design process; asteroid impact; density; variables; and physical science.

Subject:
Design and Technology
Engineering
Science
Technology
Material Type:
Activity/Lab
Lesson Plan
Provider:
Greater Cincinnati STEM Collaborative
Provider Set:
Back-to-School STEM Kits
Date Added:
09/01/2020
Back-to-School STEM Kits: Kindergarten
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

A collection of six interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes both educator and family guides, materials lists, and extension activities. Activities include an introduction to scientists, engineering, and the design process; portable weather stations; shadow puppets; the Three Little Pigs; musical instruments; and designing a bird feeder.

Subject:
Design and Technology
Engineering
Science
Technology
Material Type:
Activity/Lab
Lesson Plan
Provider:
Greater Cincinnati STEM Collaborative
Provider Set:
Back-to-School STEM Kits
Date Added:
09/01/2020
Basic CSS
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Educational Use
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Learn the basics of CSS, a computer language for styling webpages. We'll show you how to write CSS, incorporate it into your own webpages, and more. To start at the beginning of our Computer Programming series, go to our Computer Programming Basics tutorial.

Lessons include: (1) About CSS. Learn the basics of what CSS is, why you should use it, and what a CSS ruleset looks like. (2) Adding CSS to a Webpage. Learn how to create your own CSS stylesheet and how to add it to an existing HTML document.

Subject:
Technology
Material Type:
Lesson
Provider:
GCFGlobal
Date Added:
04/02/2024
Basic Computer Skills
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Educational Use
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Looking to learn basic computer skills or upgrade the skills you already have? You've come to the right place.

Lessons include: (1) Getting Started with Your First Computer. Learn all about getting started with computers. (2) How to Use Your Computer's Built-in Help. Learn how to use your computer's built-in help function. (3) Undo Your Mistakes. Learn how to use your computer's Undo feature to revert back to the most recent changes you made. (4) Understanding File Extensions. Learn about the many different file extensions that exist, as well as how to determine what they are. (5) Downloading and Uploading. Learn how to upload and download files on your computer. (6) Free Software. Learn how to find the safest, most reliable free programs among the thousands available today. (7) Open Source vs. Closed Source Software​. Learn the difference between open source and closed source software in this free tutorial. (8) What is a PDF File?. Learn what a PDF file is, as well as what you can do to the file itself.

Subject:
21st Century Skills
Technology
Material Type:
Lesson
Provider:
GCFGlobal
Date Added:
04/02/2024