Students learn the basic skills to create their own AR experiences and …
Students learn the basic skills to create their own AR experiences and view them using mobile devices. They will design and create these experiences in the Metaverse Studio. Students practice critical thinking and creativity as they work through the design process to develop their experiences.
Estimated time required: 2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Smartphone.
In this lesson, students will learn about Augmented Reality and use a …
In this lesson, students will learn about Augmented Reality and use a Merge Cube to create a 3D astronaut name-tag. Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account. If your class does not have a paid CoSpaces account with the Merge Cube add-on, students can still view Merge Cube projects but won’t be able to create their own.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will hold the planet of "Sand Land" in …
In this lesson, students will hold the planet of "Sand Land" in the palm of their hands and even learn some words from its native language. Then, students will create their very own planets and languages using CoSpaces and the Merge Cube.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will learn how to program an interactive AR …
In this lesson, students will learn how to program an interactive AR pinball game using coding and physics in CoSpaces EDU. They can then play their game on the Merge Cube.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
This is an applied project where your students will choose from three …
This is an applied project where your students will choose from three different project options, then use the design thinking process to create an augmented reality app that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project! Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will learn more about their user and complete …
In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. Note: Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will ideate and sketch designs for their AR …
In this lesson, students will ideate and sketch designs for their AR app project. Additionally, they will create a “features list” for the free and premium versions of their AR app. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
This lesson should take 2-3 class periods, or about 100-150 minutes to …
This lesson should take 2-3 class periods, or about 100-150 minutes to complete. In this lesson, students will use CoSpaces and the Merge Cube add on to create two prototype of their AR App: a free version, and a premium version. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will finalize their AR projects, create a poster/advertisement …
In this lesson, students will finalize their AR projects, create a poster/advertisement for their project, share their project with their peers, give/receive feedback on each other’s projects, submit their designs, and answer a series of reflection questions. Note: the content for 2A, 2B, and 2C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
How do drones automatically balance themselves when you let go of the …
How do drones automatically balance themselves when you let go of the controls? Find out in this project as you build and program an experimental setup to make a drone automatically control its tilt angle about a single axis.
A collection of five interactive activities and labs to help young learners …
A collection of five interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes both educator and family guides, materials lists, and extension activities. Activities include an introduction to scientists, engineering, and the design process; designing an oven; ice cream and slime; movement; and growing a plant.
A collection of six interactive activities and labs to help young learners …
A collection of six interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes both educator and family guides, materials lists, and extension activities. Activities include an introduction to scientists, engineering, and the design process; airplane flight; meteorologists; safe travelling; building a bird nest; and fossil hunting.
A collection of five interactive activities and labs to help young learners …
A collection of five interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes an educator guide, materials list, and extension activities. Activities include an introduction to the engineering design process; magnetic energy; states of matter life cycle; and genetics.
A collection of four interactive activities and labs to help young learners …
A collection of four interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes an educator guide, materials list, and extension activities. Activities include an introduction to the engineering design process; matter and its interactions; energy conversions; roller coaster design; building a pizza oven; and weathering and erosion.
A collection of four interactive activities and labs to help young learners …
A collection of four interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes an educator guide, materials list, and extension activities. Activities include an introduction to the engineering design process; egg drop engineering; creating a periscope; ecosystems; plant structures and processes; and astronomy.
A collection of seven interactive activities and labs to help young learners …
A collection of seven interactive activities and labs to help young learners understand science, technology, engineering, and mathematics concepts while also actively experiencing the engineering design process. This resource includes an educator guide, materials list, and extension activities. Activities include an introduction to the engineering design process; asteroid impact; density; variables; and physical science.
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