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Interactive Image Project (Lesson 3 of 4): Ideate and Prototype
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Educational Use
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In this lesson, students will ideate (brainstorm) ideas for their ThingLink projects and visuals/posters. Then, students will create a prototype of their poster using paper, pencil, and coloring implements. Finally, students will create their ThingLink prototypes. Students should only work on the materiel that corresponds to their project choice. For example: if a student chose Project 1A, they would only work on the Project 1A content.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Camera, Design Software, Laptop/Desktop, Smartphone, Tablet, VR Headset (Optional).

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Interactive Image Project (Lesson 4 of 4): Test and Submit
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In this lesson, students will share their projects with their peers, give/receive feedback on each other’s projects, export and submit their designs, and answer a series of reflection questions. Note 1: the lessons for 1A, 1B, and 1C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!

Estimated time required: 1-2 class periods.

Technology required for this lesson: Camera, Design Software, Laptop/Desktop, Smartphone, Tablet, VR Headset (Optional).

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Interactive Images (Lesson 2 of 3): 360 Images
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In this lesson, students will learn about 360 images and virtual reality. Then students will create their own “VR” show and tell experience using ThingLink and 360 images. Students can capture 360 images on a 360 Camera, smartphone, or use ThingLink’s pre-made media library.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Camera, Design Software, Laptop/Desktop, Smartphone, Tablet, VR Headset (Optional).

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Into the Swing of Things
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Educational Use
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After watching a 1940 film clip of the "Galloping Gertie" bridge collapse and a teacher demo with a simple pendulum, student groups discuss and then research the idea of motion that repeats itself specifically the concepts of periodic and harmonic motion. They become aware of where and how these types of motion occur and affect them in everyday applications, both natural (seasons, tides, waves) and engineered (swings, clocks, mechanical systems). They learn the basic properties of this type of motion (period, amplitude, frequency) and how the rearrangement of the simple pendulum equation can be used to solve for gravitational acceleration, pendulum length and gravity. At lesson end, students are ready to conduct the associated activity during which they conduct experiments that utilize swinging Android® devices as pendulums.

Subject:
Engineering
Physics
Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Doug Bertelsen
Date Added:
09/18/2014
Intraocular Pressure Sensor Design Challenge
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Educational Use
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Acting as if they are biomedical engineers, students design and print 3D prototypes of pressure sensors that measure the pressure of the eyes of people diagnosed with glaucoma. After completing the tasks within the associated lesson, students conduct research on pressure gauges, apply their understanding of radio-frequency identification (RFID) technology and its components, iterate their designs to make improvements, and use 3D software to design and print 3D prototypes. After successful 3D printing, teams present their models to their peers. If a 3D printer is not available, use alternate fabrication materials such as modeling clay, or end the activity once the designs are complete.

Subject:
Career and Technical Education
Engineering
Health Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janelle Orange
Date Added:
10/14/2015
Introduction to Arduino: Getting Connected and Blinking LEDs
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Educational Use
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Microcontrollers are the brains of the electronic world, but in order to play with one, you must first get it connected! For this maker challenge, students learn how to connect their Arduino microcontroller circuit boards to computers. First, students are walked through the connection process, helped to troubleshoot common pitfalls, and write their first Arduino programs (setup and loop functions, semicolons, camel case, pin 13 LED). Then they are given the open-ended challenge to create their own blinking LED code—such as writing Morse code messages and mimicking the rhythm of a heartbeat. This practice helps students become comfortable with the fundamental commands before progressing to more difficult programs.

Subject:
Computer Science
Engineering
Physical Science
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
10/05/2017
Introduction to Circuits and Ohm's Law
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Educational Use
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Students explore the basics of DC circuits, analyzing the light from light bulbs when connected in series and parallel circuits. Ohm's law and the equation for power dissipated by a circuit are the two primary equations used to explore circuits connected in series and parallel. Students measure and see the effect of power dissipation from the light bulbs. Kirchhoff's voltage law is used to show how two resistor elements add in series, while Kirchhoff's current law is used to explain how two resistor elements add when in parallel. Students also learn how electrical engineers apply this knowledge to solve problems. Power dissipation is particularly important with the introduction of LED bulbs and claims of energy efficiency, and understanding how power dissipation is calculated helps when evaluating these types of claims. This activity is designed to introduce students to the concepts needed to understand how circuits can be reduced algebraically.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Erik Wemlinger
Date Added:
09/18/2014
Introduction to Environmental Challenges in China
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Educational Use
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Through an overview of some of the environmental challenges facing the growing and evolving country of China today, students learn about the effects of indoor and outdoor air pollution that China is struggling to curb with the help of engineers and scientists. This includes the sources of particulate matter 2.5 and carbon dioxide, and air pollution impacts on the health of people and the environment.

Subject:
Engineering
Environmental Science
Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abigail T. Watrous
Denise W. Carlson
Janet Yowell
Stephanie Rivale
Date Added:
09/18/2014
Introduction to Evolutionary Computation
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Educational Use
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Students are introduced to the concepts of evolution by natural selection and digital evolution software. They learn about the field of evolutionary computation, which applies the principles of natural selection to solve engineering design problems. They learn the similarities and differences between natural selection and the engineering design process.

Subject:
Engineering
Life Science
Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Wendy Johnson
Date Added:
09/18/2014
Introduction to Genetic Engineering and Its Applications
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Educational Use
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Students learn how engineers apply their understanding of DNA to manipulate specific genes to produce desired traits, and how engineers have used this practice to address current problems facing humanity. They learn what genetic engineering means and examples of its applications, as well as moral and ethical problems related to its implementation. Students fill out a flow chart to list the methods to modify genes to create GMOs and example applications of bacteria, plant and animal GMOs.

Subject:
Engineering
Life Science
Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Kimberly Anderson
Matthew Zelisko
Date Added:
09/18/2014
An Introduction to Inclined Planes
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Educational Use
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Students are introduced to the concept of simple tools and how they can make difficult or impossible tasks easier. They begin by investigating the properties of inclined planes and how implementing them can reduce the force necessary to lift objects off the ground.

Subject:
Engineering
Physics
Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Introduction to Water Chemistry
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Educational Use
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Students are presented with examples of the types of problems that environmental engineers solve, specifically focusing on water quality issues. Topics include the importance of clean water, the scarcity of fresh water, tap water contamination sources, and ways environmental engineers treat contaminated water.

Subject:
Earth and Space Science
Engineering
Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Carleigh Samson
Jessica Ray
Date Added:
09/18/2014
Introduction to Work and Energy: The Hopper Popper Surprise
Conditional Remix & Share Permitted
CC BY-NC-SA
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This activity is designed to provide qualitative understanding of the Work-Energy Theorem. Students are expected to have read introductory material regarding the theorem, and are tested on this with a short online quiz prior to class. After a brief discussion a "warm-up" demonstration is conducted with student participation. A question is then posed regarding the height a "Hopper Popper" will reach if launched from a thumb instead of a hard flat surface. After initial responses are presented, discussion groups are formed to achieve consensus and provide justification of conclusions. This is followed by a confirming demonstration with surprising results.

Subject:
Engineering
Physics
Science
Material Type:
Activity/Lab
Simulation
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Pedagogy in Action
Author:
Steve Shropshire
Date Added:
02/24/2021
Intro to 3D Bioprinting: Design, Applications and Limitations
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Educational Use
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Students learn about the current applications and limitations of 3D bioprinting, as well as its amazing future potential. This lesson, and its fun associated activity, provides a unique way to review and explore concepts such as differing cell functions, multicellular organism complexity, and engineering design steps. As introduced through a PowerPoint® presentation, students learn about three different types of bioprinters, with a focus on the extrusion model. Then they learn the basics of tissue engineering and the steps to design printed tissues. This background information prepares students to conduct the associated activity in which they use mock-3D bioprinters composed of a desktop setup that uses bags of icing to “bioprint” replacement skin, bone and muscle for a fictitious trauma patient, Bill. A pre/post-quiz is also provided.

Subject:
Biology
Engineering
Life Science
Science
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
Lessons
Author:
A. L. Peirce Starling
Angela Sickels
Hunter Sheldon
Nicholas Asby
Ryan Tasker-Benson
Shayn M. Peirce
Timothy Allen
Date Added:
06/20/2017
Intro to Engineering
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Students are introduced to the basic principles behind engineering and the types of engineering while learning about a popular topic - the Olympics. The involvement of engineering in modern sports is amazing and pervasive. Students learn about the techniques of engineering problem solving, including brainstorming and the engineering design process. The importance of thinking out of the box is stressed through a discussion of the engineering required to build grand, often complex, Olympic event centers. Students review what they know about kinetic and potential energy as they investigate the design of energy-absorbing materials, relating this to the design of lighter, faster and stronger sporting equipment to improve athletic performance and protect athletes. Students consider states of matter and material properties as they see the role of chemical engineering in the Olympics. Students also learn about transportation and the environment, the relationship between architecture and environment, and the relationship between architecture and engineering.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
12/12/2007
Intro to Vectors Physics and Augmented Reality
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Students learn about video motion capture technology, becoming familiar with concepts such as vector components, magnitudes and directions, position, velocity, and acceleration. They use a (free) classroom data collection and processing tool—the ARK Mirror—to visualize and record 3-D motion. The Augmented Reality Kinematics (ARK) Mirror software collects data via a motion detector. Using an Orbbec Astra Pro 3D camera or Microsoft Kinect (see note below), students can visualize and record a robust set of data and interpret them using statistical and graphical methods. This lesson introduces students to just one possible application of the ARK Mirror software—in the context of a high school physics class. Note: The ARK Mirror is ported to operate on an Orbbec platform. It may also be used with a Microsoft Kinect, although that Microsoft hardware has been discontinued. Refer to the Using ARK Mirror and Microsoft Kinect attachment for how to use the ARK MIrror software with Microsoft Kinect.

Subject:
Computer Science
Engineering
Mathematics
Measurement and Data
Physics
Science
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
Lessons
Author:
Jackson Reimers
Date Added:
08/30/2018
Invent a Backscratcher from Everyday Materials
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Educational Use
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Being able to recognize a problem and design a potential solution is the first step in the development of new and useful products. In this activity, students create devices to get "that pesky itch in the center of your back." Once the idea is thought through, students produce design schematics (sketches). They are given a variety of everyday materials and recyclables, from which they prototype their back-scratching devices.

Subject:
Architecture and Design
Arts
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Investigating Contact Angle
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Educational Use
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Students observe how water acts differently when placed on hydrophilic and hydrophobic surfaces. They determine which coatings are best to cause surfaces to shed water quickly or reduce the "fogging" caused by condensation.

Subject:
Earth and Space Science
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jean Stave
Professor Chuan-Hua Chen
Date Added:
09/18/2014