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Mars Rover App Creation
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Educational Use
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Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS(TM) NXT robots, simulating the difficulties the Curiosity rover could encounter. The activity goal is to teach students programming design and programming skills using MIT's App Inventor software as the vehicle for the learning. The (free to download) App Inventor program enables Android apps to be created using building blocks without having to actually know a programming language. At activity end, students are ready to apply what they learn to write other applications for Android devices.

Subject:
Computer Science
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Rich Powers
Date Added:
09/18/2014
Off Book Collection
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Educational Use
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Learn about the art, the people, and the culture of the digital revolution with Off Book. This revolutionary program from PBS Digital Studios combines top-tier journalism with the underground, and often ignored, subject matter of today's modern digital age. With topics ranging from internet culture and graphic design, to the worlds of video games and coding, Off Book examines the changing world of contemporary art like it's never been seen before. This collection consists of 27 videos for grades 6-8 and 9-12.

Subject:
Arts
Material Type:
Module
Provider:
PBS LearningMedia
Date Added:
11/06/2023
Putting It All Together: Peripheral Vision
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Educational Use
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In this culminating activity of the unit, students bring together everything they've learned in order to write the code to solve the Grand Challenge. The code solution takes two images captured by robots and combines them to create an image that can be focused at different distances, similar to the way that humans can focus either near or far. They write in a derivative of C++ called QT; all code is listed in this activity.

Subject:
Computer Science
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Anna Goncharova
Date Added:
09/18/2014
RGB Color Mixing
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Educational Use
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Students write Arduino code and use a “digital sandbox” to create new colors out of the three programming primary colors: green, red and blue. They develop their own functions, use them to make disco light shows, and vary the pattern and colors of their shows. The digital sandbox is a hardware and software learning platform powered by a microcontroller that can interact with real-world inputs like light, while at the same time controlling LEDs and other outputs.

Subject:
Career and Technical Education
Material Type:
Activity/Lab
Provider:
TeachEngineering
Date Added:
02/17/2021
Research and Develop a Topic
Conditional Remix & Share Permitted
CC BY-SA
Rating
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Use critical thinking to identify credible online sources, then use basic coding to make an interactive research document. Time to complete: 3-4 hours

Subject:
English Language Arts
Science
Social Studies
Technology
Material Type:
Lesson
Lesson Plan
Provider:
Google
Provider Set:
Applied Digital Skills
Date Added:
05/03/2022
SIK Keyboard Instrument
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Educational Use
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Students work as if they are electrical engineers to program a keyboard to play different audible tones depending on where a sensor is pressed. They construct the keyboard from a soft potentiometer, an Arduino capable board, and a small speaker. The soft potentiometer “keyboard” responds to the pressure of touch on its eight “keys” (C, D, E, F, G, A, B, C) and feeds an input signal to the Arduino-capable board. Each group programs a board to take the input and send an output signal to the speaker to produce a tone that is dependent on the input signal—that is, which “key” is pressed. After the keyboard is working, students play "Twinkle, Twinkle, Little Star" and (if time allows) modify the code so that different keys or a different number of notes can be played.

Subject:
Computer Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Lauchlin Blue
Shawn Hymel
Date Added:
02/17/2021
STEM: Introduction to Robotics (Grades 3-5)
Conditional Remix & Share Permitted
CC BY-NC-SA
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This content package is a curated collection of STEM instructional resources to support the introduction and exploration of programming and robotics in grades 3-5. Resources include lesson plans, engagement activities, ebooks, digital texts, and videos.

Subject:
Practitioner Support
Material Type:
Audio/Video
Bibliography
Interactive
Lesson Plan
Reading
Author:
Kelly Gonzalez
Date Added:
09/04/2023
Tynker Hour of Code Puzzle: Dragon Dash
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Educational Use
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Students solve complex coding puzzles by applying computer programming concepts and enhance STEM learning outcomes as they play a fun coding adventure game. Learn skills such as patterning, sequencing, nested loops, conditionals, plus critical thinking and problem solving, while leading a personalized dragon to the treasure.

Subject:
Computer Science
Technology
Material Type:
Game
Provider:
PBS LearningMedia
Date Added:
11/06/2023
A World of What-Ifs at Cleveland Public Library
Unrestricted Use
CC BY
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The Children's Museum of Cleveland  is temporarily closed to the public due to the pandemic.  Staff at CMC have created these kits for distribution through the Cleveland Public Library during the summer 2021, anticipating a reopening for families.  Contact your branch library for details. Cleveland Public Library Brooklyn Branch has created this guide to work with teachers and students at Cleveland Metropolitan Schools Denison K-12 and Horizon Science Denison Academy.

Subject:
Creativity and Innovation
Material Type:
Interactive
Author:
Laura McShane
Date Added:
04/30/2021