Verizon Innovative Learning HQ is a free online education portal which empowers educators to help bring new ways of learning and next gen tech into the learning experience. The site includes hundreds of free lessons for K-12 ranging from supplemental turnkey lessons to yearlong courses, immersive learning experiences that can be accessed with technology ranging from mobile devices to VR headsets, and microcredential aligned professional development to help educators learn new skills and feel more confident integrating technology into the learning experience.
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In this lesson, students learn how to use computer programming (coding) to …
In this lesson, students learn how to use computer programming (coding) to control the BBC Micro:bit! They will be able to define computer programming and coding, write their first program for the BBC Micro:bit, and watch their ideas come to life.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students learn to how to program different inputs and …
In this lesson, students learn to how to program different inputs and outputs on the Micro:bit. Students will define inputs and outputs by viewing an educational video. Then, they will program inputs and outputs on the Micro:bit, such as buttons, lights, shake sensor, and pins.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students learn how to make two Micro:bits "talk" to …
In this lesson, students learn how to make two Micro:bits "talk" to each other wirelessly by using the radio feature. In addition, they will learn how to use “IF” statements to encrypt information in order to create a wireless communication device for VilBot.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students learn how to design and code a custom …
In this lesson, students learn how to design and code a custom Micro:bit Game by using advanced coding features like if statements, while loops, and variables.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
Explore ways develop multiple communication loops for staying connected with students, parents, …
Explore ways develop multiple communication loops for staying connected with students, parents, and caregivers for digital learning. The educator develops consistent and culturally responsive communications to provide individualized communication to learners and families, and support and updates to the classroom community.
Approximate time to complete this course is 3 hours. A micro-credential is available from Digital Promise upon completion.
Efficient meetings are a necessary component of successful school operations and initiative …
Efficient meetings are a necessary component of successful school operations and initiative implementation. In this guidepost, coaches will learn how to host efficient meetings that will result in expeditious processes and increase team spirit and connection. Coaches will learn how to lead meetings in a structured way, with intention and engagement from all parties involved. Coaches will learn how to lead meetings in a structured way, with intention and engagement from all parties involved.
Approximate time to complete this course is 4 hours. A micro-credential is available from Digital Promise upon completion.
Educator utilizes a needs assessment to understand learners’ access to and use …
Educator utilizes a needs assessment to understand learners’ access to and use of technology for digital learning. This is the first of five micro-credentials in the “Transitioning to Digital Learning” stack. It is encouraged that the micro-credentials in this stack are earned in sequence, as each skill builds on the previous one in the stack. Learners will create or adapt an existing technology needs assessment to gather data on their classroom learners’ access to and use of technology. The educator analyzes the results to inform the design of digital learning.
Approximate time to complete this course is 3 hours. A micro-credential is available from Digital Promise upon completion.
Conflict arises when one or more people view the current system or …
Conflict arises when one or more people view the current system or relationship as not working. At least one party is so dissatisfied with the status quo that they are willing to speak up in hopes of improving the situation. Coaches will present opportunities that are not welcomed by everyone. Coaches will learn how to leverage healthy conflict to enhance team practices. Coaches will recognize the nature of conflict and its impact on interpersonal relationships and schools. Coaches will effectively utilize and apply conflict intervention strategies such as coaching, negotiation, and system design to manage and resolve conflict.
Approximate time to complete this course is 4 hours. A micro-credential is available from Digital Promise upon completion.
This lesson will focus on the dynamics and interactions surrounding coral! While …
This lesson will focus on the dynamics and interactions surrounding coral! While exploring in Aurelia, you will have seen the different organisms that call coral reefs their home. This lesson will expand on coral, how they create such a uniquely diverse and productive environment, how organisms within this habitat support each other through symbiosis and how these natural interactions can be used to protect our coral reef ecosystems.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Tablet or Smartphone.
Lesson 3 is a step-by-step guide for a classroom activity on Sun …
Lesson 3 is a step-by-step guide for a classroom activity on Sun Ra's art and music. It starts with a 13-minute video of a Sun Ra interview, where students take notes and share their findings with a partner. The lesson then moves on to exploring visuals in Art on Saturn, the Space Is the Place film trailer, and The Last Man in the Cosmos. Finally, students are tasked with a design challenge where they imagine life on Jupiter's moon Europa and create a 15-second clip to show it. There is a 20-minute work time recommended, and students can publish their clips on Instagram with the provided tags.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.
Explore strategies and develop an understanding of the importance of designing inclusive …
Explore strategies and develop an understanding of the importance of designing inclusive and accessible learning experiences as a means for supporting all students. Educator develops an awareness of the guiding principles of Universal Design for Learning (UDL) and how they can support learner variability in classrooms.
Approximate time to complete this course is 4 hours. A micro-credential is available from Digital Promise upon completion.
In this course, you’ll understand the benefits of classroom collaboration and explore …
In this course, you’ll understand the benefits of classroom collaboration and explore key components in establishing classroom collaboration. The learner will understand the benefits of classroom collaboration. The learner will explore key components in establishing classroom collaboration.
Approximate time to complete this course is 3 hours. A micro-credential is available from Digital Promise upon completion.
Welcome to Unit 3 in the Immersive Media Course, where we will …
Welcome to Unit 3 in the Immersive Media Course, where we will return to Planet Earth and students will focus on making eye-catching, futuristic presentations in Adobe Spark (Chapter 1), designing, and modeling virtual worlds with CoSpaces (Chapter 2), and creating a final project to solve some of Earth’s sustainability challenges (Chapter 3). In this lesson, students will design their own galactic clothing logo using Adobe Spark.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Design Software, Laptop/Desktop, Tablet.
In this lesson, students will create a “personal brand” video using Adobe …
In this lesson, students will create a “personal brand” video using Adobe Spark! If they have completed the previous lesson on Adobe Spark, they can include their logo in the personal brand video.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Camera, Laptop/Desktop, Smartphone, Tablet, Video Editing Software.
In this activity, students will slice three-dimensional figures in the augmented reality …
In this activity, students will slice three-dimensional figures in the augmented reality environment. They will slice the figures from multiple angles and identify the two-dimensional shapes, or cross sections, that are formed by these slices.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Tablet or Smartphone.
Cultivate a safe and responsible digital culture. Explore ways of supporting teachers …
Cultivate a safe and responsible digital culture. Explore ways of supporting teachers with lesson design, developing strategies, and modeling best practices to create responsible digital citizens. The learner will explore strategies to help cultivate a safe and responsible digital culture.
Approximate time to complete this course is 3 hours. A micro-credential is available from Digital Promise upon completion.
The goal of this experience, created by Project Lead The Way ( …
The goal of this experience, created by Project Lead The Way ( PLTW), is to develop a STEM mindset while learning the basic concepts of encryption and decryption. Learners build and use their own cipher wheel to create a secret message as they explore basic cryptographic algorithms.
Estimated time required: 1 class period.
Technology required for this lesson: Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will learn about the causes and effects of …
In this lesson, students will learn about the causes and effects of deforestation. Utilizing the Arcadia EDU app, discussions, and activities, students will experience how human infrastructure can impact the Earth's natural systems.
Estimated time required: 1 class period.
Technology required for this lesson: Augmented Reality, Smartphone, Tablet, Tablet or Smartphone.
In this lesson, students will continue learning about the causes and effects …
In this lesson, students will continue learning about the causes and effects of deforestation. Utilizing the Arcadia EDU app, discussions, and activities, students will learn about actions that can be taken to combat this issue.
Estimated time required: 1 class period.
Technology required for this lesson: Augmented Reality, Smartphone, Tablet, Tablet or Smartphone.
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