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Verizon Innovative Learning HQ

Verizon Innovative Learning HQ is a free online education portal which empowers educators to help bring new ways of learning and next gen tech into the learning experience. The site includes hundreds of free lessons for K-12 ranging from supplemental turnkey lessons to yearlong courses, immersive learning experiences that can be accessed with technology ranging from mobile devices to VR headsets, and microcredential aligned professional development to help educators learn new skills and feel more confident integrating technology into the learning experience.

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The Buses Are Coming (Pt 1 of 4): Tuning in to the Civil Rights Movement
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In this lesson, students will use the CocoCast app to learn civics and social studies. These lessons are inspired by the San Diego Museum of African American Art’s 3-D exhibit titled “The Buses Are Coming” from August 2022. The lessons in this series will leverage augmented reality (AR) and use CocoCast, an app created by Three Space Lab, to be used on an iPad to allow learners to examine an artifact that would be otherwise inaccessible. The choice to employ AR will allow learners to experience the complexity of the emotions surrounding the bombing of the Freedom Ride bus in Anniston, Georgia. The lesson supports the development of oracy and literacy skills as students learn to evaluate historical events. NOTE: This lesson is part one of a four lesson sequence.

Estimated time required: 1 class period.

Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Tablet or Smartphone.

Subject:
American History
English Language Arts
History
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
San Diego African American Museum of Fine Art
Date Added:
09/20/2023
The Buses Are Coming (Pt 2 of 4): Experiencing the Bus
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In this lesson, students will use the CocoCast app to learn civics and social studies. These lessons are inspired by the San Diego Museum of African American Art’s 3-D exhibit titled “The Buses Are Coming” of August 2022. The lessons in this series will leverage augmented reality (AR) and use CocoCast, an app created by Three Space Lab to be used on the iPad, to allow learners to examine an artifact that would be otherwise inaccessible. The choice to employ AR will allow learners to experience the complexity of the emotions surrounding the bombing of the Freedom Ride bus in Anniston, Georgia. The lesson supports the development of oracy and literacy skills as students learn to evaluate historical events. NOTE: This lesson is part two of a four lesson sequence.
In Segment 2, learners will interact with the 3D model of the burning bus using CocoCast.

Estimated time required: 1 class period.

Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Tablet or Smartphone.

Subject:
American History
English Language Arts
History
Social Studies
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
San Diego African American Museum of Fine Art
Date Added:
09/20/2023
The Buses Are Coming (Pt 3 of 4): What were the Freedom Rides?
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In this lesson, students will use the CocoCast app to learn civics and social studies. These lessons are inspired by the San Diego Museum of African American Fine Art's exhibit entitled, "TheBusesAreComing,”of August 2022. The lessons in this series will leverage augmented reality (AR) and use CocoCast, an app created by Three Space Lab to be used on the iPad, to allow learners to examine an artifact that would be otherwise inaccessible. The choice to employ AR will allow learners to experience the complexity of the emotions surrounding the bombing of the Freedom Ride bus in Anniston, Georgia. The lesson supports the development of oracy and literacy skills as students learn to evaluate historical events. NOTE: This lesson is part three of a four lesson sequence.

In Segment 3, learners will interact with the 3D model of the burning bus using CocoCast.

Estimated time required: 1 class period.

Technology required for this lesson: Augmented Reality, Internet Connectivity, Tablet or Smartphone.

Subject:
American History
English Language Arts
Geography
History
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
San Diego African American Museum of Fine Art
Date Added:
09/20/2023
The Buses Are Coming (Pt 4 of 4)
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In this lesson, students will use the CocoCast app to learn civics and social studies. These lessons are inspired by the San Diego Museum of African American Art’s 3-D exhibit titled “The Buses Are Coming” of August 2022. The lessons in this series will leverage augmented reality (AR) and use CocoCast, an app created by Three Space Lab to be used on the iPad, to allow learners to examine an artifact that would be otherwise inaccessible. The choice to employ AR will allow learners to experience the complexity of the emotions surrounding the bombing of the Freedom Ride bus in Anniston, Georgia. The lesson supports the development of oracy and literacy skills as students learn to evaluate historical events. NOTE: This lesson is part four of a four lesson sequence.

In Segment 4, learners will create an AR artifact and take action using social media.

Estimated time required: 1 class period.

Technology required for this lesson: .

Subject:
American History
English Language Arts
History
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
San Diego African American Museum of Fine Art
Date Added:
09/20/2023
Career Day – Lesson 1 Aptitude Tests and Career Research
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In this lesson, students will use the Career Day app to learn about skills, aptitude tests, and related occupations. This is lesson one of five, which is designed to be taught in a sequence.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Smartphone.

Subject:
21st Century Skills
Life Skills
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Six Red Marbles
Date Added:
09/20/2023
Career Day – Lesson 2 of 5 Discussion about STEM and Creativity
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In this lesson, the teacher will engage the class in a discussion about the value of STEM skills and the value of creativity. Remind the students to refer to their Career Day app assessment results and resources. This is lesson two of five, which is designed to be taught in a sequence.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Smartphone.

Subject:
21st Century Skills
Life Skills
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Six Red Marbles
Date Added:
09/20/2023
Career Day – Lesson 3 of 5 Use the App to “Interview” a Subject
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In this lesson, students will use the Career Day app for interviewing their chosen subject. This is lesson three of five, which is designed to be taught in a sequence.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality.

Subject:
21st Century Skills
Life Skills
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Six Red Marbles
Date Added:
09/20/2023
Career Day – Lesson 4 of 5 Discussion about Role Models and Mentors
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In this lesson, the teacher will lead the class in a discussion about the value of role models and mentors. Remind the students to refer to their Career Day app assessment results, interview results, and resources. This is lesson four of five, which is designed to be taught in a sequence.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Smartphone.

Subject:
21st Century Skills
Life Skills
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Six Red Marbles
Date Added:
09/20/2023
Career Day – Lesson 5 of 5 Wrap-Up Discussion and Brainstorming
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Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Smartphone.

Subject:
21st Century Skills
Life Skills
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Six Red Marbles
Date Added:
09/20/2023
Cataloging Stars
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Stars in the Universe come in a wide range of sizes and colors. In this lesson, students will use Visceral Science to observe stars to see how these properties affect the life a star lives!

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, VR Headset (Optional).

Subject:
Physics
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Liberty Science Center
Date Added:
09/20/2023
Cells and Models Extension One
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In the three-lesson module Cells and Models, students explore the use of models in science as they compare the benefits and limitations of various representations of an animal cell, including the Looking Inside: Cells app, and develop a cell model of their own. In this extension, students refine their cell model to illustrate cell specialization.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, VR Headset (Optional).

Subject:
Biology
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
The Franklin Institute
Date Added:
09/20/2023
Cells and Models Extension Two
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In the three-lesson module Cells and Models, students explore the use of models in science as they compare the benefits and limitations of various representations of an animal cell, including the Looking Inside: Cells app, and develop a cell model of their own. In this extension lesson, students use the example of nerve cell networks to explore modeling of multi-cell systems.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, VR Headset (Optional).

Subject:
Biology
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
The Franklin Institute
Date Added:
09/20/2023
Cells and Models Lesson One
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In the three-lesson module Cells and Models, students explore the use of models in science as they compare the benefits and limitations of various representations of an animal cell, including the Looking Inside: Cells app, and develop a cell model of their own. Optional extensions expand students’ learning as they refine a cell model to illustrate cell specialization or explore modeling cell systems through the example of nerve cells.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, VR Headset (Optional).

Subject:
Biology
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
The Franklin Institute
Date Added:
09/20/2023
Cells and Models Lesson Three
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In the three-lesson module Cells and Models, students explore the use of models in science as they compare the benefits and limitations of various representations of an animal cell, including the Looking Inside: Cells app, and develop a cell model of their own. Optional extensions expand students’ learning as they refine a cell model to illustrate cell specialization, or explore modeling cell systems through the example of nerve cells.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, VR Headset (Optional).

Subject:
Biology
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
The Franklin Institute
Date Added:
09/20/2023
Cells and Models Lesson Two
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In the three-lesson module Cells and Models, students explore the use of models in science as they compare the benefits and limitations of various representations of an animal cell, including the Looking Inside: Cells app, and develop a cell model of their own. Optional extensions expand students’ learning as they refine a cell model to illustrate cell specialization, or explore modeling cell systems through the example of nerve cells.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, VR Headset (Optional).

Subject:
Biology
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
The Franklin Institute
Date Added:
09/20/2023
The Chemistry of Construction
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In this chemistry and engineering-based activity, students will take on the role of environmental engineers as they are challenged to investigate the best building materials for Mars. To kick off the exploration, they will look at concrete and other key construction materials used on Earth today, considering their properties, pros, cons, and environmental impact. Next, students will investigate the best way to build structures on Mars. They will learn about 3D printing—which is how structures are likely to be built—and they will consider the natural resources available on Mars that could serve as building materials. They will ultimately develop a recommendation to be used in Martian construction moving forward.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Laptop/Desktop, Smartphone.

Subject:
Engineering
Mathematics
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Discovery Education
Date Added:
09/20/2023
Classroom Management with Mixed Reality
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Classroom Management with Mixed Reality delivers classroom management strategies that focus on successfully incorporating augmented reality into instruction. This module aims to support educators in understanding the differences between Augmented Reality (AR) and Virtual Reality (VR), implementing mixed reality in their classrooms, and providing suggestions for maintaining positive classroom management with the use of mixed reality.
Classroom Management with Mixed Reality will tackle the difference between virtual reality and augmented reality in a mixed-reality classroom. Along the way, users will define classroom management and investigate multiple techniques. After reflecting on their classroom management practice, users will leave with a toolbox of information and ideas for incorporating more relevant strategies into their classrooms. ​ Differentiate between augmented reality and virtual reality
, Define classroom management , Transform their current classroom management techniques to be more relevant for a mixed reality learning environment

Approximate time to complete this course is 30 min.

Subject:
Classroom Environment
Educational Technology
Practitioner Support
Material Type:
Unit of Study
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Professional Development
Author:
Discovery Education
Date Added:
09/21/2023
Coaching & Supporting Diverse Adult Learners
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Learning about adult learning is essential if coaches want to be effective. It's a vital knowledge set. It's foundational to moving the practices of teachers because adults are complex creatures when it comes to learning. In this guidepost, coaches will dissect the theory of andragogy and learn practical steps of application. Coaches will dissect the theory of andragogy and learn practical steps of application.

Approximate time to complete this course is 4 hours. A micro-credential is available from Digital Promise upon completion.

Subject:
Leadership
Practitioner Support
Material Type:
Unit of Study
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Professional Development
Author:
Digital Promise
Date Added:
09/21/2023
Coaching to Create a Digital Age Learning Environment
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Tools (frameworks) such as TIM (Technology Integration Matrix) can be used to inform the type of support provided in a digital age learning environment. The TIM is designed to assist schools and districts in evaluating the level of technology integration in classrooms and to provide educators with models of how technology can be integrated throughout instruction in meaningful ways to create a digital age learning environment. The model supports and enables educators to design, develop, and infuse digital learning experiences that utilize technology. The goal is to transform learning experiences to result in higher levels of achievement for students. The coach transforms learning experiences to result in higher levels of achievement for students through the use of digital learning frameworks.

Approximate time to complete this course is 3 hours. A micro-credential is available from Digital Promise upon completion.

Subject:
Leadership
Practitioner Support
Material Type:
Unit of Study
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Professional Development
Author:
Digital Promise
Date Added:
09/21/2023
Coding and Game Design
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Students will learn the basic constructs of a video game using the Scratch interface. Students use Scratch to learn about algorithms and event-driven programming. Object-oriented concepts are introduced through the use of sprites and the stage. Students use critical thinking and creativity to complete and enhance Hungry Mouse, a game that they develop using Scratch.

Estimated time required: 2 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Project Lead The Way
Date Added:
09/20/2023