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Attribution vs Citation
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This PDF handout provides examples and use cases for attributions and citations. The document explains the importance of giving credit to the sources of information in a project or research paper, and provides clear examples of how to cite sources in different formats, including books, websites, and videos. The examples are easy to follow and provide a useful guide for students who are new to citing sources. Overall, this document is a helpful resource for understanding the basics of attribution and citation in academic research.

Subject:
21st Century Skills
English Language Arts
Information, Media and Technological Literacy
Writing
Material Type:
Diagram/Illustration
Lesson Plan
Provider:
INFOhio
Date Added:
03/17/2023
Augmented Reality
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Educational Use
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Students learn the basic skills to create their own AR experiences and view them using mobile devices. They will design and create these experiences in the Metaverse Studio. Students practice critical thinking and creativity as they work through the design process to develop their experiences.

Estimated time required: 2 class periods.

Technology required for this lesson: Design Software, Laptop/Desktop, Smartphone.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Project Lead The Way
Date Added:
09/20/2023
Augmented Reality (Lesson 1 of 4): AR with Merge Cube
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Educational Use
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In this lesson, students will learn about Augmented Reality and use a Merge Cube to create a 3D astronaut name-tag. Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account. If your class does not have a paid CoSpaces account with the Merge Cube add-on, students can still view Merge Cube projects but won’t be able to create their own.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality (Lesson 2 of 4): AR Worlds
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Educational Use
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In this lesson, students will hold the planet of "Sand Land" in the palm of their hands and even learn some words from its native language. Then, students will create their very own planets and languages using CoSpaces and the Merge Cube.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality (Lesson 3 of 4): AR Shopping Apps
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Educational Use
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In this lesson, students will learn how to use basic coding commands to create an AR Shopping App with CoSpaces and the Merge Cube.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality (Lesson 4 of 4): AR Games
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In this lesson, students will learn how to program an interactive AR pinball game using coding and physics in CoSpaces EDU. They can then play their game on the Merge Cube.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 1 of 5): Project Overview
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Educational Use
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This is an applied project where your students will choose from three different project options, then use the design thinking process to create an augmented reality app that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project! Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 2 of 5): Empathize and Define
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Educational Use
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In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. Note: Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 3 of 5): Ideate and Sketch
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Educational Use
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In this lesson, students will ideate and sketch designs for their AR app project. Additionally, they will create a “features list” for the free and premium versions of their AR app. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 4 of 5): Prototype
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Educational Use
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This lesson should take 2-3 class periods, or about 100-150 minutes to complete. In this lesson, students will use CoSpaces and the Merge Cube add on to create two prototype of their AR App: a free version, and a premium version. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 5 of 5): Test and Submit
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Educational Use
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In this lesson, students will finalize their AR projects, create a poster/advertisement for their project, share their project with their peers, give/receive feedback on each other’s projects, submit their designs, and answer a series of reflection questions. Note: the content for 2A, 2B, and 2C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
The Balance: Personal Insurance: Basics to Help Understand How Insurance Works
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Educational Use
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This website focuses on personal insurance basics such as home, car, health,and life insurance. It also provides information about insurance companies and offers tools and calculators.

Subject:
21st Century Skills
Material Type:
Reading
Provider:
The Balance
Date Added:
04/03/2022
Baldwin Library: Kind Words Awaken Kind Echoes by Thomas Nelson & Sons
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Educational Use
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This is an online photocopy of the original of the children's book Kind Words Awaken Kind Echoes (Illustrations of the Power of Kindness) by Thomas Nelson & Sons, a nonfiction book about the power of kindness.

Subject:
21st Century Skills
Material Type:
Primary Source
Provider:
University of Florida
Date Added:
05/02/2022
Basic Computer Skills
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Educational Use
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Looking to learn basic computer skills or upgrade the skills you already have? You've come to the right place.

Lessons include: (1) Getting Started with Your First Computer. Learn all about getting started with computers. (2) How to Use Your Computer's Built-in Help. Learn how to use your computer's built-in help function. (3) Undo Your Mistakes. Learn how to use your computer's Undo feature to revert back to the most recent changes you made. (4) Understanding File Extensions. Learn about the many different file extensions that exist, as well as how to determine what they are. (5) Downloading and Uploading. Learn how to upload and download files on your computer. (6) Free Software. Learn how to find the safest, most reliable free programs among the thousands available today. (7) Open Source vs. Closed Source Software​. Learn the difference between open source and closed source software in this free tutorial. (8) What is a PDF File?. Learn what a PDF file is, as well as what you can do to the file itself.

Subject:
21st Century Skills
Technology
Material Type:
Lesson
Provider:
GCFGlobal
Date Added:
04/02/2024
The Basics of MakeCode (Lesson 1 of 4): Micro:bit Light Meter
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In this lesson students will use the Makecode.microbit.org site to create block coding projects. In addition, they will think critically about what their coding products do. Finally, they will create a combination Light & Temperature Meter.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
The Basics of MakeCode (Lesson 2 of 4): Crab Cruisin' with Micro:bit
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Educational Use
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In Lesson 2, students will complete three tutorials to learn about Random Numbers, Variables, and If/Then Statements using MakeCode code blocks and Micro:bits. Then they will dissect a pre-made program by writing Pseudo-code before using it as the basis for a Board Game which the student designs.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
The Basics of MakeCode (Lesson 3 of 4): Code a Game in MakeCode Arcade
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Educational Use
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In this lesson, students will use the same Block Coding techniques from Lesson 2 to make a Platform / Side-scrolling Arcade game in MakeCode Arcade.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023