In this lesson, students look at how non-human images can be used in a self-portrait to portray aspects of a personality.
- Subject:
- 21st Century Skills
- Computer Science
- Technology
- Material Type:
- Lesson Plan
- Provider:
- ArtsNow
- Date Added:
- 10/01/2022
In this lesson, students look at how non-human images can be used in a self-portrait to portray aspects of a personality.
This PDF handout provides examples and use cases for attributions and citations. The document explains the importance of giving credit to the sources of information in a project or research paper, and provides clear examples of how to cite sources in different formats, including books, websites, and videos. The examples are easy to follow and provide a useful guide for students who are new to citing sources. Overall, this document is a helpful resource for understanding the basics of attribution and citation in academic research.
In this lesson, students will learn about Augmented Reality and use a Merge Cube to create a 3D astronaut name-tag. Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account. If your class does not have a paid CoSpaces account with the Merge Cube add-on, students can still view Merge Cube projects but won’t be able to create their own.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will hold the planet of "Sand Land" in the palm of their hands and even learn some words from its native language. Then, students will create their very own planets and languages using CoSpaces and the Merge Cube.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will learn how to use basic coding commands to create an AR Shopping App with CoSpaces and the Merge Cube.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will learn how to program an interactive AR pinball game using coding and physics in CoSpaces EDU. They can then play their game on the Merge Cube.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
This is an applied project where your students will choose from three different project options, then use the design thinking process to create an augmented reality app that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project! Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. Note: Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will ideate and sketch designs for their AR app project. Additionally, they will create a “features list” for the free and premium versions of their AR app. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
This lesson should take 2-3 class periods, or about 100-150 minutes to complete. In this lesson, students will use CoSpaces and the Merge Cube add on to create two prototype of their AR App: a free version, and a premium version. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will finalize their AR projects, create a poster/advertisement for their project, share their project with their peers, give/receive feedback on each other’s projects, submit their designs, and answer a series of reflection questions. Note: the content for 2A, 2B, and 2C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
This is the annual back to school presentation for the 2024-2025 school year. These slides include updates and information about the INFOhio resources, web tools, and professional development.
This website focuses on personal insurance basics such as home, car, health,and life insurance. It also provides information about insurance companies and offers tools and calculators.
This site focuses on who needs life insurance and ways you can use it. It also offers links to other types of insurance.
This is an online photocopy of the original of the children's book Kind Words Awaken Kind Echoes (Illustrations of the Power of Kindness) by Thomas Nelson & Sons, a nonfiction book about the power of kindness.
Looking to learn basic computer skills or upgrade the skills you already have? You've come to the right place.
Lessons include: (1) Getting Started with Your First Computer. Learn all about getting started with computers. (2) How to Use Your Computer's Built-in Help. Learn how to use your computer's built-in help function. (3) Undo Your Mistakes. Learn how to use your computer's Undo feature to revert back to the most recent changes you made. (4) Understanding File Extensions. Learn about the many different file extensions that exist, as well as how to determine what they are. (5) Downloading and Uploading. Learn how to upload and download files on your computer. (6) Free Software. Learn how to find the safest, most reliable free programs among the thousands available today. (7) Open Source vs. Closed Source Software. Learn the difference between open source and closed source software in this free tutorial. (8) What is a PDF File?. Learn what a PDF file is, as well as what you can do to the file itself.
In this lesson students will use the Makecode.microbit.org site to create block coding projects. In addition, they will think critically about what their coding products do. Finally, they will create a combination Light & Temperature Meter.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In Lesson 2, students will complete three tutorials to learn about Random Numbers, Variables, and If/Then Statements using MakeCode code blocks and Micro:bits. Then they will dissect a pre-made program by writing Pseudo-code before using it as the basis for a Board Game which the student designs.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students will use the same Block Coding techniques from Lesson 2 to make a Platform / Side-scrolling Arcade game in MakeCode Arcade.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Laptop/Desktop, Tablet.
In this lesson, students will incorporate Functions, Arrays and Iteration into their arcade game started in previous lesson.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Laptop/Desktop, Tablet.