Students explore the interface between architecture and engineering. In the associated hands-on …
Students explore the interface between architecture and engineering. In the associated hands-on activity, students act as both architects and engineers by designing and building a small parking garage.
In this lesson, students work in groups with each acting as a …
In this lesson, students work in groups with each acting as a predator, prey, or family member in a particular habitat. They present their habitat performance to the class and students identify the habitat and animal relationships. Then, they complete a writing activity where they will learn about phonics by crafting animal sounds into onomatopoeic words and the class will create a digital ABC book of animal drawings and recorded animal sounds.
Cool Cosmos identifies kid's frequently asked questions about the tools we use …
Cool Cosmos identifies kid's frequently asked questions about the tools we use in space. Click on the links to find the answer to questions about space stations, telescopes, spectrometers and more!
Explore some of the wonders of modern engineering in this video from …
Explore some of the wonders of modern engineering in this video from the Sciencenter in Ithaca, New York. Hear a diverse selection of engineers explain how things work.
In this video segment produced for Teachers' Domain, Andres Berrio, an associate …
In this video segment produced for Teachers' Domain, Andres Berrio, an associate scientist at Biogen Idec, discusses what he has done to succeed in the biotechnology field.
Take a special trip to the Atlanta Symphony Orchestra with GPB Education! …
Take a special trip to the Atlanta Symphony Orchestra with GPB Education! This interactive virtual exploration offers students a behind-the-scenes experience as they learn about the science of sound and the preparation it takes to put on a live musical performance. During the program, students will also hear from various ASO musicians and watch pieces performed by the Atlanta Symphony.
In this activity, students will explore how the Law of Conservation of …
In this activity, students will explore how the Law of Conservation of Energy (the First Law of Thermodynamics) applies to atoms, as well as the implications of heating or cooling a system. This activity focuses on potential energy and kinetic energy as well as energy conservation. The goal is to apply what is learned to both our human scale world and the world of atoms and molecules.
Innovation and technology can play a beneficial role in changing our food …
Innovation and technology can play a beneficial role in changing our food landscape, if we allow it to. Hydroponics and freight farms are just one of many technological advances already being utilized by communities to provide greater access to food. Spanish captions and transcript also available. [3:15]
In this lesson, students will learn about Augmented Reality and use a …
In this lesson, students will learn about Augmented Reality and use a Merge Cube to create a 3D astronaut name-tag. Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account. If your class does not have a paid CoSpaces account with the Merge Cube add-on, students can still view Merge Cube projects but won’t be able to create their own.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will hold the planet of "Sand Land" in …
In this lesson, students will hold the planet of "Sand Land" in the palm of their hands and even learn some words from its native language. Then, students will create their very own planets and languages using CoSpaces and the Merge Cube.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will learn how to program an interactive AR …
In this lesson, students will learn how to program an interactive AR pinball game using coding and physics in CoSpaces EDU. They can then play their game on the Merge Cube.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
This is an applied project where your students will choose from three …
This is an applied project where your students will choose from three different project options, then use the design thinking process to create an augmented reality app that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project! Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will learn more about their user and complete …
In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. Note: Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will ideate and sketch designs for their AR …
In this lesson, students will ideate and sketch designs for their AR app project. Additionally, they will create a “features list” for the free and premium versions of their AR app. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
This lesson should take 2-3 class periods, or about 100-150 minutes to …
This lesson should take 2-3 class periods, or about 100-150 minutes to complete. In this lesson, students will use CoSpaces and the Merge Cube add on to create two prototype of their AR App: a free version, and a premium version. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
In this lesson, students will finalize their AR projects, create a poster/advertisement …
In this lesson, students will finalize their AR projects, create a poster/advertisement for their project, share their project with their peers, give/receive feedback on each other’s projects, submit their designs, and answer a series of reflection questions. Note: the content for 2A, 2B, and 2C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!
Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.
The engineering design process involves many steps. Not only must an engineer …
The engineering design process involves many steps. Not only must an engineer be able to devise a solution to a problem, he or she must also be ready to test and evaluate that solution to reach the best result. To successfully complete the design process, an engineer must be able to identify design flaws and learn from his or her mistakes. In this video segment adapted from ZOOM, learn about the design process as cast members create automatic door openers that enable them to open their bedroom doors while lying on their beds. For grades 3-8.
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