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Architects and Engineers
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Students explore the interface between architecture and engineering. In the associated hands-on activity, students act as both architects and engineers by designing and building a small parking garage.

Subject:
Architecture and Design
Arts
Engineering
Physics
Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abigail Watrous
Denali Lander
Janet Yowell
Katherine Beggs
Melissa Straten
Sara Stemler
Date Added:
09/18/2014
Art21: Mel Chin
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Educational Use
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This artist enjoys infusing art into unlikely places and uses current culture, such as technology, to bring about awareness of global issues.

Subject:
Arts
Material Type:
Reading
Provider:
Art21
Date Added:
10/03/2023
ArtsNow Learning: Magic Rocks [PDF]
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Educational Use
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In this lesson, students work in groups with each acting as a predator, prey, or family member in a particular habitat. They present their habitat performance to the class and students identify the habitat and animal relationships. Then, they complete a writing activity where they will learn about phonics by crafting animal sounds into onomatopoeic words and the class will create a digital ABC book of animal drawings and recorded animal sounds.

Subject:
Science
Material Type:
Lesson Plan
Provider:
ArtsNow
Date Added:
10/01/2022
Ask an Astronomer
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Educational Use
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Cool Cosmos identifies kid's frequently asked questions about the tools we use in space. Click on the links to find the answer to questions about space stations, telescopes, spectrometers and more!

Subject:
Science
Material Type:
Reading
Provider:
Cool Cosmos
Date Added:
08/28/2023
Ask an Engineer
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Educational Use
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Explore some of the wonders of modern engineering in this video from the Sciencenter in Ithaca, New York. Hear a diverse selection of engineers explain how things work.

Subject:
Computer Science
Engineering
Science
Material Type:
Lecture
Provider:
PBS LearningMedia
Author:
Argosy Foundation
WGBH Educational Foundation
Date Added:
05/09/2006
Associate Scientist Andres Berrio
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Educational Use
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In this video segment produced for Teachers' Domain, Andres Berrio, an associate scientist at Biogen Idec, discusses what he has done to succeed in the biotechnology field.

Subject:
Engineering
Science
Material Type:
Lesson
Provider:
PBS LearningMedia
Author:
Amgen Foundation
WGBH Educational Foundation
Date Added:
09/08/2009
Atlanta Symphony Orchestra: Live Exploration
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Educational Use
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Take a special trip to the Atlanta Symphony Orchestra with GPB Education! This interactive virtual exploration offers students a behind-the-scenes experience as they learn about the science of sound and the preparation it takes to put on a live musical performance. During the program, students will also hear from various ASO musicians and watch pieces performed by the Atlanta Symphony.

Subject:
Arts
Mathematics
Material Type:
Lesson Plan
Provider:
PBS LearningMedia
Date Added:
11/06/2023
Atoms and Conservation of Energy
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In this activity, students will explore how the Law of Conservation of Energy (the First Law of Thermodynamics) applies to atoms, as well as the implications of heating or cooling a system. This activity focuses on potential energy and kinetic energy as well as energy conservation. The goal is to apply what is learned to both our human scale world and the world of atoms and molecules.

Subject:
Physics
Science
Material Type:
Activity/Lab
Full Course
Interactive
Provider:
Concord Consortium
Provider Set:
Concord Consortium Collection
Author:
The Concord Consortium
Date Added:
06/20/2008
At the Table: How Can Technology Improve Food Access and Security?
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Educational Use
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Innovation and technology can play a beneficial role in changing our food landscape, if we allow it to. Hydroponics and freight farms are just one of many technological advances already being utilized by communities to provide greater access to food. Spanish captions and transcript also available. [3:15]

Subject:
Science
Material Type:
Audio/Video
Provider:
PBS LearningMedia
Date Added:
12/01/2022
Augmented Reality (Lesson 1 of 4): AR with Merge Cube
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Educational Use
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In this lesson, students will learn about Augmented Reality and use a Merge Cube to create a 3D astronaut name-tag. Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account. If your class does not have a paid CoSpaces account with the Merge Cube add-on, students can still view Merge Cube projects but won’t be able to create their own.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality (Lesson 2 of 4): AR Worlds
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In this lesson, students will hold the planet of "Sand Land" in the palm of their hands and even learn some words from its native language. Then, students will create their very own planets and languages using CoSpaces and the Merge Cube.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality (Lesson 3 of 4): AR Shopping Apps
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Educational Use
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In this lesson, students will learn how to use basic coding commands to create an AR Shopping App with CoSpaces and the Merge Cube.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality (Lesson 4 of 4): AR Games
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In this lesson, students will learn how to program an interactive AR pinball game using coding and physics in CoSpaces EDU. They can then play their game on the Merge Cube.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 1 of 5): Project Overview
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This is an applied project where your students will choose from three different project options, then use the design thinking process to create an augmented reality app that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project! Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 2 of 5): Empathize and Define
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In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. Note: Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 3 of 5): Ideate and Sketch
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In this lesson, students will ideate and sketch designs for their AR app project. Additionally, they will create a “features list” for the free and premium versions of their AR app. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 4 of 5): Prototype
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Educational Use
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This lesson should take 2-3 class periods, or about 100-150 minutes to complete. In this lesson, students will use CoSpaces and the Merge Cube add on to create two prototype of their AR App: a free version, and a premium version. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 5 of 5): Test and Submit
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In this lesson, students will finalize their AR projects, create a poster/advertisement for their project, share their project with their peers, give/receive feedback on each other’s projects, submit their designs, and answer a series of reflection questions. Note: the content for 2A, 2B, and 2C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Automatic Door Opener
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Educational Use
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The engineering design process involves many steps. Not only must an engineer be able to devise a solution to a problem, he or she must also be ready to test and evaluate that solution to reach the best result. To successfully complete the design process, an engineer must be able to identify design flaws and learn from his or her mistakes. In this video segment adapted from ZOOM, learn about the design process as cast members create automatic door openers that enable them to open their bedroom doors while lying on their beds. For grades 3-8.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Provider:
PBS LearningMedia
Author:
Argosy Foundation
WGBH Educational Foundation
Date Added:
05/09/2006