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Smart Solutions Design Thinking: Ready Set Design!
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In this lesson, students will solve a design challenge by completing the activity “Ready, Set, Design!” Then, students will define the steps of the design thinking process.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Smithsonian Folkways Recordings
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Smithsonian Folkways Recordings is the nonprofit record label of the Smithsonian Institution, the national museum of the United States. We are dedicated to supporting cultural diversity and increased understanding among peoples through the documentation, preservation, and dissemination of sound. We believe that musical and cultural diversity contributes to the vitality and quality of life throughout the world. Through the dissemination of audio recordings and educational materials we seek to strengthen people's engagement with their own cultural heritage and to enhance their awareness and appreciation of the cultural heritage of others. Smithsonian Folkways is part of the Smithsonian Center for Folklife and Cultural Heritage.

Our mission is the legacy of Moses Asch, who founded Folkways Records in 1948 to document "people's music," spoken word, instruction, and sounds from around the world. The Smithsonian acquired Folkways from the Asch estate in 1987, and Smithsonian Folkways Recordings has continued the Folkways commitment to cultural diversity, education, increased understanding, and lively engagement with the world of sound.

Subject:
21st Century Skills
Creativity and Innovation
Material Type:
Activity/Lab
Author:
Discover The Island Cultures Of The South Pacific Their Musical Expressions With Songs Crafts Games Uses Recordings Of Hawaiian Slack Key Guitar Rhythmic Game Songs The Solomon Islands Papua New Guinea Flute Playing
In This Lesson Are Opportunities For Teaching Learning About Some Ways In Which Music Is Aligned With Visual Art A Sampling Of Songs Smithsonian Folkways Recordings Is Presented Alongside The Cover Art Relevant To The Songs Several Well-known Pieces Are Featured The Wide Array Of Recordings First Envisioned Folkways Record' Founder Moses Asch In The
In This Series Of Three Lessons Students Will Engage With Latvian Folk Music Culture History Through Critical Listening Singing Movement Dance Instrumental Performance
Introduce Students To The Melodic Rhythms Of The Tabla
Students Learn The Four Shapes Used In Sacred Harp Singing Sing The Shapes Of Yankee Doodle In A Key Appropriate To Their Voices They Sing The Melody Part Of Chester A Revolutionary-era Tune William Billings If They Are Old Enough Able To Do So They Try A Two-part Version Melody Harmony
Teach The History Geography Of Turkey Focusing On The Anatolia Region
The Following Is Designed For Elementary Middle General Classroom Music Students Can Be Easily Adapted For Other Types Of Music Classes
This Lesson Is Intended To Introduce Students To The Music Of The American Folk Revival That Developed Between The With Notable Figures Such As Pete Seeger Burl Ives Jean Ritchie Paul Robeson Many Others
Through Active Listening Discussions Of Cultural Context Re-creating Ostinati Pentatonic Melodies Students Will Experience Two Contrasting Examples Of The Music Of The Khmer People Of Cambodia
Use Lively Recordings Videos Celebrated
Date Added:
04/29/2019
Smithsonian Open Access
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CC BY-NC-ND
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Welcome to Smithsonian Open Access, where you can download, share, and reuse millions of the Smithsonian’s images—right now, without asking. With new platforms and tools, you have easier access to nearly 3 million 2D and 3D digital items from our collections—with many more to come. This includes images and data from across the Smithsonian’s 19 museums, nine research centers, libraries, archives, and the National Zoo.

Subject:
21st Century Skills
Creativity and Innovation
English Language Arts
Information, Media and Technological Literacy
Science
Social Studies
Material Type:
Diagram/Illustration
Author:
smithsonian
Date Added:
03/26/2020
Snap Circuits Project (Lesson 1 of 4): Project Overview
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Educational Use
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This is an applied project where your students will choose from three different project options, then use the design thinking process to create a Snap Circuits project that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project!

Estimated time required: 1-2 class periods.

Technology required for this lesson: Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Snap Circuits Project (Lesson 2 of 4): Empathize and Define
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In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. They will watch pre-recorded video interviews to learn about the wants and needs of their user! Students should only work on the materiel that corresponds to their project choice. For example: if a student chose Project 1A, they would only work on the Project 1A content.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Snap Circuits Project (Lesson 3 of 4): Ideate and Prototype
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Educational Use
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In this lesson, students will ideate (brainstorm) ideas for their Snap Circuits projects and visuals/posters. Then, students will create a prototype of their poster using paper, pencil, and coloring implements. Finally, students will create their Snap Circuits prototypes. Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 1A, they would only work on the Project 1A content.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Snap Circuits Project (Lesson 4 of 4): Test and Submit
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In this lesson, students will share their projects with their peers, give/receive feedback on each other’s projects, export and submit their designs, and answer a series of reflection questions. Note 1: the lessons for 1A, 1B, and 1C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!

Estimated time required: 1-2 class periods.

Technology required for this lesson: Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Social-Emotional Learning: Youth Voice and Engagement
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Understand the importance of student voice in the implementation of quality schoolwide SEL. By listening to students, schools can make informed decisions that will support all learners. [6:36]

Subject:
21st Century Skills
Material Type:
Audio/Video
Provider:
PBS LearningMedia
Date Added:
12/01/2022
Social Media and Digital Footprints: Our Responsibilities
Only Sharing Permitted
CC BY-NC-ND
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How does using social media affect our digital footprints? Social media can be a place to connect, learn, and, most of all, share. But how much do kids know about what they're sharing -- and not just about themselves but each other? Help students think critically about their digital footprints on social media. Approximately 50 mins.

LESSON OBJECTIVES: Identify reasons for using social media and the challenges that often come along with it. Reflect on the responsibilities they have that are related to digital footprints -- both their own and others' -- when they're using social media. Identify ways to make the most of social media while still caring for the digital footprints of themselves and others.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
Social Media and How You Feel
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CC BY-NC-ND
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How does your social media use affect how you feel? Social media plays a big role in most teens' lives, and research shows that it causes intense feelings -- both positive and negative. But not all media use is the same. There are many benefits that come with both active and passive media use. For better social and emotional well-being, encourage students to become creators of digital media, not just consumers. Approximately 50 mins.

LESSON OBJECTIVES: Reflect on how their social media use makes them feel and how it compares to other teenagers'. Describe how active and passive social media use can lead to positive and negative feelings. Identify action steps to increase their positive feelings when using social media.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
Space Is the Place [Lesson 5 of 20]
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Lesson 5 is about exploring the future and the possibilities it holds. Students listen to Sun Ra's "Space is the Place" and research recent Jupiter or Saturn-related discoveries from various sources. They then make a prediction about the future and describe a future they would like. The lesson concludes with a design challenge where students weave together their prediction with their desired future. Students are encouraged to share their ideas and discuss what inspires them to envision the future. An optional extension allows students to engage in discussion and publish/submit their predictions and futures on social media.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.

Subject:
21st Century Skills
American History
Arts
Creativity and Innovation
English Language Arts
History
Interdisciplinary, Project-based, and Real-World Learning
Music
Science
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Movers and Shakers NYC
Date Added:
09/20/2023
Spirituals as Futures + Building A Library On Mars [Lesson 9 of 20]
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Students explore the connection between spirituals and Afrofuturism through the themes found in the "Swing Low, Sweet Chariot" and examine the flier for an event called "The Gospel According to Nikki Giovanni." Students discuss the intersection of Afrofuturism and spirituals and the significance of the spiritual in Black literature and culture. Explore how new technology can impact an artist like Nikki Giovanni, or how she impacts it. The final discussion will focus on Black Love Day and the "I Will Protect Black People" contract, and how these topics contribute to a deeper understanding of Afrofuturism and Nikki Giovanni's work. Students will have 20+ minutes to give feedback on Kinfolk’s Nikki Giovanni project and/ or send love to her.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.

Subject:
21st Century Skills
American History
Arts
Creativity and Innovation
English Language Arts
History
Interdisciplinary, Project-based, and Real-World Learning
Music
Science
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Movers and Shakers NYC
Date Added:
09/20/2023
Starting Your Own Business Choice Board
Conditional Remix & Share Permitted
CC BY-NC-SA
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This choice board, created from Google Slides, includes 20 different eBooks and videos about starting your own business. These eBooks and videos will help students learn about the world of business and entrepreneurship. Get excited about starting your own business! Share this choice board directly with students and allow them to choose the eBooks and videos they would like to read or watch to learn more about the topic.

Subject:
21st Century Skills
Life Skills
Problem-Solving and Communication
Productivity
Material Type:
Audio/Video
Interactive
Reading
Provider:
INFOhio
Author:
INFOhio Staff
Date Added:
07/23/2024