Draft of Grade One Standards and Model Curriculum with instructional supports
A collection of complete courses, usually including texts, modules/units, lessons, and assessments. Use the filters in the left menu to narrow down your results, such as Subject Area and Education Level.
In this unit, students learn about the form and function of the human heart through lecture, research and dissection. Following the steps of the Legacy Cycle, students brainstorm, research, design and present viable solutions to various heart conditions as presented through a unit challenge. Additionally, students study how heart valves work and investigate how faulty valves can be replaced with new ones through advancements in engineering and technology. This unit demonstrates to students how and why the heart is such a powerful organ in our bodies
Bycatch, the unintended capture of animals in commercial fishing gear, is a hot topic in marine conservation today. The surprisingly high level of bycatch about 25% of the entire global catch is responsible for the decline of hundreds of thousands of dolphins, whales, porpoises, seabirds and sea turtles each year. Through this curricular unit, students analyze the significance of bycatch in the global ecosystem and propose solutions to help reduce bycatch. They become familiar with current attempts to reduce the fishing mortality of these animals. Through the associated activities, the challenges faced today are reinforced and students are stimulated to brainstorm about possible engineering designs or policy changes that could reduce the magnitude of bycatch.
In the first of two sequential lessons, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor software and culminates with students writing their own apps for measuring acceleration. In the second lesson, students are given an app for an Android device, which measures acceleration. They investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Then they use the data to create velocity vs. time graphs and approximate the maximum velocity of the device.
Through this earth science curricular unit, student teams are presented with the scenario that an asteroid will impact the Earth. In response, their challenge is to design the location and size of underground caverns to shelter the people from an uninhabitable Earth for one year. Driven by this adventure scenario, student teams 1) explore general and geological maps of their fictional state called Alabraska, 2) determine the area of their classroom to help determine the necessary cavern size, 3) learn about map scales, 4) test rocks, 5) identify important and not-so-important rock properties for underground caverns, and 6) choose a final location and size.
In this activity, students will explore how the Law of Conservation of Energy (the First Law of Thermodynamics) applies to atoms, as well as the implications of heating or cooling a system. This activity focuses on potential energy and kinetic energy as well as energy conservation. The goal is to apply what is learned to both our human scale world and the world of atoms and molecules.
To make the most of the Internet, kids need to be prepared to make smart decisions. Be Internet Awesome teaches kids the fundamentals of digital citizenship and safety so they can explore the online world with confidence. Features a full curriculum or individual units of study so teachers and parents can help instill positive, safe behaviors when using the web.
Welcome to the Be Internet Awesome curriculum, a collaboration between Google, The Net Safety Collaborative, and the Internet Keep Safe Coalition. This resource is part of the Be Internet Awesome program designed to help teach kids the skills they need to be safe and smart online. This year, we’ve added 10 new activities to the curriculum. We partnered with the Committee for Children nonprofit organization to create new social-emotional learning activities to help guide children on their digital journeys. Additionally, we’ve added new lessons on search literacy and updated our safety and security activities to meet the needs of today’s digital world. You’ll also find activities categorized for specific grade levels to accommodate the wide spectrum of child development.
Notably, the Be Internet Awesome program has undergone a thorough evaluation by the University of New Hampshire’s Crimes Against Children Research Center. As a result of the study, this is the first internet safety program proven to positively impact student learning on topics of online safety and digital citizenship. The Be Internet Awesome curriculum is self-contained. All the activities are designed to be used with no prior professional development, minimal class prep and no special equipment or resources needed to teach them. Additionally, the lessons are reinforced through gameplay with Interland , an adventure-packed online game that makes learning about digital safety and citizenship interactive and fun—just like the Internet itself.
Five fundamental topics of digital citizenship and safety form the Internet Code of Awesome:
•?Share with Care: Digital Footprint and Responsible Communication
•?Don’t Fall for Fake: Phishing, Scams, and Credible Sources
•?Secure Your Secrets: Online Security and Passwords
•?It’s Cool to Be Kind: Combating Negative Online Behavior
•?When in Doubt, Talk It Out: Questionable Content and Scenarios
This curriculum was created for grades 2?6, however educators with both older and younger students have found value in the lessons, particularly with key vocabulary, class discussions (they age up or down), and gameplay. We encourage you to experiment to find what works best for your learners, whether that means completing the curriculum start to finish or going deep on one or two lessons most needed by your students. To complement the curriculum, you’ll find additional educator and family resources—such as ready-to-teach Pear Deck slides, printable activities, and a family guide and tips for the home.
The International Society of Technology in Education (ISTE) completed an independent audit of Be Internet Awesome, recognizing the program as a resource that prepares young learners to meet the 2021 ISTE Standards for Students. ISTE has awarded Be Internet Awesome with the Seal of Alignment for Readiness.
Este es el plan de estudio de Sé genial en Internet, creado por Google en colaboración con la Coalición para una Internet segura (iKeepSafe.org). Este recurso forma parte de “Sé genial en Internet”, un programa multifacético diseñado para enseñarles a los niños las habilidades que necesitan para preservar su seguridad y actuar con inteligencia en línea. El plan de estudio de Sé genial en Internet les brinda a los educadores las herramientas y los métodos necesarios para enseñar en el aula los conceptos básicos de ciudadanía y seguridad digital. Las planificaciones de lecciones brindan los conocimientos esenciales a los educadores que preparan a sus estudiantes para que se conviertan en ciudadanos exitosos y protegidos en nuestro mundo interconectado. Para reforzar estas lecciones, se emplean técnicas de ludificación mediante Interland (g.co/SegenialenInternet), un juego de aventuras en línea para aprender sobre ciudadanía y seguridad digital, tan interactivo y divertido como navegar en Internet. El Código para ser genial en Internet consta de cinco temas fundamentales sobre ciudadanía y seguridad digital: • Comparte con cuidado (Sé inteligente en Internet) • No caigas en trampas (Mantente alerta en Internet) • Protege tus secretos (Mantente seguro en Internet) • Ser amable es genial (Sé amable en Internet) • Si tienes dudas, pregunta (Sé valiente en Internet) Las lecciones están pensadas idealmente para estudiantes de tercer y sexto grado, pero el plan de estudios les ha resultado útil a educadores con estudiantes más pequeños o grandes, en especial el contenido relacionado con el vocabulario clave, los análisis en el aula (acorde a las edades) y el modo de juego. Te alentamos a experimentar con el contenido a fin de determinar las prácticas más eficaces para tus alumnos, ya sea completar el plan de estudios de principio a fin o profundizar en las lecciones específicas que consideres más importantes para tu entorno de aprendizaje. Tras completar una auditoría independiente de Sé genial en Internet, la ISTE (International Society of Technology in Education, Sociedad Internacional para la Tecnología en la Educación) reconoció el programa como un recurso que prepara a los alumnos para cumplir con los estándares ISTE 2016 para estudiantes. La ISTE otorgó a Sé genial en Internet la distinción “Seal of Alignment for Readiness”. El plan de estudios de Sé genial en Internet y el juego Interland son dos de los numerosos recursos que pueden aprovechar tanto familias como educadores para fomentar un uso más sensato de Internet. Si deseas consultar los recursos adicionales de Google, como el aprendizaje en video para educadores, el material descargable para el aula y las herramientas útiles de integración tecnológica, visita g.co/SegenialenInternet.
Human beings are fascinating and complex living organisms a symphony of different functional systems working in concert. Through a 10-lesson series with hands-on activities students are introduced to seven systems of the human body skeletal, muscular, circulatory, respiratory, digestive, sensory, and reproductive as well as genetics. At every stage, they are also introduced to engineers' creative, real-world involvement in caring for the human body.
Through a five-lesson series that includes numerous hands-on activities, students are introduced to the importance and pervasiveness of bridges for connecting people to resources, places and other people, with references to many historical and current-day examples. In learning about bridge types arch, beam, truss and suspension students explore the effect of tensile and compressive forces. Students investigate the calculations that go into designing bridges; they learn about loads and cross-sectional areas by designing and testing the strength of model piers. Geology and soils are explored as they discover the importance of foundations, bearing pressure and settlement considerations in the creation of dependable bridges and structures. Students learn about brittle and ductile material properties. Students also learn about the many cost factors that comprise the economic considerations of bridge building. Bridges are unique challenges that take advantage of the creative nature of engineering.
Students are introduced to some basic civil engineering concepts in an exciting and interactive manner. Bridges and skyscrapers, the two most visible structures designed by civil engineers, are discussed in depth, including the design principles behind them. To help students visualize in three dimensions, one hands-on activity presents three-dimensional coordinate systems and gives students practice finding and describing points in space. After learning about skyscrapers, tower design principles and how materials absorb different types of forces, students compete to build their own newspaper towers to meet specific design criteria.The unit concludes with student groups using balsa wood and glue to design and build tower structures to withstand vertical and lateral forces.
Physical, Earth, and Life Science for fourth grade. Used and maintained by the Utah State Board of Education
This Geometry Concept Collection is a rigorous presentation of high school geometry. It is fully correlated with the Common Core State Standards.
In CK-12 Middle School Math Concepts – Grade 8, the learning content is divided into concepts. Each concept is complete and whole providing focused learning on an indicated objective. Theme-based concepts provide students with experiences that integrate the content of each concept. Students are given opportunities to practice the skills of each concept through real-world situations, examples, guided practice and explore more practice. There are also video links provided to give students an audio/visual way of connecting with the content.
CS First is a free computer science curriculum that makes coding easy to teach and fun to learn. The CS First website contains 20 modules of coding and computer science lessons aligned to CSTA and ISTE standards, and in many cases, individual lessons are aligned to NGSS and Common Core standards. The site also features resources and professional development for educators and additional guides and supplemental resources like certificates. The curriculum is free to use and adapt and if desired, a teacher dashboard is available for saving student work and tracking student progress.
In this unit, students look at the components of cells and their functions and discover the controversy behind stem cell research. The first lesson focuses on the difference between prokaryotic and eukaryotic cells. In the second lesson, students learn about the basics of cellular respiration. They also learn about the application of cellular respiration to engineering and bioremediation. The third lesson continues students' education on cells in the human body and how (and why) engineers are involved in the research of stem cell behavior.
In this interactive activity, students view six models to investigate what a gas, liquid, and solid look like at the atomic level. Choose to view a gas or liquid made of atoms only, a gas made of diatomic molecules, a liquid made of triatomic molecules, or two types of solids. In each simulation, users may highlight an atom and view its trajectory to see how the motion differs in each of the three primary phases. Don't miss the extension activity: a side-by-side comparison of the atomic structure of a hot liquid and a cold liquid. If you click "Withdraw the Barrier", the two liquids mix. Which state of matter has stronger attractions between atoms? This item is part of the Concord Consortium, a nonprofit research and development organization dedicated to transforming education through technology.
With the help of simple, teacher-led demonstration activities, students learn the basic concepts of heat transfer by means of conduction, convection, and radiation. Students then apply these concepts as they work in teams to solve two problems. One problem requires that they maintain the warm temperature of one soda can filled with water at approximately body temperature, and the other problem is to cause an identical soda can of warm water to cool as much as possible during the same thirty-minute time interval. Students design their solutions using only common, everyday materials. They record the water temperatures in their two soda cans every five minutes, and prepare line graphs in order to visually compare their results to the temperature of an unaltered control can of water.
Students are introduced to the world of creative engineering product design. Through six activities, teams work through the steps of the engineering design process (or loop) by completing an actual design challenge presented in six steps. The project challenge is left up to the teacher or class to determine; it might be one decided by the teacher, brainstormed with the class, or the example provided (to design a prosthetic arm that can perform a mechanical function). As students begin by defining the problem, they learn to recognize the need, identify a target population, relate to the project, and identify its requirements and constraints. Then they conduct research, brainstorm alternative solutions, evaluate possible solutions, create and test prototypes, and consider issues for manufacturing. See the Unit Schedule section for a list of example design project topics.
Prior to remote work, work had begun on the social studies instructional strategies and supports to supplement the standards and model curriculum. The work was not completed prior to the COVID-19 shutdown but the draft version of partially completed document is what is being shared with educators.
Prior to remote work, work had begun on the social studies instructional strategies and supports to supplement the standards and model curriculum. The work was not completed prior to the COVID-19 shutdown but the draft version of partially completed document is what is being shared with educators.
Through eight lessons, students are introduced to many facets of dams, including their basic components, the common types (all designed to resist strong forces), their primary benefits (electricity generation, water supply, flood control, irrigation, recreation), and their importance (historically, currently and globally). Through an introduction to kinetic and potential energy, students come to understand how dams generate electricity. They learn about the structure, function and purpose of locks, which involves an introduction to Pascal's law, water pressure and gravity. Other lessons introduce students to common environmental impacts of dams and the engineering approaches to address them. They learn about the life cycle of salmon and the many engineered dam structures that aid in their river passage, as they think of their own methods and devices that could help fish migrate past dams. Students learn how dams and reservoirs become part of the Earth's hydrologic cycle, focusing on the role of evaporation. To conclude, students learn that dams do not last forever; they require ongoing maintenance, occasionally fail or succumb to "old age," or are no longer needed, and are sometimes removed. Through associated hands-on activities, students track their personal water usage; use clay and plastic containers to model and test four types of dam structures; use paper cups and water to learn about water pressure and Pascal's Law; explore kinetic energy by creating their own experimental waterwheel from two-liter plastic bottles; collect and count a stream's insects to gauge its health; play an animated PowerPoint game to quiz their understanding of the salmon life cycle and fish ladders; run a weeklong experiment to measure water evaporation and graph their data; and research eight dams to find out and compare their original purposes, current status, reservoir capacity and lifespan. Woven throughout the unit is a continuing hypothetical scenario in which students act as consulting engineers with a Splash Engineering firm, assisting Thirsty County in designing a dam for Birdseye River.
What does the high school of 2023 look like? Can anyone change the way 30,000 high schools in America all work?
Today, a few select teens from a very few select schools get to participate in designing such a school. We think you deserve to have a go, too. How far you take this is up to you.
Geographic information systems (GIS), once used predominantly by experts in cartography and computer programming, have become pervasive in everyday business and consumer use. This unit explores GIS in general as a technology about which much more can be learned, and it also explores applications of that technology. Students experience GIS technology through the use of Google Earth on the environmental topic of plastics in the ocean in an area known as the Great Pacific Garbage Patch. The use of this topic in GIS makes the unit multidisciplinary, incorporating the physics of ocean currents, the chemistry associated with pollutant degradation and chemical sorption to organic-rich plastics, and ecological impact to aquatic biota.
We all know that it takes energy to provide us with the basics of shelter: heating, cooling, lighting, electricity, sanitation and cooking. To create energy-efficient housing that is practical for people to use every day requires combining many smaller systems that each perform a function well, and making smart decisions about the sources of power we use. Through five lessons on the topics of heat transfer, circuits, daylighting, electricity from renewable energy sources, and passive solar design, students learn about the science, math and engineering that go into designing energy-efficient components of smart housing that is environmentally friendly. Through numerous design/build/analyze activities, students create a solar water heater, swamp cooler, thermostat, model houses for testing, model greenhouse, and wind and water turbine prototypes. It is best if students are concurrently taking Algebra 1 in order to complete some of the worksheets.
Students follow the steps of the engineering design process (EDP) while learning about assistive devices and biomedical engineering. They first go through a design-build-test activity to learn the steps of the cyclical engineering design process. Then, during the three main activities (7 x 55 minutes each) student teams are given a fictional client statement and follow the EDP steps to design products an off-road wheelchair, a portable wheelchair ramp, and an automatic floor sweeper computer program. Students brainstorm ideas, identify suitable materials and demonstrate different methods of representing solutions to their design problems scale drawings or programming descriptions, and simple models or classroom prototypes.
This unit covers the broad spectrum of topics that make-up our very amazing human body. Students are introduced to the space environment and learn the major differences between the environment on Earth and that of outer space. The engineering challenges that arise because of these discrepancies are also discussed. Then, students dive into the different components that make up the human body: muscles, bones and joints, the digestive and circulatory systems, the nervous and endocrine systems, the urinary system, the respiratory system, and finally the immune system. Students learn about the different types of muscles in the human body and the effects of microgravity on muscles. Also, they learn about the skeleton, the number of and types of bones in the body, and how outer space affects astronauts' bones. In the lessons on the digestive, circulatory, nervous and endocrine systems, students learn how these vital system work and the challenges faced by astronauts whose systems are impacted by spaceflight. And lastly, advances in engineering technology are discussed through the lessons on the urinary, respiratory and immune systems while students learn how these systems work with all the other body components to help keep the human body healthy.
The 11th grade learning experience consists of 7 mostly month-long units aligned to the Common Core State Standards, with available course material for teachers and students easily accessible online. Over the course of the year there is a steady progression in text complexity levels, sophistication of writing tasks, speaking and listening activities, and increased opportunities for independent and collaborative work. Rubrics and student models accompany many writing assignments.Throughout the 11th grade year, in addition to the Common Read texts that the whole class reads together, students each select an Independent Reading book and engage with peers in group Book Talks. Students move from learning the class rituals and routines and genre features of argument writing in Unit 11.1 to learning about narrative and informational genres in Unit 11.2: The American Short Story. Teacher resources provide additional materials to support each unit.
The 12th grade learning experience consists of 7 mostly month-long units aligned to the Common Core State Standards, with available course material for teachers and students easily accessible online. Over the course of the year there is a steady progression in text complexity levels, sophistication of writing tasks, speaking and listening activities, and increased opportunities for independent and collaborative work. Rubrics and student models accompany many writing assignments.Throughout the 12th grade year, in addition to the Common Read texts that the whole class reads together, students each select an Independent Reading book and engage with peers in group Book Talks. Language study is embedded in every 12th grade unit as students use annotation to closely review aspects of each text. Teacher resources provide additional materials to support each unit.
Students learn about the wonderful and fascinating country of China, and its environmental challenges that require engineering solutions, many in the form of increased energy efficiency, the incorporation of renewable energy, and new engineering developments for urban and rural areas. China is fast becoming an extremely influential factor in our world today, and will likely have a large role in shaping the decades ahead. China is the world's largest energy consumer and the largest producer of carbon dioxide emissions, leading engineers and scientists to be concerned about the role these emissions play in rural and urban public and environmental health, as well as in global climate change. Through exploring some sources of air pollution, appropriate housing for different climate zones, and the types of renewable energy, the lessons and activities of this unit present ways that engineers are helping people in China, using an approach to cleaner, smarter, healthier and more-efficient ways of living that apply to people wherever they live.
In this unit, students explore the various roles of environmental engineers, including: environmental cleanup, water quality, groundwater resources, surface water and groundwater flow, water contamination, waste disposal and air pollution. Specifically, students learn about the factors that affect water quality and the conditions that enable different animals and plants to survive in their environments. Next, students learn about groundwater and how environmental engineers study groundwater to predict the distribution of surface pollution. Students also learn how water flows through the ground, what an aquifer is and what soil properties are used to predict groundwater flow. Additionally, students discover that the water they drink everyday comes from many different sources, including surface water and groundwater. They investigate possible scenarios of drinking water contamination and how contaminants can negatively affect the organisms that come in contact with them. Students learn about the three most common methods of waste disposal and how environmental engineers continue to develop technologies to dispose of trash. Lastly, students learn what causes air pollution and how to investigate the different pollutants that exist, such as toxic gases and particulate matter. Also, they investigate the technologies developed by engineers to reduce air pollution.
Students are introduced to the fundamentals of environmental engineering as well as the global air, land and water quality concerns facing today's environmental engineers. After a lesson and activity to introduce environmental engineering, students learn more about water chemistry aspects of environmental engineering. Specifically, they focus on groundwater contamination and remediation, including sources of contamination, adverse health effects of contaminated drinking water, and current and new remediation techniques. Several lab activities provide hands-on experiences with topics relevant to environmental engineering concerns and technologies, including removal efficiencies of activated carbon in water filtration, measuring pH, chromatography as a physical separation method, density and miscibility.
Simple machines are devices with few or no moving parts that make work easier, and which people have used to provide mechanical advantage for thousands of years. Students learn about the wedge, wheel and axle, lever, inclined plane, screw and pulley in the context of the construction of a pyramid, gaining insights into tools that have been used since ancient times and are still important today. Through numerous hands-on activities, students imagine themselves as ancient engineers building a pyramid. Student teams evaluate and select a construction site, design a pyramid, perform materials calculations, test a variety of cutting wedges on different materials, design a small-scale cart/lever transport system to convey building materials, experiment with the angle of inclination and pull force on an inclined plane, see how a pulley can change the direction of force, and learn the differences between fixed, movable and combined pulleys. While learning the steps of the engineering design process, students practice teamwork, creativity and problem solving.
Students learn about energy, kinetic energy, potential energy, and energy transfer through a series of three lessons and three activities. They learn that energy can be neither created nor destroyed and that relationships exist between a moving object's mass and velocity. The associated activities give students hands-on experience with examples of potential-to-kinetic energy transfers. The activities also provide ways for students to apply the core concepts of energy through engineering practices such as building and testing prototypes to meet design criteria, planning and carrying out investigations, collecting and interpreting data, optimizing a system design, and collaborating with other research groups. The fundamental concepts presented in this unit serve as a good foundation for future lessons on energy technologies and electricity production.
Students explore the methods engineers have devised for harnessing sunlight to generate power. First, they investigate heat transfer and heat storage through the construction, testing and use of a solar oven. With a lesson focused on photovoltaic cells, students learn the concepts of energy conversion, conservation of energy, current and voltage. By constructing model solar powered cars, students see these conceptual ideas manifested in modern technology. Furthermore, the solar car project provides opportunities to explore a number of other topics, such as gear ratios and simple mechanics. Both of these design and construction projects are examples of engineering design.
Students are introduced to the important concept of density with a focus is on the more easily understood densities of solids. Students use different methods to determine the densities of solid objects, including water displacement to determine volumes of irregularly-shaped objects. By comparing densities of various solids to the density of water, and by considering the behavior of different solids when placed in water, students conclude that ordinarily, objects with densities greater than water sink, while those with densities less than water float. Then they explore the principle of buoyancy, and through further experimentation arrive at Archimedes' principle that a floating object displaces a mass of water equal to its own mass. Students may be surprised to discover that a floating object displaces more water than a sinking object of the same volume.