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AI Snapshots: Math
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AI Snapshots for the Math classroom includes total of 45 classroom warm-ups. The 5-minute warm-ups connect AI concepts and applications to mathematical reasoning and critical thinking.

Estimated time required: 5 minutes.

Technology required for this lesson: Laptop/Desktop.

Subject:
Mathematics
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
aiEDU
Date Added:
09/20/2023
AI Snapshots: Science
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AI Snapshots for Science classes includes total of 45 classroom warm-ups. The 5-minute warm-ups connect AI principles and applications to topics students encounter in a science classroom.

Estimated time required: 5 minutes.

Technology required for this lesson: Laptop/Desktop.

Subject:
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
aiEDU
Date Added:
09/20/2023
AI Snapshots: Social Studies
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AI Snapshots for the Social Studies classroom includes total of 45 classroom warm-ups. The 5-minute warm-ups connect AI concepts and applications to social studies topics like civics, history, and economics.

Estimated time required: 5 minutes.

Technology required for this lesson: Laptop/Desktop.

Subject:
History
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
aiEDU
Date Added:
09/20/2023
AI and the Ocean (Lesson 1 of 5): Bon Voyage, Robot!
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Students will gain an introduction of the course and the optional accompanying book, "Plastic, Ahoy!" by Patricia Newman. The book chronicles the research vessel, New Horizon, and its scientists and researchers on a journey to the Great Pacific Garbage Patch. Students will exercise critical thinking and creativity as they start to explore their own ideas about Robotics and how their ideas could be applied to scenarios on the New Horizon voyage or in their own life.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
AI and the Ocean (Lesson 2 of 5): Permission to Come Aboard with Algorithms
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This lesson focuses on an introduction and overview of the Verizon Innovative Learning Artificial Intelligence + Robotics (AIR) Course, defining foundational vocabulary for AIR including algorithm, computer program and pseudocode. It will also provide a basic explanation of the vocabulary terms, how they relate to robotics and how students can apply these ideas themselves. Students will also see examples and practice how to write pseudocode.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
AI and the Ocean (Lesson 3 of 5): Smart Machines
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This lesson focuses on an introduction to Artificial Intelligence and an overview of how AI fits into the AIR Verizon Innovative Learning Course. Students will gain an overview of the Technology used in the AIR course, review the concepts of robotics, algorithms, and programming and how these concepts work with AI. Additionally, students will continue learning about the New Horizon Voyage from Plastic Ahoy! while asking critical thinking questions about how robotics and AI can help on the New Horizon and overall, in everyday life.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
AI and the Ocean (Lesson 4 of 5): Entrepreneurial Mindset
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In Lesson 4 students will continue learning about Artificial Intelligence and Robotics and the preparation for the New Horizon Voyage. Students will review the idea of Entrepreneurship and how we can relate entrepreneurial ideas to the field of Artificial Intelligence and Robotics by looking at specific problems the New Horizon voyage might face as well as problems that might exist within their own lives or communities. AI and Robotics innovations face ethical issues such as AI bias and students will gain an introduction to this concept.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
AI and the Ocean (Lesson 5 of 5): Sustainable Oceans with AI
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Students will learn about Sustainability and its 3 pillars: Environmental Protection, Social Development and Economic Growth. "Plastic, Ahoy!" author Patricia Newman introduces herself and the book. If you have access to the "Plastic, Ahoy!" book, students should read Chapter 1 in this Lesson. Finally, students will complete a brainstorming/research and sketch of an Ocean Sustainability PSA which they will then transfer to Scratch programming in a guided Activity at the end of the Lesson.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
About Accuracy and Approximation
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Students learn about the concepts of accuracy and approximation as they pertain to robotics, gain insight into experimental accuracy, and learn how and when to estimate values that they measure. Students also explore sources of error stemming from the robot setup and rounding numbers.

Subject:
Engineering
Mathematics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Ronald Poveda
Date Added:
09/18/2014
Above the Clouds: Telescopes on Mauna Kea
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This video segment adapted from First Light explains why the highest peak in the Pacific, Mauna Kea, is an ideal site for astronomical observations. Featured are new telescope technologies that allow astronomers to explore the universe in more depth.

Subject:
Chemistry
Earth and Space Science
Physics
Science
Material Type:
Activity/Lab
Diagram/Illustration
Provider:
PBS LearningMedia
Author:
National Science Foundation
WGBH Educational Foundation
Date Added:
12/17/2005
Accessibility Tools for Ohio’s State Assessment
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Presentation about Ohio's accessibility system, Accessibility Manual from the Ohio Department of Education, accessibility tools, and supports and recommendations for state testing.

Subject:
Career and Technical Education
Education and Training
Educational Technology
Practitioner Support
Material Type:
Teaching/Learning Strategy
Provider:
Ohio EdTechs
Provider Set:
Digital Learning Day 2018
Date Added:
02/22/2018
Active Viewing: 1877: The Grand Army of Starvation
Only Sharing Permitted
CC BY-NC-ND
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In this activity, students watch a short clip from the ASHP documentary 1877: The Grand Army of Starvationto learn about the impact of railroad expansion on Americans and the nation as a whole. After watching the clip, students complete the “Technological Turning Points and their Impact” worksheet in order to examine the positive and negative effects of the railroad.

Subject:
American History
Social Studies
Material Type:
Activity/Lab
Provider:
City University of New York
Provider Set:
Social History for Every Classroom
Date Added:
02/17/2021
Advanced Micro:bit Circuits (Lesson 1 of 4): LEDs and Expansion Board
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In this lesson, students learn how to use the Micro:bit expansion board to wire and program smart circuits with wires, LED modules, and the expansion board. They will learn to use "digital write" and "pause" to program LEDs to turn on and off at certain times.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Advanced Micro:bit Circuits (Lesson 2 of 4): Inputs
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In this lesson, students learn how to wire and program the button modules for the Micro:bit expansion board in order to program a basketball possession arrow.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Advanced Micro:bit Circuits (Lesson 3 of 4): Servo Motor
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In this lesson, students learn how to program a special motor called a servo. They will use “If” statements and the light sensor to program a light-activated sunshade.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Advanced Micro:bit Circuits (Lesson 4 of 4): Combining Inputs and Outputs
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In this lesson, students learn how to wire and program advanced inputs and outputs like buzzers, color-changing lights, and touch sensors in order to wire and code an educational toy for VilBot's younger cousin, Lil Vil.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Advanced Robotics Project (Lesson 1 of 6): Project Overview
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This is an applied project where your students will identify a user from within their community, then use the design thinking process to create a project that solves their user’s problem. In Lesson 1, each student will learn about the project overview. Then, they will choose the end user they want to work with for the remaining lessons in the project!

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Robotics Kit, Tablet, Video Editing Software.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Advanced Robotics Project (Lesson 2 of 6): Empathize and Define
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In this lesson, students will find a real person in their community to act as their “end-user.” Students will contact this person by phone or email to set up a time for an interview. Students will interview their end-user and record their responses. If possible, students can even observe their end-user in action! The interview responses will be used to create an empathy map and develop a problem statement for this project.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Robotics Kit, Tablet, Video Editing Software.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Advanced Robotics Project (Lesson 3 of 6): Ideate
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In this lesson, students will ideate (brainstorm) ideas for their project, sketch their favorite ideas, and put together a rough budget for their project.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Robotics Kit, Tablet, Video Editing Software.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Advanced Robotics Project (Lesson 4 of 6): Prototype
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In this lesson, students will refer to their sketches and as they create prototypes for their RVR project. This lesson includes examples and tips for creating a prototype, but this is a great opportunity for students to be creative and dedicate a good amount of time making a RVR prototype that they are proud of.

Estimated time required: 4-5 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Robotics Kit, Tablet, Video Editing Software.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023