Updating search results...

Search Resources

894 Results

View
Selected filters:
  • engineering
Ask an Engineer
Read the Fine Print
Educational Use
Rating
0.0 stars

Explore some of the wonders of modern engineering in this video from the Sciencenter in Ithaca, New York. Hear a diverse selection of engineers explain how things work.

Subject:
Computer Science
Engineering
Science
Material Type:
Lecture
Provider:
PBS LearningMedia
Author:
Argosy Foundation
WGBH Educational Foundation
Date Added:
05/09/2006
Assessing the Situation
Read the Fine Print
Educational Use
Rating
0.0 stars

Finding themselves in the middle of the Amazon rainforest after a plane crash, students use map scales, keys, and longitude and latitude coordinates to figure out where they are. Then they work in groups to generate ideas and make plans. They decide where they should go to be rescued, the distance to that location, the route to take, and make calculations to estimate walking travel time.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Assessment Strategies: Rubrics
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

This article provides an overview of using rubrics as a method of assessment and discusses technological tools that facilitate the creation of rubrics.

Subject:
Practitioner Support
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Author:
Jessica Fries-Gaither
Kimberly Lightle
Date Added:
02/09/2021
Associate Scientist Andres Berrio
Read the Fine Print
Educational Use
Rating
0.0 stars

In this video segment produced for Teachers' Domain, Andres Berrio, an associate scientist at Biogen Idec, discusses what he has done to succeed in the biotechnology field.

Subject:
Engineering
Science
Material Type:
Lesson
Provider:
PBS LearningMedia
Author:
Amgen Foundation
WGBH Educational Foundation
Date Added:
09/08/2009
Asteroid Impact
Read the Fine Print
Educational Use
Rating
0.0 stars

Through this earth science curricular unit, student teams are presented with the scenario that an asteroid will impact the Earth. In response, their challenge is to design the location and size of underground caverns to shelter the people from an uninhabitable Earth for one year. Driven by this adventure scenario, student teams 1) explore general and geological maps of their fictional state called Alabraska, 2) determine the area of their classroom to help determine the necessary cavern size, 3) learn about map scales, 4) test rocks, 5) identify important and not-so-important rock properties for underground caverns, and 6) choose a final location and size.

Subject:
Architecture and Design
Arts
Engineering
Science
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Asteroids
Read the Fine Print
Educational Use
Rating
0.0 stars

In this lesson, students learn some basic facts about asteroids in our solar system. The main focus is on the size of asteroids and how that relates to the potential danger of an asteroid colliding with the Earth. Students are briefly introduced to the destruction that would ensue should a large asteroid hit, as it did 65 million years ago.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Kay
Janet Yowell
Karen King
Date Added:
09/18/2014
At Home in the Cold
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

This article reprints and links to informational text about the adaptations that allow mammals and fish to survive in polar oceans. Versions are available for students in grades K-1, 2-3 and 4-5. Related science and literacy activities are included.

Subject:
Biology
Science
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Author:
Stephen Whitt
Date Added:
02/09/2021
Atlanta Symphony Orchestra: Live Exploration
Read the Fine Print
Educational Use
Rating
0.0 stars

Take a special trip to the Atlanta Symphony Orchestra with GPB Education! This interactive virtual exploration offers students a behind-the-scenes experience as they learn about the science of sound and the preparation it takes to put on a live musical performance. During the program, students will also hear from various ASO musicians and watch pieces performed by the Atlanta Symphony.

Subject:
Arts
Mathematics
Material Type:
Lesson Plan
Provider:
PBS LearningMedia
Date Added:
11/06/2023
Atoms and Conservation of Energy
Read the Fine Print
Rating
0.0 stars

In this activity, students will explore how the Law of Conservation of Energy (the First Law of Thermodynamics) applies to atoms, as well as the implications of heating or cooling a system. This activity focuses on potential energy and kinetic energy as well as energy conservation. The goal is to apply what is learned to both our human scale world and the world of atoms and molecules.

Subject:
Physics
Science
Material Type:
Activity/Lab
Full Course
Interactive
Provider:
Concord Consortium
Provider Set:
Concord Consortium Collection
Author:
The Concord Consortium
Date Added:
06/20/2008
Attack of the Raging River
Read the Fine Print
Educational Use
Rating
0.0 stars

In this lesson, the students will discover the relationship between an object's mass and the amount of space it takes up (its volume). The students will also learn about the concepts of displacement and density.

Subject:
Engineering
Physics
Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Audio Engineers: Sound Weavers
Read the Fine Print
Educational Use
Rating
0.0 stars

In this lesson, students are introduced to audio engineers. They discover in what type of an environment audio engineers work and exactly what they do on a day-to-day basis. Students come to realize that audio engineers help produce their favorite music and movies.

Subject:
Engineering
Physics
Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janet Yowell
Malinda Schaefer Zarske
Michael Bendewald
Date Added:
09/18/2014
Augmented Reality (Lesson 1 of 4): AR with Merge Cube
Read the Fine Print
Educational Use
Rating
0.0 stars

In this lesson, students will learn about Augmented Reality and use a Merge Cube to create a 3D astronaut name-tag. Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account. If your class does not have a paid CoSpaces account with the Merge Cube add-on, students can still view Merge Cube projects but won’t be able to create their own.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality (Lesson 3 of 4): AR Shopping Apps
Read the Fine Print
Educational Use
Rating
0.0 stars

In this lesson, students will learn how to use basic coding commands to create an AR Shopping App with CoSpaces and the Merge Cube.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Mathematics
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality (Lesson 4 of 4): AR Games
Read the Fine Print
Educational Use
Rating
0.0 stars

In this lesson, students will learn how to program an interactive AR pinball game using coding and physics in CoSpaces EDU. They can then play their game on the Merge Cube.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 1 of 5): Project Overview
Read the Fine Print
Educational Use
Rating
0.0 stars

This is an applied project where your students will choose from three different project options, then use the design thinking process to create an augmented reality app that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project! Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 2 of 5): Empathize and Define
Read the Fine Print
Educational Use
Rating
0.0 stars

In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. Note: Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 3 of 5): Ideate and Sketch
Read the Fine Print
Educational Use
Rating
0.0 stars

In this lesson, students will ideate and sketch designs for their AR app project. Additionally, they will create a “features list” for the free and premium versions of their AR app. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 4 of 5): Prototype
Read the Fine Print
Educational Use
Rating
0.0 stars

This lesson should take 2-3 class periods, or about 100-150 minutes to complete. In this lesson, students will use CoSpaces and the Merge Cube add on to create two prototype of their AR App: a free version, and a premium version. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 5 of 5): Test and Submit
Read the Fine Print
Educational Use
Rating
0.0 stars

In this lesson, students will finalize their AR projects, create a poster/advertisement for their project, share their project with their peers, give/receive feedback on each other’s projects, submit their designs, and answer a series of reflection questions. Note: the content for 2A, 2B, and 2C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023