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Augmented Reality Project (Lesson 4 of 5): Prototype
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This lesson should take 2-3 class periods, or about 100-150 minutes to complete. In this lesson, students will use CoSpaces and the Merge Cube add on to create two prototype of their AR App: a free version, and a premium version. Note: Students should only work on the content that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Augmented Reality Project (Lesson 5 of 5): Test and Submit
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In this lesson, students will finalize their AR projects, create a poster/advertisement for their project, share their project with their peers, give/receive feedback on each other’s projects, submit their designs, and answer a series of reflection questions. Note: the content for 2A, 2B, and 2C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!

Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Laptop/Desktop, Smartphone, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Automatic Door Opener
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Educational Use
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The engineering design process involves many steps. Not only must an engineer be able to devise a solution to a problem, he or she must also be ready to test and evaluate that solution to reach the best result. To successfully complete the design process, an engineer must be able to identify design flaws and learn from his or her mistakes. In this video segment adapted from ZOOM, learn about the design process as cast members create automatic door openers that enable them to open their bedroom doors while lying on their beds. For grades 3-8.

Subject:
Engineering
Science
Material Type:
Activity/Lab
Provider:
PBS LearningMedia
Author:
Argosy Foundation
WGBH Educational Foundation
Date Added:
05/09/2006
Awesome Library
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Educational Use
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Awesome Library's searchable database is full of resources in all subject areas. It also provides information to parents, students, teachers, principal, family, and community.

Subject:
Arts
English Language Arts
Mathematics
Material Type:
Interactive
Date Added:
12/01/2023
BYOA: Bring Your Own Advocate!
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This professional development article describes approaches to using social media in harnessing the power of Web 2.0 technologies to reinforce the connection between multimedia literacy and powerful content-area learning in grades K-5. The emphasis is on collaboration with the school librarian. The article appears in the free online magazine Beyond Weather and the Water Cycle, which is structured around the seven essential principles of the climate sciences.

Subject:
Practitioner Support
Material Type:
Teaching/Learning Strategy
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Weather and the Water Cycle
Author:
Marcia Mardis
National Science Foundation
Date Added:
12/17/2011
Bacteria Are Everywhere!
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Students are introduced to the concept of engineering biological organisms and studying their growth to be able to identify periods of fast and slow growth. They learn that bacteria are found everywhere, including on the surfaces of our hands. Student groups study three different conditions under which bacteria are found and compare the growth of the individual bacteria from each source. In addition to monitoring the quantity of bacteria from differ conditions, they record the growth of bacteria over time, which is an excellent tool to study binary fission and the reproduction of unicellular organisms.

Subject:
Biology
Chemistry
Engineering
Life Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janet Yowell
Jasmin Hume
Date Added:
09/18/2014
Balanced Forces
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CC BY-NC-SA
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This lecture/activity on force will further a students' understanding of forces on an object, as well as the difference between a balanced and unbalanced forces.

Subject:
Physics
Science
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Pedagogy in Action
Author:
Rashelle Hoffmann
Date Added:
02/24/2021
The Balancing Act
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Educational Use
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Students visualize and interact with concepts already learned, specifically algebraic equations and solving for unknown variables. They construct a balancing seesaw system (LEGO® Balance Scale) made from LEGO MINDSTORMS® parts and digital components to mimic a balancing scale. They are given example algebraic equation problems to analyze, configure onto the balance scale, and evaluate by manipulating LEGO pieces and gram masses that represent terms of an equation such as unknown variables, coefficients and integers. Digital light sensors, built into the LEGO Balance Scale, detect any balance or imbalances displayed on the balancing scale. The LEGO Balance Scale interactively issues a digital indication of balance or imbalance within the system. If unbalanced, students continue using the LEGO Balance Scale until they are confident in their understanding of solving algebraic equations. The goal is for students to become confident in solving algebraic equations by fundamentally understanding the basics of algebra and real-world algebraic applications.

Subject:
Chemistry
Engineering
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Gisselle Cunningham
Jared Soto
Linderick Outerbridge
Russell Holstein
Timothy Li
Date Added:
09/18/2014
Balloon Cars Revisited: Alternative Fuel Gases
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CC BY-NC-SA
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This activity is an extension of the common balloon cars, where students explore if and how different gases used as a fuel source effect the distances traveled by the cars.

Subject:
Chemistry
Science
Material Type:
Activity/Lab
Assessment
Lesson Plan
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Pedagogy in Action
Date Added:
02/24/2021
Balloon Rockets
Conditional Remix & Share Permitted
CC BY-NC-SA
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This activity is a hands-on investigation that teaches students that air resitance affects how things move and that pressure from compressed air can move things.

Subject:
Physics
Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Pedagogy in Action
Author:
Anne Flavahan
Emma Holmblad
Date Added:
02/24/2021
Balloons
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Students follow the steps of the engineering design process as they design and construct balloons for aerial surveillance. After their first attempts to create balloons, they are given the associated Estimating Buoyancy lesson to learn about volume, buoyancy and density to help them iterate more successful balloon designs.Applying their newfound knowledge, the young engineers build and test balloons that fly carrying small flip cameras that capture aerial images of their school. Students use the aerial footage to draw maps and estimate areas.

Subject:
Engineering
Mathematics
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Marissa H. Forbes
Mike Soltys
Date Added:
09/18/2014
The Basics of MakeCode (Lesson 1 of 4): Micro:bit Light Meter
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In this lesson students will use the Makecode.microbit.org site to create block coding projects. In addition, they will think critically about what their coding products do. Finally, they will create a combination Light & Temperature Meter.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
The Basics of MakeCode (Lesson 2 of 4): Crab Cruisin' with Micro:bit
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In Lesson 2, students will complete three tutorials to learn about Random Numbers, Variables, and If/Then Statements using MakeCode code blocks and Micro:bits. Then they will dissect a pre-made program by writing Pseudo-code before using it as the basis for a Board Game which the student designs.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
The Basics of MakeCode (Lesson 3 of 4): Code a Game in MakeCode Arcade
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In this lesson, students will use the same Block Coding techniques from Lesson 2 to make a Platform / Side-scrolling Arcade game in MakeCode Arcade.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
The Basics of MakeCode (Lesson 4 of 4): AI Enemies in MakeCode Arcade
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In this lesson, students will incorporate Functions, Arrays and Iteration into their arcade game started in previous lesson.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Beasty Books
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This online lesson plan is a fun way to wrap up a unit on animals! Student create their own shape book, then fill it with information about an animal they've researched. This site also provides adaptations and resources. (To access this lesson plan, you must register with Crayola.com. Registration is free and takes only a few moments to complete.)

Subject:
Arts
Mathematics
Material Type:
Lesson Plan
Provider:
Crayola
Date Added:
10/03/2023
Become a Technology Superhero (Lesson 1 of 5): Become a Superhero
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In this lesson, students will come up with their own idea for a superhero and start their comic book by creating a cover. They will be working on their comic book throughout this Unit and will turn it in when it is completed.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023