Draft of Grade One Standards and Model Curriculum with instructional supports
A collection of complete courses, usually including texts, modules/units, lessons, and assessments. Use the filters in the left menu to narrow down your results, such as Subject Area and Education Level.
In this unit, students learn about the form and function of the human heart through lecture, research and dissection. Following the steps of the Legacy Cycle, students brainstorm, research, design and present viable solutions to various heart conditions as presented through a unit challenge. Additionally, students study how heart valves work and investigate how faulty valves can be replaced with new ones through advancements in engineering and technology. This unit demonstrates to students how and why the heart is such a powerful organ in our bodies
Bycatch, the unintended capture of animals in commercial fishing gear, is a hot topic in marine conservation today. The surprisingly high level of bycatch about 25% of the entire global catch is responsible for the decline of hundreds of thousands of dolphins, whales, porpoises, seabirds and sea turtles each year. Through this curricular unit, students analyze the significance of bycatch in the global ecosystem and propose solutions to help reduce bycatch. They become familiar with current attempts to reduce the fishing mortality of these animals. Through the associated activities, the challenges faced today are reinforced and students are stimulated to brainstorm about possible engineering designs or policy changes that could reduce the magnitude of bycatch.
In the first of two sequential lessons, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor software and culminates with students writing their own apps for measuring acceleration. In the second lesson, students are given an app for an Android device, which measures acceleration. They investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Then they use the data to create velocity vs. time graphs and approximate the maximum velocity of the device.
Through this earth science curricular unit, student teams are presented with the scenario that an asteroid will impact the Earth. In response, their challenge is to design the location and size of underground caverns to shelter the people from an uninhabitable Earth for one year. Driven by this adventure scenario, student teams 1) explore general and geological maps of their fictional state called Alabraska, 2) determine the area of their classroom to help determine the necessary cavern size, 3) learn about map scales, 4) test rocks, 5) identify important and not-so-important rock properties for underground caverns, and 6) choose a final location and size.
In this activity, students will explore how the Law of Conservation of Energy (the First Law of Thermodynamics) applies to atoms, as well as the implications of heating or cooling a system. This activity focuses on potential energy and kinetic energy as well as energy conservation. The goal is to apply what is learned to both our human scale world and the world of atoms and molecules.
To make the most of the Internet, kids need to be prepared to make smart decisions. Be Internet Awesome teaches kids the fundamentals of digital citizenship and safety so they can explore the online world with confidence. Features a full curriculum or individual units of study so teachers and parents can help instill positive, safe behaviors when using the web.
Welcome to the Be Internet Awesome curriculum, a collaboration between Google, The Net Safety Collaborative, and the Internet Keep Safe Coalition. This resource is part of the Be Internet Awesome program designed to help teach kids the skills they need to be safe and smart online. This year, we’ve added 10 new activities to the curriculum. We partnered with the Committee for Children nonprofit organization to create new social-emotional learning activities to help guide children on their digital journeys. Additionally, we’ve added new lessons on search literacy and updated our safety and security activities to meet the needs of today’s digital world. You’ll also find activities categorized for specific grade levels to accommodate the wide spectrum of child development.
Notably, the Be Internet Awesome program has undergone a thorough evaluation by the University of New Hampshire’s Crimes Against Children Research Center. As a result of the study, this is the first internet safety program proven to positively impact student learning on topics of online safety and digital citizenship. The Be Internet Awesome curriculum is self-contained. All the activities are designed to be used with no prior professional development, minimal class prep and no special equipment or resources needed to teach them. Additionally, the lessons are reinforced through gameplay with Interland , an adventure-packed online game that makes learning about digital safety and citizenship interactive and fun—just like the Internet itself.
Five fundamental topics of digital citizenship and safety form the Internet Code of Awesome:
•?Share with Care: Digital Footprint and Responsible Communication
•?Don’t Fall for Fake: Phishing, Scams, and Credible Sources
•?Secure Your Secrets: Online Security and Passwords
•?It’s Cool to Be Kind: Combating Negative Online Behavior
•?When in Doubt, Talk It Out: Questionable Content and Scenarios
This curriculum was created for grades 2?6, however educators with both older and younger students have found value in the lessons, particularly with key vocabulary, class discussions (they age up or down), and gameplay. We encourage you to experiment to find what works best for your learners, whether that means completing the curriculum start to finish or going deep on one or two lessons most needed by your students. To complement the curriculum, you’ll find additional educator and family resources—such as ready-to-teach Pear Deck slides, printable activities, and a family guide and tips for the home.
The International Society of Technology in Education (ISTE) completed an independent audit of Be Internet Awesome, recognizing the program as a resource that prepares young learners to meet the 2021 ISTE Standards for Students. ISTE has awarded Be Internet Awesome with the Seal of Alignment for Readiness.
Este es el plan de estudio de Sé genial en Internet, creado por Google en colaboración con la Coalición para una Internet segura (iKeepSafe.org). Este recurso forma parte de “Sé genial en Internet”, un programa multifacético diseñado para enseñarles a los niños las habilidades que necesitan para preservar su seguridad y actuar con inteligencia en línea. El plan de estudio de Sé genial en Internet les brinda a los educadores las herramientas y los métodos necesarios para enseñar en el aula los conceptos básicos de ciudadanía y seguridad digital. Las planificaciones de lecciones brindan los conocimientos esenciales a los educadores que preparan a sus estudiantes para que se conviertan en ciudadanos exitosos y protegidos en nuestro mundo interconectado. Para reforzar estas lecciones, se emplean técnicas de ludificación mediante Interland (g.co/SegenialenInternet), un juego de aventuras en línea para aprender sobre ciudadanía y seguridad digital, tan interactivo y divertido como navegar en Internet. El Código para ser genial en Internet consta de cinco temas fundamentales sobre ciudadanía y seguridad digital: • Comparte con cuidado (Sé inteligente en Internet) • No caigas en trampas (Mantente alerta en Internet) • Protege tus secretos (Mantente seguro en Internet) • Ser amable es genial (Sé amable en Internet) • Si tienes dudas, pregunta (Sé valiente en Internet) Las lecciones están pensadas idealmente para estudiantes de tercer y sexto grado, pero el plan de estudios les ha resultado útil a educadores con estudiantes más pequeños o grandes, en especial el contenido relacionado con el vocabulario clave, los análisis en el aula (acorde a las edades) y el modo de juego. Te alentamos a experimentar con el contenido a fin de determinar las prácticas más eficaces para tus alumnos, ya sea completar el plan de estudios de principio a fin o profundizar en las lecciones específicas que consideres más importantes para tu entorno de aprendizaje. Tras completar una auditoría independiente de Sé genial en Internet, la ISTE (International Society of Technology in Education, Sociedad Internacional para la Tecnología en la Educación) reconoció el programa como un recurso que prepara a los alumnos para cumplir con los estándares ISTE 2016 para estudiantes. La ISTE otorgó a Sé genial en Internet la distinción “Seal of Alignment for Readiness”. El plan de estudios de Sé genial en Internet y el juego Interland son dos de los numerosos recursos que pueden aprovechar tanto familias como educadores para fomentar un uso más sensato de Internet. Si deseas consultar los recursos adicionales de Google, como el aprendizaje en video para educadores, el material descargable para el aula y las herramientas útiles de integración tecnológica, visita g.co/SegenialenInternet.
Human beings are fascinating and complex living organisms a symphony of different functional systems working in concert. Through a 10-lesson series with hands-on activities students are introduced to seven systems of the human body skeletal, muscular, circulatory, respiratory, digestive, sensory, and reproductive as well as genetics. At every stage, they are also introduced to engineers' creative, real-world involvement in caring for the human body.
Through a five-lesson series that includes numerous hands-on activities, students are introduced to the importance and pervasiveness of bridges for connecting people to resources, places and other people, with references to many historical and current-day examples. In learning about bridge types arch, beam, truss and suspension students explore the effect of tensile and compressive forces. Students investigate the calculations that go into designing bridges; they learn about loads and cross-sectional areas by designing and testing the strength of model piers. Geology and soils are explored as they discover the importance of foundations, bearing pressure and settlement considerations in the creation of dependable bridges and structures. Students learn about brittle and ductile material properties. Students also learn about the many cost factors that comprise the economic considerations of bridge building. Bridges are unique challenges that take advantage of the creative nature of engineering.
Students are introduced to some basic civil engineering concepts in an exciting and interactive manner. Bridges and skyscrapers, the two most visible structures designed by civil engineers, are discussed in depth, including the design principles behind them. To help students visualize in three dimensions, one hands-on activity presents three-dimensional coordinate systems and gives students practice finding and describing points in space. After learning about skyscrapers, tower design principles and how materials absorb different types of forces, students compete to build their own newspaper towers to meet specific design criteria.The unit concludes with student groups using balsa wood and glue to design and build tower structures to withstand vertical and lateral forces.
Physical, Earth, and Life Science for fourth grade. Used and maintained by the Utah State Board of Education
This Geometry Concept Collection is a rigorous presentation of high school geometry. It is fully correlated with the Common Core State Standards.
In CK-12 Middle School Math Concepts – Grade 8, the learning content is divided into concepts. Each concept is complete and whole providing focused learning on an indicated objective. Theme-based concepts provide students with experiences that integrate the content of each concept. Students are given opportunities to practice the skills of each concept through real-world situations, examples, guided practice and explore more practice. There are also video links provided to give students an audio/visual way of connecting with the content.
CS First is a free computer science curriculum that makes coding easy to teach and fun to learn. The CS First website contains 20 modules of coding and computer science lessons aligned to CSTA and ISTE standards, and in many cases, individual lessons are aligned to NGSS and Common Core standards. The site also features resources and professional development for educators and additional guides and supplemental resources like certificates. The curriculum is free to use and adapt and if desired, a teacher dashboard is available for saving student work and tracking student progress.
In this unit, students look at the components of cells and their functions and discover the controversy behind stem cell research. The first lesson focuses on the difference between prokaryotic and eukaryotic cells. In the second lesson, students learn about the basics of cellular respiration. They also learn about the application of cellular respiration to engineering and bioremediation. The third lesson continues students' education on cells in the human body and how (and why) engineers are involved in the research of stem cell behavior.
In this interactive activity, students view six models to investigate what a gas, liquid, and solid look like at the atomic level. Choose to view a gas or liquid made of atoms only, a gas made of diatomic molecules, a liquid made of triatomic molecules, or two types of solids. In each simulation, users may highlight an atom and view its trajectory to see how the motion differs in each of the three primary phases. Don't miss the extension activity: a side-by-side comparison of the atomic structure of a hot liquid and a cold liquid. If you click "Withdraw the Barrier", the two liquids mix. Which state of matter has stronger attractions between atoms? This item is part of the Concord Consortium, a nonprofit research and development organization dedicated to transforming education through technology.