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GenYES Ohio Curriculum: Advanced Units 15-18
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Unit 15: Creating 21st Century Schools
Unit 16: Community Service
Unit 17: College and Career Exploration
Unit 18: Online and Distance Learning

Subject:
21st Century Skills
Educational Technology
Information, Media and Technological Literacy
Interdisciplinary, Project-based, and Real-World Learning
Practitioner Support
Technology
Material Type:
Activity/Lab
Lesson
Lesson Plan
Module
Unit of Study
Author:
GenYES
Date Added:
06/27/2022
GenYES Ohio Curriculum: Basics Units 1-3
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Unit 1: Introduction to GenYES
Unit 2: Information Literacy and Digital Citizenship
Unit 3: Foundational Software

Subject:
21st Century Skills
Educational Technology
Information, Media and Technological Literacy
Interdisciplinary, Project-based, and Real-World Learning
Practitioner Support
Technology
Material Type:
Activity/Lab
Lesson
Lesson Plan
Module
Unit of Study
Author:
GenYES
Date Added:
06/27/2022
GenYES Ohio Curriculum: Content Creation Units 4-7
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Unit 4: Digital Art
Unit 5: Digital Audio/Video
Unit 6: Web Publishing
Unit 7: Game Design

Subject:
21st Century Skills
Educational Technology
Information, Media and Technological Literacy
Interdisciplinary, Project-based, and Real-World Learning
Practitioner Support
Technology
Material Type:
Activity/Lab
Lesson
Lesson Plan
Module
Unit of Study
Author:
GenYES
Date Added:
06/27/2022
GenYES Ohio Curriculum: IT Support Units 8-11
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Unit 8: Hardware Maintenance
Unit 9: Software Maintenance
Unit 10: Troubleshooting and Customer Support
Unit 11: Supporting a 1:1 Program

Subject:
21st Century Skills
Educational Technology
Information, Media and Technological Literacy
Interdisciplinary, Project-based, and Real-World Learning
Practitioner Support
Technology
Material Type:
Activity/Lab
Lesson
Lesson Plan
Module
Unit of Study
Author:
GenYES
Date Added:
06/27/2022
GenYES Ohio Curriculum: Mentoring Skills Units 12-14
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Unit 12: Online Communication
Unit 13: Becoming the Teacher
Unit 14: Leadership in the 21st Century

Subject:
21st Century Skills
Educational Technology
Information, Media and Technological Literacy
Interdisciplinary, Project-based, and Real-World Learning
Practitioner Support
Technology
Material Type:
Activity/Lab
Lesson
Lesson Plan
Module
Unit of Study
Author:
GenYES
Date Added:
06/27/2022
GenYes Ohio at Mentor High
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In this video, created by GenYES students at Mentor High School, GenYES Facilitator Lisa Ford and her students share how GenYES students are making an impact in their school and in their community.

Subject:
21st Century Skills
Creativity and Innovation
Information, Media and Technological Literacy
Interdisciplinary, Project-based, and Real-World Learning
Material Type:
Case Study
Author:
Lisa Ford
Date Added:
10/21/2022
Google Slides Mission TEMPLATE
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Students have to complete various tasks that show their mastery of features found within Google Slides. Example: Change the background of this slide to a beach. This has been adapted from an original work authored by Catlin Tucker.

Subject:
21st Century Skills
Information, Media and Technological Literacy
Material Type:
Activity/Lab
Author:
Catlin Tucker
Date Added:
02/19/2019
Grade band expectations for news literacy
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Educational Use
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Designed to support a districtwide approach to teaching news literacy, this grade-band expectations document lays out expectations by grade band (PreK-2, 3-5, 6-8 and 9-12+) and by news literacy standards. This resource builds on the News Literacy Project's Framework for Teaching News Literacy, and was created with help from literacy experts and classroom practitioners.

Subject:
21st Century Skills
Critical Thinking
Information, Media and Technological Literacy
Practitioner Support
Material Type:
Teaching/Learning Strategy
Provider:
News Literacy Project
Date Added:
01/30/2024
The Health Effects of Screen Time
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Can screen time be bad for us? The research is still out when it comes to exactly how screen time affects our health. But one area where we know it does is our sleep. Just having a device near us seems to change the way our brains work. Help students learn that being responsible with digital media means adjusting how we use it so it isn't unhealthy for our bodies or our brains. Approximately 45 mins.

LESSON OBJECTIVES: Identify research trends related to the health impact of screen time. Reflect on the nature of their own screen time and how it compares to that of parents and teens generally. Use the Digital Habits Checkup routine to create a personal challenge to change a media habit.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
Hoaxes and Fakes
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How can you avoid being fooled by fake videos and other information online? We know not to believe everything we hear, but what about what we see? Advancements in computer-generated graphics, facial recognition, and video production have led to a world of viral videos that are often difficult to identify as fake. Help your students learn to read what they see on the web "laterally" by showing them how to get off the page, check credibility, and find corroboration. Approximately 50 mins.

LESSON OBJECTIVES: Define "misinformation" and explore the consequences of spreading misinformation online. Learn how to use lateral reading as a strategy to verify the accuracy of information online. Apply lateral reading to examples of questionable videos to determine their accuracy.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
How Soon is Too Soon? The Cell Phone Dilemma
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Middle school students will use the InfOhio resource - Points of View Resource Center - to research and create a presentation to report on at least two points of view relating to the issue of children and smartphone usage.

Subject:
Critical Thinking
Information, Media and Technological Literacy
Material Type:
Lesson Plan
Author:
Susan Hartman
Date Added:
06/02/2019
How Technology Makes You Feel
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Why is it important to listen to your feelings when using technology? This foundational digital citizenship lesson challenges kids to pay attention to their feelings while using tech. With an engaging emoji game, students learn practical strategies for managing their feelings -- good, bad, and everything in between. Approximately 30 mins.

LESSON OBJECTIVES: Recognize the different kinds of feelings they can have when using technology. Know what to do when they don't have a good feeling when using technology.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
How Young Is Too Young for Social Media?
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At what age should people be allowed to use social media? Children have to be at least 13 to sign up for most social media platforms. But we know that many tweens work around this restriction. By doing so they can connect with peers and have fun, but they're also susceptible to a number of risks, from privacy to bullying to challenges to their social-emotional well-being. Reflecting on when kids should be allowed to use social media can help us think through the risks and rewards of using social media, regardless of our age. Approximately 45 mins.

LESSON OBJECTIVES: Explain why websites that collect personal information have an age requirement of 13 in the United States. Identify the risks of targeted advertising, especially when it is targeted to children. Use the Take a Stand thinking routine to explore different perspectives about what age is best for starting to use social media.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
How to Make a Book Trailer
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Educational Use
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Research article on the use of book trailers to promote reading in the classroom. The article discusses the benefits of book trailers, provides examples of effective book trailers, and offers tips for creating book trailers that engage students.

Subject:
21st Century Skills
English Language Arts
Information, Media and Technological Literacy
Writing
Material Type:
Reading
Teaching/Learning Strategy
Date Added:
03/17/2023
INFOhio Book Nook Lesson Plan
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A lesson plan for using the BookNook platform to create book trailers. The lesson includes step-by-step instructions for creating a book trailer and offers tips for making the trailer engaging and effective.

Subject:
21st Century Skills
English Language Arts
Information, Media and Technological Literacy
Writing
Material Type:
Activity/Lab
Lesson
Provider:
INFOhio
Author:
INFOhio Instructional Team
Date Added:
03/17/2023
INFOhio Book Trailer Rubric.pdf
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INFOhio uses this rubric to evaluate book trailers submitted to Book Nook. Teachers and librarians can use this rubric with their students to guide the editing and revision of a book trailer.

Subject:
21st Century Skills
Information, Media and Technological Literacy
Material Type:
Reading
Author:
INFOhio
Date Added:
04/21/2023