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Hubble Telescope: Looking Deep
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Educational Use
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This video segment adapted from the Space Telescope Science Institute shows what the Hubble telescope found when it stared at a single, nearly empty spot in the sky for 10 days in 1995. The unexpected result was a picture of a multitude of galaxies stretching into the distance.

Subject:
Chemistry
Earth and Space Science
Physics
Science
Material Type:
Activity/Lab
Diagram/Illustration
Provider:
PBS LearningMedia
Author:
National Science Foundation
WGBH Educational Foundation
Date Added:
12/17/2005
Human Genome Project
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This video segment from NOVA: "Cracking the Code of Life" looks at the meaning and significance of the effort to decode the human genome.

Subject:
Engineering
Life Science
Science
Material Type:
Activity/Lab
Provider:
PBS LearningMedia
Author:
National Science Foundation
WGBH Educational Foundation
Date Added:
09/26/2003
I Didn’t Know Google Could Do That!
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Educational Use
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For many Google is their preferred search engine and Google Apps for Education is taking education by storm. However, Google has even more to offer! Join us as we explore some of Google’s lesser known tools and tricks from the fun and useful to the completely obscure.

Subject:
Career and Technical Education
Education and Training
Educational Technology
Practitioner Support
Material Type:
Teaching/Learning Strategy
Provider:
Ohio EdTechs
Provider Set:
Digital Learning Day 2018
Date Added:
02/22/2018
INFOhio and Inquiry Team Up for HyperDoc Slam Dunk!
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Educational Use
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HyperDocs are digital lessons created with Google Apps for Education that engage and challenge learners to explore, analyze, and synthesize information. INFOhio has teamed up with inquiry to create two content-specific HyperDocs using INFOhio digital content. Participants will advance down the court by learning how to use all-star content, and proven powerhouse practices for a common goal. Discover how to use the inquiry process and the HyperDoc template to create your own lessons using quality INFOhio content and strategies that will connect students with critical thinking and collaboration for a winning outcome!

Subject:
Career and Technical Education
Education and Training
Educational Technology
Practitioner Support
Material Type:
Teaching/Learning Strategy
Provider:
Ohio EdTechs
Provider Set:
Digital Learning Day 2018
Date Added:
02/22/2018
Identity Theft Resource Center
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Educational Use
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Students learn about identity theft. The resource consists of consumer and victim support, prevention information, and public education about identity theft. Topics examined are scams, consumer alerts, and victim solutions, and prevention tips.

Subject:
Computer Science
Social Emotional Learning
Technology
Material Type:
Reading
Date Added:
12/01/2023
The Impact of Technology: Cars
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Educational Use
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This video segment adapted from A Science Odyssey looks at the invention of the automobile and the development of mass production.

Subject:
Career and Technical Education
Engineering
Manufacturing
Science
Material Type:
Activity/Lab
Provider:
PBS LearningMedia
Author:
National Science Foundation
WGBH Educational Foundation
Date Added:
02/20/2004
Inertia: An Object in Motion Will Tend to Stay in Motion
Conditional Remix & Share Permitted
CC BY-NC-SA
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This activity allows students to deduce part of Newton's Law of Inertia that states an object in motion will stay in a straight line motion unless an outside force acts on it.

Subject:
Physics
Science
Material Type:
Activity/Lab
Assessment
Lesson Plan
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Pedagogy in Action
Author:
Sheila Sullivan
Date Added:
02/24/2021
Infrared: More Than Your Eyes Can See
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Educational Use
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In this video segment adapted from NASA, astronomer Michelle Thaller introduces the world of infrared light and demonstrates how infrared cameras allow us to see more than what the naked eye can perceive.

Subject:
Chemistry
Earth and Space Science
Environmental Science
Physics
Science
Material Type:
Diagram/Illustration
Lecture
Provider:
PBS LearningMedia
Author:
National Science Foundation
WGBH Educational Foundation
Date Added:
12/17/2005
Integrating Technology: Interactive Whiteboards
Conditional Remix & Share Permitted
CC BY-SA
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This article provides an overview of interactive whiteboard technology and ideas for incorporating one into the classroom.

Subject:
Practitioner Support
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Author:
Todd Williamson
Date Added:
02/09/2021
Interactive Image Project (Lesson 1 of 4): Project Overview
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This is an applied project where your students will choose from three different project options, then use the design thinking process to create a ThingLink project that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project! Note: this project requires your class to have access to a paid “ThingLink” education count. Your students can create free personal ThingLink accounts, but it is recommended to use the paid education version for privacy reasons.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Camera, Design Software, Laptop/Desktop, Smartphone, Tablet, VR Headset (Optional).

Subject:
21st Century Skills
Arts
Creativity and Innovation
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Interactive Image Project (Lesson 2 of 4): Empathize and Define
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In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. They will watch pre-recorded video interviews to learn about the wants and needs of their user! Students should only work on the materiel that corresponds to their project choice. For example: if a student chose Project 1A, they would only work on the Project 1A content.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Camera, Design Software, Laptop/Desktop, Smartphone, Tablet, VR Headset (Optional).

Subject:
21st Century Skills
Arts
Creativity and Innovation
Interdisciplinary, Project-based, and Real-World Learning
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Interactive Image Project (Lesson 3 of 4): Ideate and Prototype
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In this lesson, students will ideate (brainstorm) ideas for their ThingLink projects and visuals/posters. Then, students will create a prototype of their poster using paper, pencil, and coloring implements. Finally, students will create their ThingLink prototypes. Students should only work on the materiel that corresponds to their project choice. For example: if a student chose Project 1A, they would only work on the Project 1A content.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Camera, Design Software, Laptop/Desktop, Smartphone, Tablet, VR Headset (Optional).

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Interactive Image Project (Lesson 4 of 4): Test and Submit
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Educational Use
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In this lesson, students will share their projects with their peers, give/receive feedback on each other’s projects, export and submit their designs, and answer a series of reflection questions. Note 1: the lessons for 1A, 1B, and 1C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!

Estimated time required: 1-2 class periods.

Technology required for this lesson: Camera, Design Software, Laptop/Desktop, Smartphone, Tablet, VR Headset (Optional).

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023