How can you lift a heavy metal table using air? In this …
How can you lift a heavy metal table using air? In this video segment adapted from ZOOM, cast members succeed in lifting a table using their own breath and a few plastic bags.
Practice what you've learned about why long-run aggregate supply curve (LRAS) is …
Practice what you've learned about why long-run aggregate supply curve (LRAS) is vertical, and the relationship between LRAS and the stock of resources, technology, and the natural rate of unemployment in this exercise.
Khan Academy learning modules include a Community space where users can ask questions and seek help from community members. Educators should consult with their Technology administrators to determine the use of Khan Academy learning modules in their classroom. Please review materials from external sites before sharing with students.
Take an academic look at wearable computing with this site from MIT. …
Take an academic look at wearable computing with this site from MIT. Check out the research currently going on at the institution, including "fashion shows" of various devices. Also contains "A Brief History of Wearable Computing Timeline".
Students begin working on the grand challenge of the unit by thinking …
Students begin working on the grand challenge of the unit by thinking about the nature of metals and quick, cost-effective means of separating different metals, especially steel. They arrive at the idea, with the help of input from relevant sources, to use magnets, but first they must determine if the magnets can indeed isolate only the steel.
This is an applied project where your students will choose from three …
This is an applied project where your students will choose from three different project options, then use the design thinking process to create an artificial intelligence and robotics project that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project!
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students will learn more about their user and complete …
In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. They will listen to pre-recorded video interviews to learn about the wants and needs of their user! Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 1A, they would only work on the Project 1A content.
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students will ideate and sketch designs and pseudocode for …
In this lesson, students will ideate and sketch designs and pseudocode for their project, then create prototypes of their designs with Micro:bit or MakeCode Arcade. Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 1A, they would only work on the Project 1A content.
Estimated time required: 2-3 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
In this lesson, students will share their projects with their peers, give/receive …
In this lesson, students will share their projects with their peers, give/receive feedback on each other’s projects, export and submit their designs, and answer a series of reflection questions. Note: the lessons for 1A, 1B, and 1C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!
Estimated time required: 1-2 class periods.
Technology required for this lesson: Code Editor, Electronics Kit, Laptop/Desktop, Tablet.
The Maker Party, an initiative in which people around the world meet …
The Maker Party, an initiative in which people around the world meet up, learn to make things, and share what they've made online. This collection is designed to support the Maker Party by providing a one-stop shop of STEM and digital making resources that focus on the problem, technology, or process behind object creation. Teachers can use the collection, which is categorized into design, how to (DIY), arts and crafts, robotics, and engineering subtopics, in conjunction with hands-on activities to further this initiative. Like the Maker Party, this collection is designed to encourage hands-on engagement in science, technology, engineering, math, and the arts. This Collection includes: Video (58), Media Gallery (3), Lesson Plan (3) for Grades All , Resources in Spanish (5).
Makers & Shakers is a blended-learning workshop for teachers and administrators about …
Makers & Shakers is a blended-learning workshop for teachers and administrators about classroom ‘making’ – everything from science-oriented circuits and inventions to the how-tos of 3D printing.
This video from KET traces the energy transformations that occur when coal …
This video from KET traces the energy transformations that occur when coal is burned to produce electricity. Some of the mechanical processes are also described.
This lesson includes play and exploration of the senses as students engage …
This lesson includes play and exploration of the senses as students engage their discoveries to gather better samples on Mars using the web-based AR app “Verizon Innovative Learning Lab: Emerging Technologies” or “VILLO” for short.
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
This lesson will discuss the details for a possible future manned mission …
This lesson will discuss the details for a possible future manned mission to Mars. The human risks are discussed and evaluated to minimize danger to astronauts. A specialized launch schedule is provided and the different professions of the crew are discussed. Once on the surface, the crew's activities and living area will be covered, as well as how they will make enough fuel to make it off the Red Planet and return home.
Mapper's Delight is an iPhone app that shows how rappers cover the …
Mapper's Delight is an iPhone app that shows how rappers cover the globe with references to cities, neighborhoods and regions, using augmented reality to put music and language at your fingertips. With access to data from 1 million transcribed song lyrics, explorers discover how the world's most popular form of poetry and performance engages language arts, STEM, and cultural and data literacy for the 21st century.
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
Rap music is often about the first person narrative point of view. …
Rap music is often about the first person narrative point of view. When one listens to rap they are listening to a story about a person who, like any other author, comes from a specific community, in a specific time and a specific place. That community may be separated or distinguished from that of the listener by media, history, or experience, but in many ways they are still connected. The artist is, at the same time, a unique expression of the community they claim to represent (local perspective) and someone who is subject to the same generalizations when they are viewed from someone not of that community (visitor’s perspective).
Estimated time required: 1 class period.
Technology required for this lesson: Tablet or Smartphone.
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