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Risk Check for New Tech
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What privacy risks do new technologies present, and how do we decide if they're worth it? New tech, like location services and smart devices, helps make our lives easier and opens opportunities that didn't exist before. But these innovations also come with a cost -- especially to our privacy. Help students consider the benefits and drawbacks of these new technologies -- and decide whether they're ultimately worth it. Approximately 50 mins.

LESSON OBJECTIVES: Identify important benefits and privacy risks that new technologies present. Decide whether or not the benefits of new technologies outweigh their privacy risks. Use the Take a Stand thinking routine to consider both the benefits and the risks of new technologies.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
Robotics Project (Lesson 1 of 5): Project Overview
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For the Unit 2 Project, your students will choose from three different project options each with a different user, then use design thinking, robotics, and entrepreneurship to create a Sphero RVR solution for a real-world problem! The projects will guide the students through the problem, precedents of existing robotic solutions, users with interviews for empathy mapping, a budget worksheet for building, and finally a programming challenge that can be implemented and tested. In Lesson 1, each student will read all three project overview and choose the project they want to work on for the remaining lessons!

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Robotics Kit, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Robotics Project (Lesson 2 of 5): Empathize and Define
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In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. In Lesson 2, each student will choose one user to create an Empathy Map for one user based on their Project Choice from Lesson 1, either 2A, 2B or 2C. Students should only work on the lesson that corresponds to their project choice. For example, if a student chose Project 2A, they would only work on the Project 2A Content.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Robotics Kit, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Robotics Project (Lesson 3 of 5): Ideate
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In this lesson, students will ideate, sketch designs for their RVR attachment and write pseudocode following the Unit 2 Lesson 3 Activity Worksheet. Note: Students should only work on the lesson that corresponds to their project choice. For example, if a student chose Project 2A, they would only work on the Project 2A Content.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Robotics Kit, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Robotics Project (Lesson 4 of 5): Prototype
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In this lesson, students will create a physical prototype of their RVR attachment and secure to their RVR then use Sphero Edu to write block code for their programming challenge that will be tested on the Challenge Map in Lesson 5. Note: Students should only work on the lesson that corresponds to their project choice. For example, if a student chose Project 2A, they would only work on the Project 2A Content.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Robotics Kit, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Robotics Project (Lesson 5 of 5): Test and Submit your Project
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In this lesson, students will run their Sphero Edu program on the Challenge Map in the classroom, revise/debug the program as needed to solve the programming challenge, share their project with their peers, give/receive feedback on each other’s projects and finally record a video of the RVR running the Challenge Map, submit to your teacher and answer a series of reflection questions. Note: The lessons for 2A, 2B, and 2C are almost identical in this section. This is a great chance for students to teach each other about their specific project choice and user!

Estimated time required: 1-2 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Robotics Kit, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Robotics with the RVR (Lesson 1 of 4): Drawing with RVR
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This lesson introduces students to the Sphero RVR and some of its programming functions. Students will charge and connect the RVR to their device via Bluetooth connection. The Draw programming function will be demonstrated, and students will explore Draw on their own. Finally, students will practice vocabulary words from the AIR course and the book "Plastic, Ahoy!" by designing their own Pictionary cards to play Pictionary with the Sphero RVR as the ‘drawing utensil’ that will be programmed to trace out images and/or symbols that students have chosen to represent vocabulary words.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Robotics Kit, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Robotics with the RVR (Lesson 2 of 4): Driving with RVR
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This lesson introduces students to autonomous programming with the Sphero RVR. Students will learn about self-driving vehicles and how they work. Then students will see how to program the Sphero RVR using the Block Program Type. Finally, students will revisit The Docks map from Unit 0 Lesson 2 (Pseudocode Algorithm Activity) and working in pairs will program their RVR to navigate three different Map Challenges (and optionally to create their own map challenges).

Estimated time required: 2-3 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Robotics Kit, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Robotics with the RVR (Lesson 3 of 4): Seeing with RVR
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Students will explore the basic human senses, animal senses and then make connections to senses and sensors in robotics. Students will learn about the cuttlefish, a marine organism that uses adaptive camouflage by sensing its surroundings and environment. Students will be introduced to the concept of biomimicry and how we can use nature-inspired ideas to create innovative solutions to real-world problems. Finally, students will learn about the Sphero RVR color sensor and how to write a program that emulates a biomimicry solution – the Cuttlefish Robot.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Robotics Kit, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Robotics with the RVR (Lesson 4 of 4): Talking with RVR
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Students will learn about swarm and group behaviors in animals and robotics, with real-world examples, why the behaviors are important in nature, and potential applications with robotics for real-world problems. Students will be introduced to Infrared (IR) communication, in general, and then specifically in its use with the Sphero RVR. Finally, students will practice using the IR sensor by working in groups of 4 or more to program Leader and Follower RVR that use IR sensors – transmitters and receivers – to communicate or ‘talk’ to each other.

Estimated time required: 2-3 class periods.

Technology required for this lesson: Code Editor, Laptop/Desktop, Robotics Kit, Tablet.

Subject:
21st Century Skills
Creativity and Innovation
Engineering
English Language Arts
Interdisciplinary, Project-based, and Real-World Learning
Science
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
Rock Hall EDU
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WHAT YOU'LL FIND ON ROCK HALL EDU:
1. DOWNLOADABLE WORKSHEETS & GRAPHIC ORGANIZERS
2. PRESENTATIONS
3. VIDEOS
4. PLAYLISTS
5. PROFESSIONALLY DEVELOPED LESSON PLANS & ACTIVITIES
6. DIGITIZED PRIMARY SOURCE MATERIALS FROM OUR LIBRARY & ARCHIVES

Our resources are developed and curated by our award-winning Education team and meet national and state learning standards in a variety of subject areas, including music, social studies, STEAM, English and more.

HOW TO USE ROCK HALL EDU
1. GO TO EDU.ROCKHALL.COM AND SIGN UP FOR AN ACCOUNT
Knowing who our users are helps us keep materials free and limit the availability of copyrighted content for educational use only.

2. BROWSE OR SEARCH MATERIALS
From the homepage, browse through the Rock Hall's highlighted picks or all of our materials (which are organized showing the newest first). You can search by keyword and/or filter by subject, grade level, media type, or time period to get to exactly what you need in seconds.

3. SAVE YOUR FAVORITES AND CREATE COLLECTIONS
Save your favorite items for easy access by clicking the “favorite” button, and create collections of items by clicking “add to collection.” Find everything later by clicking the “favorites” icon at the top right-hand corner of the page. (Make sure you are logged into your account first!) The “download” button will let you save your own copies of files. Note: some materials are not downloadable due to copyright restrictions and/or artifact agreements.

4. CHECK OUT OUR ROCK HALL COLLECTIONS
The Rock Hall team has curated a variety of topic-based collections: find everything you need for a lesson plan, unit, or project-based learning assignment all in one place!

5. SHARE WITH YOUR STUDENTS
Share your favorites, your collections, and all other materials on the site with your students! Click the “share” icon to generate a temporary authorization link that you can send to your students so they can use our resources independently, at school or at home.

Subject:
21st Century Skills
Arts
Information, Media and Technological Literacy
Music
Material Type:
Lesson
Primary Source
Author:
Rock Hall Curatorial Team
Date Added:
10/19/2020
SECONDARY TRANSITION Roadmap
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Just like any good trip, planning can help you do more of what you want along the way and help you to
enjoy the ride. Your “Transition Suitcase” has many websites, resources, and tools to help you and your
child prepare for life after high school. As you prepare for your transition journey, use your suitcase and
this Transition Roadmap to help you navigate your way. By following this Transition Roadmap, you should
be well-prepared for your child’s exit from school and progression into postsecondary life.

Subject:
21st Century Skills
Life Skills
Personal Management
Practitioner Support
Special Education
Material Type:
Bibliography
Author:
ODE Office for Exceptional Children
Date Added:
07/25/2023
STEM: Intro to Computer Science and Programming (Grades 5-8)
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CC BY-NC-SA
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Computer science is a subject that is becoming more important to teach our students to prepare them for their future. Coding and having a basic understanding of different coding languages will be key for our students to feel truly ready for college or their career. Introducing students to these concepts can be a daunting task. This content package is created to try and alleviate some of those concerns. Within this content package for students in grades 5-8, educators will find lesson plans and activities that will help teach introductory computer science concepts. Educators will also find eBooks and digital texts to share with students, as well as videos to help guide students’ understanding of computer science.

Subject:
21st Century Skills
Computer Science
Critical Thinking
Practitioner Support
Material Type:
Activity/Lab
Audio/Video
Lesson
Reading
Author:
Payton Norris
Date Added:
01/25/2024
STEM is Elementary Newsletter
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Public Domain
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Hi all. Here is a link to my free elementary STEM newsletter that is published about every month. It contains articles, resources, events, and professional development opportunities pertaining to elementary STEM. It is intended for all elementary STEM educators, in Ohio and elsewhere. Also please send me materials you would like to include in a future newsletter through bobclaymier@gmail.com. Thanks for supporting elementary STEM in Ohio.

Subject:
21st Century Skills
Creativity and Innovation
Critical Thinking
Information, Media and Technological Literacy
Interdisciplinary, Project-based, and Real-World Learning
Problem-Solving and Communication
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Bob Claymier
Date Added:
04/26/2022
STL IT Support Checklist PDF
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CC BY-NC
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Each school has a different comfort level with
student-led IT support. This document can be used
as a checklist for district and school administrators to
help decide what STLs should and shouldn’t be
allowed to do in their role as Technology Leaders.

With the acquisition of the GenYES program, Ohio users should contact support.infohio.org or their ITC for questions and support for GenYES Ohio.

Subject:
21st Century Skills
Career and Technical Education
Information Technology
Technology
Material Type:
Reading
Author:
YES
Date Added:
04/13/2022
Safety in My Online Neighborhood
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CC BY-NC-ND
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How do you go places safely online? The power of the internet allows students to experience and visit places they might not be able to see in person. But, just like traveling in the real world, it's important to be safe when traveling online. On this virtual field trip, kids can practice staying safe on online adventures. Approximately 30 mins.

LESSON OBJECTIVES: Discover that the internet can be used to visit faraway places and learn new things. Compare how staying safe online is similar to staying safe in the real world. Explain rules for traveling safely on the internet.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
Sample Some of Disc– Sample Some of D.A.T. [Lesson 8 of 20]
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Students explore the world of George Clinton and his impact on the music industry through sampling. They will start with a 5-minute activity where they listen to George Clinton talk about sampling and summarize his views. Next, they'll listen to songs that have sampled George Clinton's music, comparing them to the original versions. Students then create their own beat or song using George Clinton's music. After class, students have at least 20 minutes to continue working on their beat or song and can choose to share it on Instagram, email it to the teacher, or submit it to Kinfolk Education for a chance to be featured on social media. This lesson provides students with a hands-on way to understand the significance of sampling in the music industry and the impact of influential figures like George Clinton.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Augmented Reality, Internet Connectivity, Laptop/Desktop, Smartphone, Tablet, Tablet or Smartphone.

Subject:
21st Century Skills
American History
Arts
Creativity and Innovation
English Language Arts
History
Interdisciplinary, Project-based, and Real-World Learning
Music
Science
Social Studies
Technology
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
Movers and Shakers NYC
Date Added:
09/20/2023