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How Technology Makes You Feel
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CC BY-NC-ND
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Why is it important to listen to your feelings when using technology? This foundational digital citizenship lesson challenges kids to pay attention to their feelings while using tech. With an engaging emoji game, students learn practical strategies for managing their feelings -- good, bad, and everything in between. Approximately 30 mins.

LESSON OBJECTIVES: Recognize the different kinds of feelings they can have when using technology. Know what to do when they don't have a good feeling when using technology.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
How Young Is Too Young for Social Media?
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CC BY-NC-ND
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At what age should people be allowed to use social media? Children have to be at least 13 to sign up for most social media platforms. But we know that many tweens work around this restriction. By doing so they can connect with peers and have fun, but they're also susceptible to a number of risks, from privacy to bullying to challenges to their social-emotional well-being. Reflecting on when kids should be allowed to use social media can help us think through the risks and rewards of using social media, regardless of our age. Approximately 45 mins.

LESSON OBJECTIVES: Explain why websites that collect personal information have an age requirement of 13 in the United States. Identify the risks of targeted advertising, especially when it is targeted to children. Use the Take a Stand thinking routine to explore different perspectives about what age is best for starting to use social media.

Subject:
21st Century Skills
Digital Citizenship
Information, Media and Technological Literacy
Technology
Material Type:
Lesson Plan
Provider:
Common Sense Education
Provider Set:
Digital Citizenship
Date Added:
04/21/2022
How to Make a Book Trailer
Read the Fine Print
Educational Use
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Research article on the use of book trailers to promote reading in the classroom. The article discusses the benefits of book trailers, provides examples of effective book trailers, and offers tips for creating book trailers that engage students.

Subject:
21st Century Skills
English Language Arts
Information, Media and Technological Literacy
Writing
Material Type:
Reading
Teaching/Learning Strategy
Date Added:
03/17/2023
INFOhio Book Nook Lesson Plan
Conditional Remix & Share Permitted
CC BY-NC-SA
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A lesson plan for using the BookNook platform to create book trailers. The lesson includes step-by-step instructions for creating a book trailer and offers tips for making the trailer engaging and effective.

Subject:
21st Century Skills
English Language Arts
Information, Media and Technological Literacy
Writing
Material Type:
Activity/Lab
Lesson
Provider:
INFOhio
Author:
INFOhio Instructional Team
Date Added:
03/17/2023
INFOhio Book Trailer Rubric.pdf
Conditional Remix & Share Permitted
CC BY-NC
Rating
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INFOhio uses this rubric to evaluate book trailers submitted to Book Nook. Teachers and librarians can use this rubric with their students to guide the editing and revision of a book trailer.

Subject:
21st Century Skills
Information, Media and Technological Literacy
Material Type:
Reading
Author:
INFOhio
Date Added:
04/21/2023
IWonder Genius Hour Teacher's Guide
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IWonder is INFOhio’s home for educational and engaging websites for students to explore! The IWonder Genius Hour activity leads students through the inquiry process, helping to strengthen their research skills.

This Teacher's Guide includes standards covered, lesson planning ideas, the time needed to complete tasks, and suggested assessment rubrics.

Use these additional documents:
https://www.infohio.org/document-library/item/iwonder-genius-hour-worksheet-editable-version
https://www.infohio.org/document-library/item/iwonder-genius-hour-worksheet-pdf

Subject:
21st Century Skills
Material Type:
Lesson Plan
Author:
INFOhio
Date Added:
03/09/2020
Immersive Media Design Thinking: Ready Set Design!
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Educational Use
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In this lesson students will learn about a process called “Design Thinking.” First, they will complete a hands-on activity called “Ready, Set, Design!” where they will build rough prototypes out of simple craft supplies. Then, they will take a closer look at the design thinking process by analyzing their experience in an activity worksheet.

Estimated time required: 1-2 class periods.

Technology required for this lesson: Laptop/Desktop, Tablet.

Subject:
21st Century Skills
Arts
Creativity and Innovation
Engineering
Interdisciplinary, Project-based, and Real-World Learning
Science
Material Type:
Lesson Plan
Provider:
Verizon
Provider Set:
Verizon Innovative Learning HQ - Lessons and Apps
Author:
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Date Added:
09/20/2023
In brief: Confirmation bias and motivated reasoning
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Educational Use
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This infographic offers an overview of how confirmation bias and motivated reasoning impact our beliefs. It also outlines some key tips on how to best defend ourselves against cognitive biases.

Subject:
21st Century Skills
Critical Thinking
Information, Media and Technological Literacy
Material Type:
Diagram/Illustration
Provider:
News Literacy Project
Date Added:
01/30/2024